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wiki:combat [2022/08/24 23:21] caleymccready |
wiki:combat [2023/04/30 14:39] (current) caleymccready [Leverage] |
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| - One segment of their action plays out, and any ongoing actions they have also play out one segment | - One segment of their action plays out, and any ongoing actions they have also play out one segment | ||
| - After all players have taken their turn, combat advances to the next segment | - After all players have taken their turn, combat advances to the next segment | ||
| + | \\ | ||
| <html> | <html> | ||
| <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:combat.png"> | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:combat.png"> | ||
| - | <img src='/lib/exe/fetch.php?media=wiki:combat.png' | + | <img src='/lib/exe/fetch.php?media=wiki:combat.png' style='margin:0px 0px 10px 30px; border-radius:6px; |
| - | style='margin:0px 0px 20px 20px; | + | |
| - | border-radius:6px; | + | |
| max-width: 100%;' align="right" alt="monks clashing with blue and yellow fire in a dramatic combat scene, abstract styling"/> | max-width: 100%;' align="right" alt="monks clashing with blue and yellow fire in a dramatic combat scene, abstract styling"/> | ||
| </a> | </a> | ||
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| ====Defensive actions==== | ====Defensive actions==== | ||
| - | If a creature is targeted with an attack, and the attack would reach the creature before their turn in the initiative order, then the targeted creature has the option to defend themselves provided that they have an unspent action to do so. If the defender chooses not to use a counter-action, then the attack is resolved immediately. If the targeted creature chooses to take an action, they must declare their chosen action, and the resolution of the attack takes place on the defending creature's turn in the initiative order | + | If a creature is targeted with an attack, and the attack would reach the creature before their turn in the initiative order, then the targeted creature has the option to defend themselves provided that they have an unspent action to do so |
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| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:combat_move.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:combat_move.png' style='margin:10px 0px 20px 20px; border-radius:6px; | ||
| + | max-width: 45%;' align="right" | ||
| + | alt="Leaping hydromancer"/> | ||
| + | </a> | ||
| + | </html> | ||
| ==== Movement actions ==== | ==== Movement actions ==== | ||
| When using a movement action you have the following options: | When using a movement action you have the following options: | ||
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| If there are multiple circumstances where some would lend an advantage and others would lend a disadvantage, they cancel out completely. If two creatures would have advantage against each other in a contested roll, they both roll at advantage | If there are multiple circumstances where some would lend an advantage and others would lend a disadvantage, they cancel out completely. If two creatures would have advantage against each other in a contested roll, they both roll at advantage | ||
| - | **Note**: Advantage can never be applied to hit point rolls | + | **Note**: Advantage can never be applied to hit-point rolls |
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| + | ==== Leverage ==== | ||
| + | An advantage represents something that gives you an edge in a situation, but it may not be directly related to your opponent. When racing someone through the snow, having snowshoes would be an advantage. In some situations, you have the ability to pivot the conditions of the situation itself with minimal effort. When you can move a very heavy rock with a lever, you have leverage. When you can dictate the terms of a debate because you hold a political office, you have leverage | ||
| + | |||
| + | * When performing a dice roll with leverage, **add 6d6** to the number of dice rolled | ||
| + | * Leverage does not stack with [[combat#Advantage]], it supersedes it | ||
| + | * Leverage does not cancel out disadvantage | ||
| + | * If two creatures would have leverage against each other, they both roll with leverage | ||
| + | * Leverage cannot be used to remove dice from a roll | ||
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