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wiki:experience [2017/12/08 01:13] caleymccready |
wiki:experience [2023/05/11 01:40] (current) caleymccready [Pacing] |
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| ===== Pacing ===== | ===== Pacing ===== | ||
| - | There are three phases in a characters journey through the levels | + | There are two phases in a characters journey through the levels |
| - | * The first phase is levels 1-10. In this opening phase of the game, the characters progress quickly through the levels, usually earning a minimum of one level per session. This phase represents the characters developing and becomming comfortable with their base class abilities | + | * The first phase is levels 1-10. In this opening phase of the game, the characters progress quickly through the levels, usually earning a minimum of one level per session. This phase represents the characters developing and becomming comfortable with their core class abilities |
| - | * The second phase is levels 11-20. In this phase of the game, the adventure is opening up, and the plot is thickening. The characters are competent ki users. In this phase, advent classes are now an option for the characters, and opportunities to learn or unlock these abilities should be made available. The character may choose to continue advancing in their current base class, or to branch out into an advent class | + | * The second phase is level 11 and beyond. In this phase of the game, the adventure is opening up, and the plot is thickening. The characters are competent ki users. In this phase, advent classes are now an option for the characters, and opportunities to learn or unlock these abilities should be made available. The character may choose to continue advancing in their current core class, or to branch out into an advent class |
| - | * The third phase is level 21 and beyond. In this phase, the characters are now strong ki users, but not yet masters. Once they have taken 20 levels in a base class, they must take new levels in an advent class | + | |
| **Note:** //When playing with new players, consider only assigning one additional level after the first session to give them a chance to understand the leveling process before assigning multiple new levels at once// | **Note:** //When playing with new players, consider only assigning one additional level after the first session to give them a chance to understand the leveling process before assigning multiple new levels at once// | ||
| - | In the table below, you can see how many levels to award based on the difficulty of the encounter. Note that the number of base class levels and advent class levels is not always the same | + | In the table below, you can see how many levels to award based on the difficulty of the encounter. Note that the number of core class levels and advent class levels is not always the same |
| **Level Reward Table**\\ | **Level Reward Table**\\ | ||
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| ^ ^Easy Encounter^Balanced Encounter^Challenging Encounter^ | ^ ^Easy Encounter^Balanced Encounter^Challenging Encounter^ | ||
| ^Level 1-10| 1 | 2 | 3 | | ^Level 1-10| 1 | 2 | 3 | | ||
| - | ^Level 11-20| 1 | 1(2) | 2(3) | | + | ^Level 11+| 1(1) | 1(2) | 2(3) | |
| - | ^Level 21+| (1) | 1(2) | 1(3) | | + | |
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| **Other rewards**\\ | **Other rewards**\\ | ||
| - | If something special occurs, or the players use their abilities in an especially delightful way, consider giving them with a few talent points or skill points as an on-the-spot reward | + | If something special occurs, or the players use their abilities in an especially delightful way, consider giving them a few bonus talent points or skill points as an on-the-spot reward that applies to that specific ability |