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wiki:experience [2017/12/08 01:03]
caleymccready
wiki:experience [2023/05/11 01:40] (current)
caleymccready [Pacing]
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 To this end, Elemental D6 does not measure experience with a number, but relies on a game master'​s assessment of the player'​s growth during a session. After the session, assign the characters their new levels so that they can level up before the next session To this end, Elemental D6 does not measure experience with a number, but relies on a game master'​s assessment of the player'​s growth during a session. After the session, assign the characters their new levels so that they can level up before the next session
  
 +\\
 ===== Pacing ===== ===== Pacing =====
-There are three phases in a characters journey through the levels +There are two phases in a characters journey through the levels 
-  * The first phase is levels 1-10. In this opening phase of the game, the characters progress quickly through the levels, usually earning a minimum of one level per session. This phase represents the characters developing and becomming comfortable with their base class abilities +  * The first phase is levels 1-10. In this opening phase of the game, the characters progress quickly through the levels, usually earning a minimum of one level per session. This phase represents the characters developing and becomming comfortable with their core class abilities 
-  * The second phase is levels ​11-20. In this phase of the game, the adventure is opening up, and the plot is thickening. The characters are competent ki users. In this phase, advent classes are now an option for the characters, and opportunities to learn or unlock these abilities should be made available. The character may choose to continue advancing in their current ​base class, or to branch out into an advent class +  * The second phase is level 11 and beyond. In this phase of the game, the adventure is opening up, and the plot is thickening. The characters are competent ki users. In this phase, advent classes are now an option for the characters, and opportunities to learn or unlock these abilities should be made available. The character may choose to continue advancing in their current ​core class, or to branch out into an advent class 
-  The third phase is level 21 and beyond. In this phase, ​the characters are now strong ki users, but not yet masters. Once they have taken 20 levels in base class, they must take new levels ​in an advent class+  
 +**Note:** //When playing with new players, consider only assigning one additional ​level after the first session to give them chance to understand the leveling process before assigning multiple ​new levels ​at once//
  
-In the table below, you can see how many levels to award based on the difficulty of the encounter. Note that the number of base class levels and advent class levels is not always the same+In the table below, you can see how many levels to award based on the difficulty of the encounter. Note that the number of core class levels and advent class levels is not always the same
  
 **Level Reward Table**\\ **Level Reward Table**\\
-(Advent levels shown in parentheses)+Advent levels shown in parentheses. Players may choose between the base level reward or the advent level reward
 ^ ^Easy Encounter^Balanced Encounter^Challenging Encounter^ ^ ^Easy Encounter^Balanced Encounter^Challenging Encounter^
 ^Level 1-10|  1  |  2  |  3  | ^Level 1-10|  1  |  2  |  3  |
-^Level 11-20|  1 |  1(2)  |  2(3)  | +^Level 11+|  1(1)  |  1(2)  |  ​2(3)  | 
-^Level 21+|  ​(1)  |  1(2)  |  ​1(3)  |+ 
 + 
 +\\ 
 +**Other rewards**\\ 
 +If something special occurs, or the players use their abilities in an especially delightful way, consider giving them a few bonus talent points or skill points as an on-the-spot reward that applies to that specific ability 
  
 \\ \\
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 A balanced encounter is one in which the characters are up against enemies that are evenly matched against the player characters, or even a bit stronger. The number of enemies should be the same as the number of players, or perhaps one or two additional enemies A balanced encounter is one in which the characters are up against enemies that are evenly matched against the player characters, or even a bit stronger. The number of enemies should be the same as the number of players, or perhaps one or two additional enemies
  
-An easy encounter is one in which the player characters have a distinct advantage in power or numbers. A challenging encounter is one where the players are outmatched in power or numbers or both. Challenging encounters will often inflict serious damage on the characters and may require strategy to defeat+An easy encounter is one in which the player characters have a distinct advantage in power or numbers. A challenging encounter is one where the players are outmatched in power or numbers or both. Challenging encounters will often inflict serious damage on the characters and may require strategy to defeat. You can also measure the difficulty in terms of the mood at the table. If the players found the encounter challenging,​ count it as such
  
 Not all encounters should or need to be centered around combat in order for the characters to learn control over their ki. Intelligent and creative use of the character'​s ki should be rewarded when facing challenges of any nature. Characters will surprise you with their ability to come up with creative ways to use their elemental abilities. This is part of the fun of this game, so find the balance between encouraging creativity and allowing the players to access talents they have not yet earned Not all encounters should or need to be centered around combat in order for the characters to learn control over their ki. Intelligent and creative use of the character'​s ki should be rewarded when facing challenges of any nature. Characters will surprise you with their ability to come up with creative ways to use their elemental abilities. This is part of the fun of this game, so find the balance between encouraging creativity and allowing the players to access talents they have not yet earned
wiki/experience.1512713013.txt.gz · Last modified: 2017/12/08 01:03 by caleymccready