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wiki:iron labyrinth heart chakra puzzle [2018/11/25 19:27] caleymccready |
wiki:iron labyrinth heart chakra puzzle [2018/12/08 19:53] (current) caleymccready [Reward] |
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| ====== Heart chakra puzzle ====== | ====== Heart chakra puzzle ====== | ||
| - | ===[iorn labyrinth module]=== | + | ===[iron labyrinth module]=== |
| + | ~~NOTOC~~\\ | ||
| **//This page contains spoilers for the Iron Labyrinth one-shot//** | **//This page contains spoilers for the Iron Labyrinth one-shot//** | ||
| Line 16: | Line 17: | ||
| There are six points in the corners of the maze into which the wooden balls fit perfectly and can enter the maze. The paths of the maze are covered in a thin layer of what appears to be grass as in a lawn or garden. Some of the paths dip under or over other pathways. In the center of the maze, in the middle of the grass, is pane of glass, behind which is an emerald keystone sitting in a setting. Chiseled into the metal in small lettering is the phrase: | There are six points in the corners of the maze into which the wooden balls fit perfectly and can enter the maze. The paths of the maze are covered in a thin layer of what appears to be grass as in a lawn or garden. Some of the paths dip under or over other pathways. In the center of the maze, in the middle of the grass, is pane of glass, behind which is an emerald keystone sitting in a setting. Chiseled into the metal in small lettering is the phrase: | ||
| - | >> First you learn | + | > First you learn |
| - | >> Then you earn | + | > Then you earn |
| The phrase is chiseled into the outside edge of the puzzle and is repeated several times | The phrase is chiseled into the outside edge of the puzzle and is repeated several times | ||
| Line 36: | Line 37: | ||
| * If air pressure is supplied from multiple branches of an intersection, the branch with the strongest pressure will pass through the intersection, and all branches with weaker air pressure will be considered blocked off and the main stream will not lose any power | * If air pressure is supplied from multiple branches of an intersection, the branch with the strongest pressure will pass through the intersection, and all branches with weaker air pressure will be considered blocked off and the main stream will not lose any power | ||
| * When a stream of air pushes a ball to an intersection it will randomly choose one of the three forward facing branches that is not blocked. Roll a die to determine which path is taken | * When a stream of air pushes a ball to an intersection it will randomly choose one of the three forward facing branches that is not blocked. Roll a die to determine which path is taken | ||
| + | * If all of the forward paths are blocked, and there is a path or paths available on the back half of the intersection, then the ball will take one of those paths. If there is more than one, roll a die to determine the path taken | ||
| * If a ball is pushed into one of the blue circles marked within the maze, an additional 12 balls will be dispensed into the channel | * If a ball is pushed into one of the blue circles marked within the maze, an additional 12 balls will be dispensed into the channel | ||
| + | |||
| + | The first half of the puzzle has only one solution and is designed to teach the players the rules above. After that, there are a few different paths the players can take to get the ball to the end zone | ||
| \\ | \\ | ||
| ==== Reward ==== | ==== Reward ==== | ||
| - | The emerald underneath the end zone of the maze has six facets and [[keystones#Dextrous]] 3. This grants a +3 bonus to a players dexterity score (not modifier) if the stone is bound to the players heart [[chakra]]. It can also be bound to the lotus chakra | + | The emerald underneath the end zone of the maze has six facets and [[keystones#Dextrous]] 3. This grants a +3 bonus to a player's dexterity score (not modifier) if the stone is bound to the players heart [[chakras|chakra]]. It can also be bound to the lotus chakra |
| + | An increase to a player's dexterity //modifier// grants: | ||
| + | * A bonus to [[combat#Initiative]] | ||
| + | * A bonus to [[abilities#ability checks|Dexterity Checks]] | ||
| + | * A bonus to all dexterity based [[Skills]] | ||
| + | * A bonus to all dexterity based talents | ||
| + | |||
| + | \\ | ||
| + | **Points**\\ | ||
| + | If the players solve this puzzle, they get 8 points | ||