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wiki:dice bonus [2016/08/28 18:45]
caleymccready [The cost of improving the dice bonus]
wiki:dice bonus [2017/10/15 23:51] (current)
caleymccready
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 =======Dice bonus======= =======Dice bonus=======
  
-~~TOC~~When determining an outcome in combat, you use a formula. The most common formulas are Offensive, Defensive, and Damage. These formulas usually consist of three parts: ​+~~NOTOC~~ 
 +When determining an outcome in combat, you use a formula. The most common formulas are Offensive, Defensive, and Damage. These formulas usually consist of three parts: ​
   * Ability bonus - derived from modifier of the ability or abilities included in the formula   * Ability bonus - derived from modifier of the ability or abilities included in the formula
   * Base bonus - Base Attack or Base Defense Bonus   * Base bonus - Base Attack or Base Defense Bonus
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 Normally, when a talent has an improvement available, the cost of that improvement is shown by the number of squares in the description:​ Normally, when a talent has an improvement available, the cost of that improvement is shown by the number of squares in the description:​
  
-□ Increase the range by five feet  //Costs one talent point//\\ +□ Increase the range by five feet //(Costs one talent point)//\\ 
-□□ Increase the duration of the Base Bonus by 1 round  //Costs two talent points//\\+□□ Increase the duration of the Base Bonus by 1 round  //(Costs two talent points)//\\
  
-Talent improvements that improve the dice bonus do not follow this rule. The first time you select the improvement,​ the cost is one, but subsequent improvements incur increasing costs. These costs are for //​improving//​ the dice bonus, any bonus that is part of the base formula ​is not considered+Talent improvements that improve the dice bonus do not follow this rule. The first time you select the improvement,​ the cost is two, but subsequent improvements incur increasing costs. These costs are for //​improving//​ the dice bonus, ​and do not consider ​any dice included in the base formula
  
-^Improvement^Cost^Total Cost^ + Improvement ​  Cost   Total Cost  
-|1d6|1|1+^  ​1d6   ​ ​2 ​   ​2 ​   ​
-|2d6|2|3+^  ​2d6   ​ ​4 ​   ​6 ​   ​
-|3d6|4|7+^  ​3d6   ​ ​6 ​   ​12 ​  
-|4d6|6|13+^  ​4d6   ​ ​8 ​   ​20 ​  
-|5d6|9|22+^  ​5d6   ​ ​10  ​ ​30 ​  
-|6d6|12|34+^  ​6d6   ​ ​10  ​ ​40 ​  
-|7d6|16|50+^  ​7d6   ​ ​15  ​ ​55 ​  
-|8d6|20|70| +^  ​8d6   ​ ​15  ​ 70   ​
-|9d6|25|95+^  ​9d6   ​ ​20  ​ ​90 ​  
-|10d6|30|125+^  ​10d6   ​20  ​ ​110  ​
-|11d6|35|160+^  ​11d6   ​25  ​ ​135  ​
-|12d6|40|200+^  ​12d6   ​25  ​ ​160  ​
-|13d6|45|245+^  ​13d6   ​30  ​ ​190  ​
-|14d6|50|295|+^  ​14d6   ​30  ​ ​220  ​|
  
 **Example**\\ **Example**\\
-Your base formula for hit is //Attack Bonus + Dex + 2d6//. You wish to increase the dice bonus by 4d6, which costs you 13 points. Your formula is now: //Attack Bonus + Dex + 6d6//+Your base formula for hit is //Attack Bonus + Dex + 2d6//. You wish to increase the dice bonus by 4d6, which costs you 20 points. Your formula is now: //Attack Bonus + Dex + 6d6//
  
 \\ \\
 ===== Advent classes ===== ===== Advent classes =====
-When improving the dice bonus of an offensive, defensive, or damage formula in an advent class, the cost starts at talent points and increases as you purchase additional dice following the table below+When improving the dice bonus of an offensive, defensive, or damage formula in an advent class, the cost starts at 10 talent points and increases as you purchase additional dice following the table below
  
-^Improvement^Cost^Total Cost^ + Improvement ​  Cost   Total Cost  
-|1d6|9|9+^  ​1d6   ​ ​10  ​ ​10 ​  
-|2d6|12|21+^  ​2d6   ​ ​10  ​ ​20 ​  
-|3d6|16|37+^  ​3d6   ​ ​15  ​ ​35 ​  
-|4d6|20|57+^  ​4d6   ​ ​15  ​ ​50 ​  
-|5d6|25|82+^  ​5d6   ​ ​20  ​ ​70 ​  
-|6d6|30|112+^  ​6d6   ​ ​20  ​ ​90 ​  
-|7d6|35|147+^  ​7d6   ​ ​25  ​ ​115  ​
-|8d6|40|187| +^  ​8d6   ​ ​25  ​ ​140  ​|
-|9d6|45|232| +
-|10d6|50|282|+
  
  
wiki/dice bonus.1472424333.txt.gz · Last modified: 2016/08/28 18:45 by caleymccready