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wiki:desimancer [2019/07/22 16:16] caleymccready |
wiki:desimancer [2022/11/26 19:53] (current) caleymccready |
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| ======Desimancer====== | ======Desimancer====== | ||
| - | + | ===[class]=== | |
| - | {{ :wiki:ulfar_desimancer.png?direct&394|Ulfar fox variant desimancer weilding electricity and levitating a staff and a sack of items}} | + | <html> |
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:ulfar_desimancer.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:ulfar_desimancer.png' style='max-width: 60%' align="right" alt="Ulfar Desimancer"/> | ||
| + | </a> | ||
| + | </html> | ||
| **Pronounciation**: (DEH-sih-man-cer) | **Pronounciation**: (DEH-sih-man-cer) | ||
| Line 40: | Line 44: | ||
| {{map>:wiki:desimancer_talents.png?nolink |The Desimancer class talent tree}} | {{map>:wiki:desimancer_talents.png?nolink |The Desimancer class talent tree}} | ||
| - | [[Desimancer#Bolt|jump to Bolt @ 198, 152, 258, 212]] | + | [[Desimancer#Bolt|jump to Bolt @ 198, 152, 257, 211]] |
| - | [[Desimancer#Absorb|jump to Absorb @ 296, 384, 361, 449]] | + | [[Desimancer#Absorb|jump to Absorb @ 296, 384, 355, 443]] |
| - | [[Desimancer#Anchor|jump to Anchor @ 138, 403, 203, 468]] | + | [[Desimancer#Anchor|jump to Anchor @ 138, 403, 197, 462]] |
| - | [[Desimancer#Attract|jump to Attract @ 393, 154, 458, 219]] | + | [[Desimancer#Attract|jump to Attract @ 393, 154, 452, 213]] |
| - | [[Desimancer#Deathgrip|jump to Deathgrip @ 518, 248, 583, 313]] | + | [[Desimancer#Deathgrip|jump to Deathgrip @ 518, 248, 577, 307]] |
| - | [[Desimancer#Dragon's Breath|jump to Dragon's Breath @ 77, 33, 142, 98]] | + | [[Desimancer#Dragon's Breath|jump to Dragon's Breath @ 77, 33, 136, 92]] |
| - | [[Desimancer#Feather|jump to Feather @ 161, 246, 226, 311]] | + | [[Desimancer#Feather|jump to Feather @ 161, 246, 220, 305]] |
| - | [[Desimancer#Galactic Tap|jump to Galactic Tap @ 296, 114, 361, 179]] | + | [[Desimancer#Galactic Tap|jump to Galactic Tap @ 296, 114, 355, 174]] |
| - | [[Desimancer#Gravity Training|jump to Gravity Training @ 455, 403, 520, 468]] | + | [[Desimancer#Gravity Training|jump to Gravity Training @ 455, 403, 514, 462]] |
| - | [[Desimancer#Impetus|jump to Impetus @ 199, 343, 264, 408]] | + | [[Desimancer#Impetus|jump to Impetus @ 199, 343, 258, 402]] |
| - | [[Desimancer#Lightning|jump to Lightning @ 137, 92, 202, 157]] | + | [[Desimancer#Lightning|jump to Lightning @ 137, 92, 196, 149]] |
| - | [[Desimancer#Mind Bloom|jump to Mind Bloom @ 296, 28, 361, 93]] | + | [[Desimancer#Mind Bloom|jump to Mind Bloom @ 296, 28, 355, 87]] |
| - | [[Desimancer#Mind Vise|jump to Mind Vise @ 578, 127, 643, 192]] | + | [[Desimancer#Mind Vise|jump to Mind Vise @ 578, 127, 637, 184]] |
| - | [[Desimancer#Rampart|jump to Rampart @ 432, 247, 497, 312]] | + | [[Desimancer#Rampart|jump to Rampart @ 432, 247, 491, 306]] |
| - | [[Desimancer#Repel|jump to Repel @ 456, 91, 521, 156]] | + | [[Desimancer#Repel|jump to Repel @ 456, 91, 515, 150]] |
| - | [[Desimancer#Resistance|jump to Resistance @ 394, 343, 459, 408]] | + | [[Desimancer#Resistance|jump to Resistance @ 394, 343, 453, 402]] |
| - | [[Desimancer#Silver Step|jump to Silver Step @ 74, 247, 139, 312]] | + | [[Desimancer#Silver Step|jump to Silver Step @ 74, 247, 133, 306]] |
| - | [[Desimancer#Singularity|jump to Singularity @ 296, 469, 361, 534]] | + | [[Desimancer#Singularity|jump to Singularity @ 296, 469, 355, 528]] |
| {{<map}} | {{<map}} | ||
| Line 64: | Line 68: | ||
| ===== Talent details ===== | ===== Talent details ===== | ||
| ~~TOC~~ | ~~TOC~~ | ||
| + | |||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_bolt.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_bolt.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a storm elemental arcs lightning over your head"/></a> | ||
| + | </html> | ||
| ==== Bolt ==== | ==== Bolt ==== | ||
| **Action**: Standard, Full\\ | **Action**: Standard, Full\\ | ||
| Line 75: | Line 86: | ||
| **Offensive**: //Attack Bonus + Dex + 2d6//\\ | **Offensive**: //Attack Bonus + Dex + 2d6//\\ | ||
| **Defensive**: //Defense Bonus + Dex + 2d6//\\ | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | ||
| - | **Damage**: Intelligence x 2 + 2d6 [[damage#damage types|[Electricity]]]\\ | + | **Damage**: Str x 2 + 2d6 [[damage#damage types|[Electricity]]]\\ |
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| **Special**: Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which must be used in separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\ | **Special**: Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which must be used in separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\ | ||
| Line 84: | Line 95: | ||
| □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_absorb.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_absorb.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a black orb radiates light in the darkness"/></a> | ||
| + | </html> | ||
| ==== Absorb ==== | ==== Absorb ==== | ||
| - | **Action**: Full, Swift\\ | + | **Action**: Full, Move, Swift\\ |
| **Requires**: Training from a Deshi, Level 4\\ | **Requires**: Training from a Deshi, Level 4\\ | ||
| **Description**: You create a small but powerful singularity that absorbs incoming attacks\\ | **Description**: You create a small but powerful singularity that absorbs incoming attacks\\ | ||
| **Range**: The orb can defend attacks that pass within 5 feet of your character\\ | **Range**: The orb can defend attacks that pass within 5 feet of your character\\ | ||
| **Effect**: A singularity orb orbits you\\ | **Effect**: A singularity orb orbits you\\ | ||
| - | **Defensive**: //Defense Bonus + Int + 3d6//\\ | + | **Defensive**: //Defense Bonus + Dex + 3d6//\\ |
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| **Special**: Creating the orb(s) and setting them into orbit around you is a full action. In subsequent rounds, you may spend a move action to defend as many incoming attacks as you have orbs, throughout the round. As a Swift action, you may use a single orb to defend against an attack. When an orb defends against an attack, it dissipates. The orbs last 3 rounds and then dissipate\\ | **Special**: Creating the orb(s) and setting them into orbit around you is a full action. In subsequent rounds, you may spend a move action to defend as many incoming attacks as you have orbs, throughout the round. As a Swift action, you may use a single orb to defend against an attack. When an orb defends against an attack, it dissipates. The orbs last 3 rounds and then dissipate\\ | ||
| Line 99: | Line 118: | ||
| □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| - | □ Increase the number of orbs by 1. Maximum number of orbs is 3\\ | + | □□ Increase the number of orbs by 1. Maximum number of orbs is 3\\ |
| □ Extend the duration of the orbs by 1 round\\ | □ Extend the duration of the orbs by 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_desimancerAnchor.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_desimancerAnchor.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="an undersea anchor chain, nebula"/></a> | ||
| + | </html> | ||
| ==== Anchor ==== | ==== Anchor ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 117: | Line 144: | ||
| □□ Increase the speed by 1H. Maximum speed is 4H\\ | □□ Increase the speed by 1H. Maximum speed is 4H\\ | ||
| □ Reduce the cooldown by 1 round\\ | □ Reduce the cooldown by 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_attract.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_attract.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a blue and gold nebula with a bright center"/></a> | ||
| + | </html> | ||
| ==== Attract ==== | ==== Attract ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 132: | Line 167: | ||
| □ Increase the speed at which you pull in objects by 1H\\ | □ Increase the speed at which you pull in objects by 1H\\ | ||
| □ Increase the number of separate objects you may levitate by 1\\ | □ Increase the number of separate objects you may levitate by 1\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_deathgrip.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_deathgrip.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a clenched fist nebula"/></a> | ||
| + | </html> | ||
| ==== Deathgrip ==== | ==== Deathgrip ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 150: | Line 193: | ||
| □□ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ | □□ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_dragonsBreath.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_dragonsBreath.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a tree with lightning branches, and stormcloud leaves"/></a> | ||
| + | </html> | ||
| ==== Dragon's breath ==== | ==== Dragon's breath ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 161: | Line 212: | ||
| **Offensive**: //Attack Bonus + Dex + 3d6//\\ | **Offensive**: //Attack Bonus + Dex + 3d6//\\ | ||
| **Defensive**: //Defense Bonus + Dex + 3d6//\\ | **Defensive**: //Defense Bonus + Dex + 3d6//\\ | ||
| - | **Damage**: Int x 3 + 3d6 [[damage#damage types|[Electricity]]]\\ | + | **Damage**: Str x 3 + 3d6 [[damage#damage types|[Electricity]]]\\ |
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| **Special**: The lightning arc hits all targets within the cone. The lightning arc jumps from each of your targets to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target. Between the original arc and the jumps, a target may be hit up to a total of three times by this attack\\ | **Special**: The lightning arc hits all targets within the cone. The lightning arc jumps from each of your targets to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target. Between the original arc and the jumps, a target may be hit up to a total of three times by this attack\\ | ||
| Line 170: | Line 221: | ||
| □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_feather.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_feather.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a pinpoint of light resting at the horizon, above a plateau of clouds"/></a> | ||
| + | </html> | ||
| ==== Feather ==== | ==== Feather ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 180: | Line 239: | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Increase the bonus to jumping by 2d6. Maximum bonus is 12d6\\ | □ Increase the bonus to jumping by 2d6. Maximum bonus is 12d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_galacticTap.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_galacticTap.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a pink, purple, orange and black cloud nebula with a blue eye"/></a> | ||
| + | </html> | ||
| ==== Galactic tap ==== | ==== Galactic tap ==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 193: | Line 260: | ||
| □□ Increase the ability bonus from +2 to +4. Requires 8 levels in Desimancer\\ | □□ Increase the ability bonus from +2 to +4. Requires 8 levels in Desimancer\\ | ||
| □□ Increase the ability bonus from +4 to +6. Requires 12 levels in Desimancer\\ | □□ Increase the ability bonus from +4 to +6. Requires 12 levels in Desimancer\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_gravityTraining.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_gravityTraining.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a council of rough statues encircles an obelisk floating over a glowing altar"/></a> | ||
| + | </html> | ||
| ==== Gravity training ==== | ==== Gravity training ==== | ||
| **Action**: Passive, Free\\ | **Action**: Passive, Free\\ | ||
| **Requires**: [[desimancer#Resistance]]\\ | **Requires**: [[desimancer#Resistance]]\\ | ||
| - | **Description**: By using your gravity fields to augment your physical training, you are able to attain a high level of physical fitness\\ | + | **Description**: You weave micro-gravity fields around your body, augmenting your physical strength and enhancing your physical ability. Flooding these fields with ki is draining, but can be in short bursts to gain a temporary advantage\\ |
| **Effect**: You gain a 1d6 bonus to [[Athletics]]\\ | **Effect**: You gain a 1d6 bonus to [[Athletics]]\\ | ||
| **Cooldown**: Once per day\\ | **Cooldown**: Once per day\\ | ||
| Line 205: | Line 280: | ||
| □□ Increase the bonus by 1d6. Maximum bonus is 3d6\\ | □□ Increase the bonus by 1d6. Maximum bonus is 3d6\\ | ||
| □□ Increase the uses per day by 1. Maximum uses per day is 3\\ | □□ Increase the uses per day by 1. Maximum uses per day is 3\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_impetus.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_impetus.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="the sun rises, its bright light eclipsing everything but the sky"/></a> | ||
| + | </html> | ||
| ==== Impetus ==== | ==== Impetus ==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 219: | Line 302: | ||
| □□ Extend the range to 10 feet\\ | □□ Extend the range to 10 feet\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_lightning.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_lightning.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a bolt of lightning hits the ground and travels toward the viewer through the earth"/></a> | ||
| + | </html> | ||
| ====Lightning==== | ====Lightning==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 231: | Line 322: | ||
| **Offensive**: //Attack Bonus + Dex + 2d6//\\ | **Offensive**: //Attack Bonus + Dex + 2d6//\\ | ||
| **Defensive**: //Defense Bonus + Dex + 2d6//\\ | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | ||
| - | **Damage**: Int x 3 + 2d6 [[damage#damage types|[Electricity]]]\\ | + | **Damage**: Str x 3 + 2d6 [[damage#damage types|[Electricity]]]\\ |
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| **Special**: The lightning bolt jumps from your first target to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target\\ | **Special**: The lightning bolt jumps from your first target to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target\\ | ||
| Line 242: | Line 333: | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| □ Increase the number of targets the bolt jumps to by 1. The maximum number of jumps is 3\\ | □ Increase the number of targets the bolt jumps to by 1. The maximum number of jumps is 3\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_mindBloom.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_mindBloom.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="an explosion of colors, a bright and beautiful nebula against a pitch black sky"/></a> | ||
| + | </html> | ||
| ==== Mind bloom ==== | ==== Mind bloom ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 262: | Line 361: | ||
| □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_mindVise.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_mindVise.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="A nebula shaped like a three fingered claw, reaching down to grasp something"/></a> | ||
| + | </html> | ||
| ==== Mind vise ==== | ==== Mind vise ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 281: | Line 388: | ||
| □ Increase the speed by 1H\\ | □ Increase the speed by 1H\\ | ||
| □ Increase the off/def formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ | □ Increase the off/def formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_rampart.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_rampart.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a castle rampart nebula floating high in the sky"/></a> | ||
| + | </html> | ||
| ==== Rampart ==== | ==== Rampart ==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 303: | Line 418: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_repel.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_repel.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a blue and gold nebula with a bright center and a flower shaped void around the center"/></a> | ||
| + | </html> | ||
| ==== Repel ==== | ==== Repel ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 323: | Line 445: | ||
| □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ | □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ | ||
| □ Reduce the cooldown by 1 round\\ | □ Reduce the cooldown by 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_resistance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_resistance.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a swirling vortex of black, purple, and pink clouds"/></a> | ||
| + | </html> | ||
| ==== Resistance ==== | ==== Resistance ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 340: | Line 470: | ||
| □ Extend the duration by 1 segment. Maximum duration is 6 segments\\ | □ Extend the duration by 1 segment. Maximum duration is 6 segments\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_silverStep.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_silverStep.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="A twisting stormcloud, internally lit with golden light"/></a> | ||
| + | </html> | ||
| ==== Silver step ==== | ==== Silver step ==== | ||
| **Action**: Passive\\ | **Action**: Passive\\ | ||
| Line 349: | Line 487: | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Increase the bonus by 1d6. Maximum bonus is 4d6\\ | □ Increase the bonus by 1d6. Maximum bonus is 4d6\\ | ||
| + | |||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_singularity.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_singularity.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a vortex of smooth golden clouds"/></a> | ||
| + | </html> | ||
| ==== Singularity ==== | ==== Singularity ==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 364: | Line 510: | ||
| □ Reduce the required action to Move\\ | □ Reduce the required action to Move\\ | ||
| □ Extend the range by 5 feet. Maximum range is 60 feet\\ | □ Extend the range by 5 feet. Maximum range is 60 feet\\ | ||
| - | □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | + | □ Increase the defensive formula by 1d6. Total dice may not exceed character level. Maximum dice is 8d6\\ |
| □□ Increase the diameter by 5 feet. Maximum diameter is 40 feet\\ | □□ Increase the diameter by 5 feet. Maximum diameter is 40 feet\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||