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wiki:druid [2022/02/15 02:03] caleymccready [Shapeshift - raven] |
wiki:druid [2022/10/23 01:15] (current) caleymccready [Restoration] |
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| Line 64: | Line 64: | ||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_controlWeather.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_controlWeather.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a misty morning fog rolls through a forest"/></a> | ||
| + | </html> | ||
| ==== Control weather ==== | ==== Control weather ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 82: | Line 88: | ||
| □ Reduce the required action by one level. Minimum action is Swift\\ | □ Reduce the required action by one level. Minimum action is Swift\\ | ||
| □ Extend the range by 200 feet\\ | □ Extend the range by 200 feet\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_druidsPerch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_druidsPerch.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a red cottage door built into the trunk of a large tree"/></a> | ||
| + | </html> | ||
| ==== Druid's perch ==== | ==== Druid's perch ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 99: | Line 113: | ||
| □□ Increase the diameter of your perch by 5 feet\\ | □□ Increase the diameter of your perch by 5 feet\\ | ||
| □□ Increase the number of active perches you may maintain by 1\\ | □□ Increase the number of active perches you may maintain by 1\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_elementalMastery.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_elementalMastery.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a druid controls a blasting stream of water"/></a> | ||
| + | </html> | ||
| ==== Elemental mastery ==== | ==== Elemental mastery ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| - | **Requires**: No requirements\\ | + | **Requires**: Druid level 4\\ |
| **Description**: Pick one of the four elements. Blast an opponent or target hex with your chosen element\\ | **Description**: Pick one of the four elements. Blast an opponent or target hex with your chosen element\\ | ||
| **Range**: 30 feet\\ | **Range**: 30 feet\\ | ||
| Line 120: | Line 142: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_eruption.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_eruption.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="lava and fire erupt out of the earth"/></a> | ||
| + | </html> | ||
| ==== Eruption ==== | ==== Eruption ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 139: | Line 168: | ||
| □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_exigent.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_exigent.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a colossal bear creature towers above a forest"/></a> | ||
| + | </html> | ||
| ==== Exigent ==== | ==== Exigent ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 148: | Line 185: | ||
| * Adjacent enemies in front of you (three consecutive hexes represent your facing direction) must target you or suffer a penalty. If an enemy targets any other creature, they must roll twice and take the lower result | * Adjacent enemies in front of you (three consecutive hexes represent your facing direction) must target you or suffer a penalty. If an enemy targets any other creature, they must roll twice and take the lower result | ||
| * Adjacent allies gain [[combat#advantage]] when defending, and enemies that attack your adjacent allies also receive [[combat#advantage|disadvantage]] on all rolls | * Adjacent allies gain [[combat#advantage]] when defending, and enemies that attack your adjacent allies also receive [[combat#advantage|disadvantage]] on all rolls | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_feyCompanion.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_feyCompanion.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a glowing aquamarine fey"/></a> | ||
| + | </html> | ||
| ==== Fey companion ==== | ==== Fey companion ==== | ||
| **Action**: Full, Swift\\ | **Action**: Full, Swift\\ | ||
| Line 167: | Line 212: | ||
| □□□□ The ki benefits also apply to allies within the range. Allies cannot receive the same benefit from more than one ki spirit at a time\\ | □□□□ The ki benefits also apply to allies within the range. Allies cannot receive the same benefit from more than one ki spirit at a time\\ | ||
| □ Increase the dice bonus of the fey's hit point formula by 2d6\\ | □ Increase the dice bonus of the fey's hit point formula by 2d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_fissure.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_fissure.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a bloom of fire and smoke and gas shoots out of a crack in the earth"/></a> | ||
| + | </html> | ||
| ==== Fissure ==== | ==== Fissure ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 185: | Line 238: | ||
| □□ Reduce the cooldown by 1 hour\\ | □□ Reduce the cooldown by 1 hour\\ | ||
| □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ | □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_hurricane.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_hurricane.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a massive storm rages over the sea"/></a> | ||
| + | </html> | ||
| ==== Hurricane ==== | ==== Hurricane ==== | ||
| **Action**: Standard, Move\\ | **Action**: Standard, Move\\ | ||
| Line 206: | Line 267: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_naturalHealing.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_naturalHealing.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a druid stands at the horizon, communing with a ki spirit"/></a> | ||
| + | </html> | ||
| ==== Natural healing ==== | ==== Natural healing ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 214: | Line 282: | ||
| **Healing**: Resolve + 2d6\\ | **Healing**: Resolve + 2d6\\ | ||
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| - | **Special**: You receive hit points in the segment which you activate Natural Healing. You receive the same healing amount in following two rounds, in the same segment you activated Natural Healing. The cooldown begins when you initiate the action\\ | + | **Special**: You receive hit points in the segment you activate Natural Healing. You receive the same healing amount in following two rounds, in the same segment you activated Natural Healing. The cooldown begins when you initiate the action\\ |
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □□□ Increase the [[dice bonus]] of the Healing formula to 3d6\\ | □□□ Increase the [[dice bonus]] of the Healing formula to 3d6\\ | ||
| □□□ Extend the duration from 3 rounds to 4 rounds\\ | □□□ Extend the duration from 3 rounds to 4 rounds\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_oakStaff.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_oakStaff.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a wooden staff transforms into a living branch"/></a> | ||
| + | </html> | ||
| ==== Oak staff ==== | ==== Oak staff ==== | ||
| **Action**: Standard, Full\\ | **Action**: Standard, Full\\ | ||
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| □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_oakenskin.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_oakenskin.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a gnarled tree reaches out its hand"/></a> | ||
| + | </html> | ||
| ==== Oakenskin ==== | ==== Oakenskin ==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
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| □□□ Increase the dice bonus of the Damage Reduction formula by 1d6. Maximum bonus is 6d6\\ | □□□ Increase the dice bonus of the Damage Reduction formula by 1d6. Maximum bonus is 6d6\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_quake.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_quake.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a destroyed scene with violent red streaks across the sky, vaguely resembling a seismograph "/></a> | ||
| + | </html> | ||
| ==== Quake ==== | ==== Quake ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 288: | Line 380: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_rampantGrowth.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_rampantGrowth.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="an overgrown branch in the forest"/></a> | ||
| + | </html> | ||
| ==== Rampant growth ==== | ==== Rampant growth ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 311: | Line 410: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_ravenCompanion.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_ravenCompanion.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a raven perches in an autumnal forest"/></a> | ||
| + | </html> | ||
| ==== Raven companion ==== | ==== Raven companion ==== | ||
| **Action**: Move, Standard\\ | **Action**: Move, Standard\\ | ||
| Line 335: | Line 441: | ||
| □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the raven's damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the raven's damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ | ||
| □ Increase the raven's hit point formula, adding 2d6\\ | □ Increase the raven's hit point formula, adding 2d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_druid_restoration.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_druid_restoration.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="the spirit of a ancient owl"/></a> | ||
| + | </html> | ||
| ==== Restoration ==== | ==== Restoration ==== | ||
| **Action**: 6 rounds\\ | **Action**: 6 rounds\\ | ||
| **Requires**: [[druid#Natural Healing]]\\ | **Requires**: [[druid#Natural Healing]]\\ | ||
| - | **Description**: Your strong connection to the nature spirits allows you to draw on massive amounts of ki energy. You commune with the spirits, requesting their aid to cure and sickness and disease, or to restore a body to its natural state\\ | + | **Description**: Your strong connection to the nature spirits allows you to draw on massive amounts of ki energy. You commune with the spirits, requesting their aid to cure sickness and disease, or to restore a body to its natural state\\ |
| **Range**: 5 feet\\ | **Range**: 5 feet\\ | ||
| **Speed**: 4H\\ | **Speed**: 4H\\ | ||
| Line 348: | Line 462: | ||
| □ Improve the bonus to [[Medicine]] checks by 1d6. Maximum bonus is 3d6\\ | □ Improve the bonus to [[Medicine]] checks by 1d6. Maximum bonus is 3d6\\ | ||
| □□□ Once per day, gain [[combat#advantage]] on a [[Medicine]] check made using Restoration. Max use is once per day\\ | □□□ Once per day, gain [[combat#advantage]] on a [[Medicine]] check made using Restoration. Max use is once per day\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_shapeshiftBear.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_shapeshiftBear.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a bear stands, among a swirling green energy"/></a> | ||
| + | </html> | ||
| ==== Shapeshift - bear ==== | ==== Shapeshift - bear ==== | ||
| **Action**: Standard, Swift\\ | **Action**: Standard, Swift\\ | ||
| Line 366: | Line 488: | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Reduce the required action to shift into a bear by one [[combat#Action types|level]]. Minimum action is Swift\\ | □ Reduce the required action to shift into a bear by one [[combat#Action types|level]]. Minimum action is Swift\\ | ||
| - | □ Extend the duration you can remain in stag form by 20 minutes\\ | + | □ Extend the duration you can remain in bear form by 20 minutes\\ |
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_shapeshiftRaven.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_shapeshiftRaven.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a raven shifts its form with bright glowing eyes"/></a> | ||
| + | </html> | ||
| ==== Shapeshift - raven ==== | ==== Shapeshift - raven ==== | ||
| **Action**: Standard, Swift\\ | **Action**: Standard, Swift\\ | ||
| Line 394: | Line 523: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_druid_speakWithAnimals.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_druid_speakWithAnimals.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="A wolf in a forest turns back to look at you"/></a> | ||
| + | </html> | ||
| ==== Speak with animals ==== | ==== Speak with animals ==== | ||
| **Action**: Free\\ | **Action**: Free\\ | ||
| Line 404: | Line 540: | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Extend the range by 15 feet\\ | □ Extend the range by 15 feet\\ | ||
| - | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_tracklessStep.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_tracklessStep.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="smooth desert dunes"/></a> | ||
| + | </html> | ||
| ==== Trackless step ==== | ==== Trackless step ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 413: | Line 555: | ||
| **Description**: You bind your ki to the earth and the plants as you move, ensuring you leave no footprints or sound, and do no damage to the foliage as you move. You direct currents of air to disperse your scent\\ | **Description**: You bind your ki to the earth and the plants as you move, ensuring you leave no footprints or sound, and do no damage to the foliage as you move. You direct currents of air to disperse your scent\\ | ||
| **Range**: Self\\ | **Range**: Self\\ | ||
| - | **Special**: You gain a 1d6 bonus to stealth to avoid detection or tracking when moving through natural environments. Additionally, you may reroll the lowest dice on these checks, though you must take the result of the second roll\\ | + | **Special**: You gain a 1d6 bonus to stealth to avoid detection or tracking. Additionally, you may reroll a check before the results are known, but you must take the second result\\ |
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □□□ Extend the range from self to 5 feet. Allies that walk within 5 feet of you gain your stealth bonus\\ | □□□ Extend the range from self to 5 feet. Allies that walk within 5 feet of you gain your stealth bonus\\ | ||
| □ Increase the bonus by 1d6. Maximum skill bonus is 6d6\\ | □ Increase the bonus by 1d6. Maximum skill bonus is 6d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_treeStep.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_treeStep.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="A silhouette of a tree against a blue and gold sunset"/></a> | ||
| + | </html> | ||
| ==== Tree step ==== | ==== Tree step ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||