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wiki:desimancer [2019/07/22 16:14]
caleymccready
wiki:desimancer [2022/11/26 19:53] (current)
caleymccready
Line 1: Line 1:
 ======Desimancer====== ======Desimancer======
- +===[class]=== 
-{{ :​wiki:​ulfar_desimancer.png?​direct&​394|Ulfar fox variant desimancer weilding electricity and levitating ​staff and a sack of items}}+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​ulfar_desimancer.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?media=wiki:​ulfar_desimancer.png'​ style='​max-width:​ 60%' align="​right"​ alt="Ulfar Desimancer"/>​ 
 + </a
 +</​html>​
  
 **Pronounciation**:​ (DEH-sih-man-cer) **Pronounciation**:​ (DEH-sih-man-cer)
Line 40: Line 44:
 {{map>:​wiki:​desimancer_talents.png?​nolink |The Desimancer class talent tree}} {{map>:​wiki:​desimancer_talents.png?​nolink |The Desimancer class talent tree}}
  
-[[Desimancer#​Bolt|jump to Bolt @ 198, 152, 263217]] +[[Desimancer#​Bolt|jump to Bolt @ 198, 152, 257211]] 
-[[Desimancer#​Absorb|jump to Absorb @ 296, 384, 361449]] +[[Desimancer#​Absorb|jump to Absorb @ 296, 384, 355443]] 
-[[Desimancer#​Anchor|jump to Anchor @ 138, 403, 203468]] +[[Desimancer#​Anchor|jump to Anchor @ 138, 403, 197462]] 
-[[Desimancer#​Attract|jump to Attract @ 393, 154, 458219]] +[[Desimancer#​Attract|jump to Attract @ 393, 154, 452213]] 
-[[Desimancer#​Deathgrip|jump to Deathgrip @ 518, 248, 583313]] +[[Desimancer#​Deathgrip|jump to Deathgrip @ 518, 248, 577307]] 
-[[Desimancer#​Dragon'​s Breath|jump to Dragon'​s Breath @ 77, 33, 14298]] +[[Desimancer#​Dragon'​s Breath|jump to Dragon'​s Breath @ 77, 33, 13692]] 
-[[Desimancer#​Feather|jump to Feather @ 161, 246, 226311]] +[[Desimancer#​Feather|jump to Feather @ 161, 246, 220305]] 
-[[Desimancer#​Galactic Tap|jump to Galactic Tap @ 296, 114, 361179]] +[[Desimancer#​Galactic Tap|jump to Galactic Tap @ 296, 114, 355174]] 
-[[Desimancer#​Gravity Training|jump to Gravity Training @ 455, 403, 520468]] +[[Desimancer#​Gravity Training|jump to Gravity Training @ 455, 403, 514462]] 
-[[Desimancer#​Impetus|jump to Impetus @ 199, 343, 264408]] +[[Desimancer#​Impetus|jump to Impetus @ 199, 343, 258402]] 
-[[Desimancer#​Lightning|jump to Lightning @ 137, 92, 202157]] +[[Desimancer#​Lightning|jump to Lightning @ 137, 92, 196149]] 
-[[Desimancer#​Mind Bloom|jump to Mind Bloom @ 296, 28, 36193]] +[[Desimancer#​Mind Bloom|jump to Mind Bloom @ 296, 28, 35587]] 
-[[Desimancer#​Mind Vise|jump to Mind Vise @ 578, 127, 643192]] +[[Desimancer#​Mind Vise|jump to Mind Vise @ 578, 127, 637184]] 
-[[Desimancer#​Rampart|jump to Rampart @ 432, 247, 497312]] +[[Desimancer#​Rampart|jump to Rampart @ 432, 247, 491306]] 
-[[Desimancer#​Repel|jump to Repel @ 456, 91, 521156]] +[[Desimancer#​Repel|jump to Repel @ 456, 91, 515150]] 
-[[Desimancer#​Resistance|jump to Resistance @ 394, 343, 459408]] +[[Desimancer#​Resistance|jump to Resistance @ 394, 343, 453402]] 
-[[Desimancer#​Silver Step|jump to Silver Step @ 74, 247, 139312]] +[[Desimancer#​Silver Step|jump to Silver Step @ 74, 247, 133306]] 
-[[Desimancer#​Singularity|jump to Singularity @ 296, 469, 361534]]+[[Desimancer#​Singularity|jump to Singularity @ 296, 469, 355528]]
  
 {{<map}} {{<map}}
Line 64: Line 68:
 ===== Talent details ===== ===== Talent details =====
 ~~TOC~~ ~~TOC~~
 +
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bolt.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bolt.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a storm elemental arcs lightning over your head"/></​a>​
 +</​html>​
 ==== Bolt ==== ==== Bolt ====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
Line 75: Line 86:
 **Offensive**:​ //Attack Bonus + Dex + 2d6//\\ **Offensive**:​ //Attack Bonus + Dex + 2d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 2d6//\\ **Defensive**:​ //Defense Bonus + Dex + 2d6//\\
-**Damage**: ​Intelligence ​x 2 + 2d6 [[damage#​damage types|[Electricity]]]\\+**Damage**: ​Str x 2 + 2d6 [[damage#​damage types|[Electricity]]]\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which must be used in separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\ **Special**:​ Attacking with a standard action grants one attack which does not invoke the cooldown. Attacking with a full action grants two attacks which must be used in separate segments. Attacking with two attacks invokes the cooldown, which only applies to using a full action\\
Line 84: Line 95:
 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_absorb.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_absorb.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a black orb radiates light in the darkness"/></​a>​
 +</​html>​
 ==== Absorb ==== ==== Absorb ====
-**Action**: Full, Swift\\+**Action**: Full, Move, Swift\\
 **Requires**:​ Training from a Deshi, Level 4\\ **Requires**:​ Training from a Deshi, Level 4\\
 **Description**:​ You create a small but powerful singularity that absorbs incoming attacks\\ **Description**:​ You create a small but powerful singularity that absorbs incoming attacks\\
 **Range**: The orb can defend attacks that pass within 5 feet of your character\\ **Range**: The orb can defend attacks that pass within 5 feet of your character\\
 **Effect**: A singularity orb orbits you\\ **Effect**: A singularity orb orbits you\\
-**Defensive**:​ //Defense Bonus + Int + 3d6//\\+**Defensive**:​ //Defense Bonus + Dex + 3d6//\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ Creating the orb(s) and setting them into orbit around you is a full action. In subsequent rounds, you may spend a move action to defend as many incoming attacks as you have orbs, throughout the round. As a Swift action, you may use a single orb to defend against an attack. When an orb defends against an attack, it dissipates. The orbs last 3 rounds and then dissipate\\ **Special**:​ Creating the orb(s) and setting them into orbit around you is a full action. In subsequent rounds, you may spend a move action to defend as many incoming attacks as you have orbs, throughout the round. As a Swift action, you may use a single orb to defend against an attack. When an orb defends against an attack, it dissipates. The orbs last 3 rounds and then dissipate\\
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 □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□ Increase the number of orbs by 1. Maximum number of orbs is 3\\+□ Increase the number of orbs by 1. Maximum number of orbs is 3\\
 □ Extend the duration of the orbs by 1 round\\ □ Extend the duration of the orbs by 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_desimancerAnchor.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_desimancerAnchor.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an undersea anchor chain, nebula"/></​a>​
 +</​html>​
 ==== Anchor ==== ==== Anchor ====
 **Action**: Standard\\ **Action**: Standard\\
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 □□ Increase the speed by 1H. Maximum speed is 4H\\ □□ Increase the speed by 1H. Maximum speed is 4H\\
 □ Reduce the cooldown by 1 round\\ □ Reduce the cooldown by 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_attract.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_attract.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blue and gold nebula with a bright center"/></​a>​
 +</​html>​
 ==== Attract ==== ==== Attract ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the speed at which you pull in objects by 1H\\ □ Increase the speed at which you pull in objects by 1H\\
 □ Increase the number of separate objects you may levitate by 1\\ □ Increase the number of separate objects you may levitate by 1\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_deathgrip.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_deathgrip.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a clenched fist nebula"/></​a>​
 +</​html>​
 ==== Deathgrip ==== ==== Deathgrip ====
 **Action**: Standard\\ **Action**: Standard\\
Line 150: Line 193:
 □□ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □□ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dragonsBreath.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dragonsBreath.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a tree with lightning branches, and stormcloud leaves"/></​a>​
 +</​html>​
 ==== Dragon'​s breath ==== ==== Dragon'​s breath ====
 **Action**: Full\\ **Action**: Full\\
Line 161: Line 212:
 **Offensive**:​ //Attack Bonus + Dex + 3d6//\\ **Offensive**:​ //Attack Bonus + Dex + 3d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 3d6//\\ **Defensive**:​ //Defense Bonus + Dex + 3d6//\\
-**Damage**: ​Int x 3 + 3d6 [[damage#​damage types|[Electricity]]]\\+**Damage**: ​Str x 3 + 3d6 [[damage#​damage types|[Electricity]]]\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ The lightning arc hits all targets within the cone. The lightning arc jumps from each of your targets to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target. Between the original arc and the jumps, a target may be hit up to a total of three times by this attack\\ **Special**:​ The lightning arc hits all targets within the cone. The lightning arc jumps from each of your targets to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target. Between the original arc and the jumps, a target may be hit up to a total of three times by this attack\\
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 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_feather.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_feather.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pinpoint of light resting at the horizon, above a plateau of clouds"/></​a>​
 +</​html>​
 ==== Feather ==== ==== Feather ====
 **Action**: Passive\\ **Action**: Passive\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Increase the bonus to jumping by 2d6. Maximum bonus is 12d6\\ □ Increase the bonus to jumping by 2d6. Maximum bonus is 12d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_galacticTap.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_galacticTap.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pink, purple, orange and black cloud nebula with a blue eye"/></​a>​
 +</​html>​
 ==== Galactic tap ==== ==== Galactic tap ====
 **Action**: Swift\\ **Action**: Swift\\
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 □□ Increase the ability bonus from +2 to +4. Requires 8 levels in Desimancer\\ □□ Increase the ability bonus from +2 to +4. Requires 8 levels in Desimancer\\
 □□ Increase the ability bonus from +4 to +6. Requires 12 levels in Desimancer\\ □□ Increase the ability bonus from +4 to +6. Requires 12 levels in Desimancer\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_gravityTraining.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_gravityTraining.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a council of rough statues encircles an obelisk floating over a glowing altar"/></​a>​
 +</​html>​
 ==== Gravity training ==== ==== Gravity training ====
 **Action**: Passive, Free\\ **Action**: Passive, Free\\
 **Requires**:​ [[desimancer#​Resistance]]\\ **Requires**:​ [[desimancer#​Resistance]]\\
-**Description**: ​By using your gravity fields ​to augment ​your physical ​trainingyou are able to attain ​high level of physical fitness\\+**Description**: ​You weave micro-gravity fields ​around your body, augmenting ​your physical ​strength and enhancing your physical ability. Flooding these fields with ki is drainingbut can be in short bursts ​to gain temporary advantage\\
 **Effect**: You gain a 1d6 bonus to [[Athletics]]\\ **Effect**: You gain a 1d6 bonus to [[Athletics]]\\
 **Cooldown**:​ Once per day\\ **Cooldown**:​ Once per day\\
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 □□ Increase the bonus by 1d6. Maximum bonus is 3d6\\ □□ Increase the bonus by 1d6. Maximum bonus is 3d6\\
 □□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_impetus.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_impetus.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​the sun rises, its bright light eclipsing everything but the sky"/></​a>​
 +</​html>​
 ==== Impetus ==== ==== Impetus ====
 **Action**: Swift\\ **Action**: Swift\\
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 □□ Extend the range to 10 feet\\ □□ Extend the range to 10 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_lightning.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_lightning.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a bolt of lightning hits the ground and travels toward the viewer through the earth"/></​a>​
 +</​html>​
 ====Lightning==== ====Lightning====
 **Action**: Full\\ **Action**: Full\\
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 **Offensive**:​ //Attack Bonus + Dex + 2d6//\\ **Offensive**:​ //Attack Bonus + Dex + 2d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 2d6//\\ **Defensive**:​ //Defense Bonus + Dex + 2d6//\\
-**Damage**: ​Int x 3 + 2d6 [[damage#​damage types|[Electricity]]]\\+**Damage**: ​Str x 3 + 2d6 [[damage#​damage types|[Electricity]]]\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ The lightning bolt jumps from your first target to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target\\ **Special**:​ The lightning bolt jumps from your first target to the next closest target within a 60° arc. The second target must be within 20 feet of the first target. If two or more creatures are equally close to the first target, roll a die to determine the target\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ Increase the number of targets the bolt jumps to by 1. The maximum number of jumps is 3\\ □ Increase the number of targets the bolt jumps to by 1. The maximum number of jumps is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mindBloom.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mindBloom.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an explosion of colors, a bright and beautiful nebula against a pitch black sky"/></​a>​
 +</​html>​
 ==== Mind bloom ==== ==== Mind bloom ====
 **Action**: Standard\\ **Action**: Standard\\
Line 262: Line 361:
 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mindVise.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mindVise.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A nebula shaped like a three fingered claw, reaching down to grasp something"/></​a>​
 +</​html>​
 ==== Mind vise ==== ==== Mind vise ====
 **Action**: Standard\\ **Action**: Standard\\
Line 281: Line 388:
 □ Increase the speed by 1H\\ □ Increase the speed by 1H\\
 □ Increase the off/def formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the off/def formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_rampart.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_rampart.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a castle rampart nebula floating high in the sky"/></​a>​
 +</​html>​
 ==== Rampart ==== ==== Rampart ====
 **Action**: Full\\ **Action**: Full\\
Line 303: Line 418:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_repel.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_repel.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blue and gold nebula with a bright center and a flower shaped void around the center"/></​a>​
 +</​html>​
 ==== Repel ==== ==== Repel ====
 **Action**: Standard\\ **Action**: Standard\\
Line 323: Line 445:
 □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round\\ □ Reduce the cooldown by 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_resistance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_resistance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swirling vortex of black, purple, and pink clouds"/></​a>​
 +</​html>​
 ==== Resistance ==== ==== Resistance ====
 **Action**: Standard\\ **Action**: Standard\\
Line 340: Line 470:
 □ Extend the duration by 1 segment. Maximum duration is 6 segments\\ □ Extend the duration by 1 segment. Maximum duration is 6 segments\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_silverStep.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_silverStep.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A twisting stormcloud, internally lit with golden light"/></​a>​
 +</​html>​
 ==== Silver step ==== ==== Silver step ====
 **Action**: Passive\\ **Action**: Passive\\
Line 349: Line 487:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Increase the bonus by 1d6. Maximum bonus is 4d6\\ □ Increase the bonus by 1d6. Maximum bonus is 4d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_singularity.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_singularity.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a vortex of smooth golden clouds"/></​a>​
 +</​html>​
 ==== Singularity ==== ==== Singularity ====
 **Action**: Standard\\ **Action**: Standard\\
Line 364: Line 510:
 □ Reduce the required action to Move\\ □ Reduce the required action to Move\\
 □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\
-□ Increase ​the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\+□ Increase the defensive formula by 1d6. Total dice may not exceed character level. Maximum ​dice is 8d6\\
 □□ Increase the diameter by 5 feet. Maximum diameter is 40 feet\\ □□ Increase the diameter by 5 feet. Maximum diameter is 40 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
wiki/desimancer.1563826465.txt.gz · Last modified: 2019/07/22 16:14 by caleymccready