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wiki:bherasque [2017/09/17 19:31] caleymccready [Field specifications] |
wiki:bherasque [2018/03/25 17:05] (current) caleymccready |
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| ====== Bherasque ====== | ====== Bherasque ====== | ||
| - | === [sport] === | + | === [galactic lore] === |
| ~~TOC~~Bherasque (beh-RASK) is the most prolific and well known sport in the Ardemare Galaxy. The game has several variations, this page covers the most common ruleset, which was developed by the Interplanetary Bherasque League. Bherasque is a game in which contestants use physical and elemental control to knock two large balls into their opponent's goal | ~~TOC~~Bherasque (beh-RASK) is the most prolific and well known sport in the Ardemare Galaxy. The game has several variations, this page covers the most common ruleset, which was developed by the Interplanetary Bherasque League. Bherasque is a game in which contestants use physical and elemental control to knock two large balls into their opponent's goal | ||
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| + | {{ :wiki:bherasque_ball_doku.png?nolink |A photo-realistic rendering of a Bherasque ball}} | ||
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| The rules of the game as would be explained in the world | The rules of the game as would be explained in the world | ||
| * There are two teams, three players each on each team | * There are two teams, three players each on each team | ||
| - | * There are three rounds, plus one potential overtime round | + | * There are three matches in a game, plus one potential overtime match |
| - | * The round ends when both balls have been directed into one of the two goals | + | * The match ends when both balls have been directed into one of the two goals |
| - | * Players begin each round in the six corners of the field, with both balls starting in the inner court | + | * Players begin each round in the six corners of the field, while the balls start atop opposite columns in the inner court |
| * Players may only touch the ball with one appendage at a time | * Players may only touch the ball with one appendage at a time | ||
| - | * Players may not target another player, directly or indirectly | + | * Players may not target another player, directly or indirectly. If a player intentionally shoots a projectile at another player, it is counted as a foul. A foul counts as a goal and ends the match |
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| The game is played within the [[combat]] round system using most of the normal combat rules for governing actions and movement, and initiative. The following additional rules apply | The game is played within the [[combat]] round system using most of the normal combat rules for governing actions and movement, and initiative. The following additional rules apply | ||
| * Hitting the ball requires a hit roll of 6. The ball can considered to have a "reaction" of 6 | * Hitting the ball requires a hit roll of 6. The ball can considered to have a "reaction" of 6 | ||
| - | * When a player successfully hits the ball, they choose a new direction and speed for the ball. For the remainder of the segment, the reaction of the ball becomes the score of the last hit on the ball | + | * When a player successfully hits the ball, they choose a new direction and speed for the ball. The ball moves to the target location. The player's score becomes the new difficulty to hit the ball. If no player hits the ball for an entire segment, the difficulty resets to "6" |
| * When choosing the new direction for the ball, the player must choose a new heading that is less than 90° of the trajectory of their projectile, or their movement towards the ball if physically striking the ball | * When choosing the new direction for the ball, the player must choose a new heading that is less than 90° of the trajectory of their projectile, or their movement towards the ball if physically striking the ball | ||
| * When choosing the new speed, the player can choose 1H or 2H, see the graphic below for valid choices | * When choosing the new speed, the player can choose 1H or 2H, see the graphic below for valid choices | ||
| + | * The ball moves at its current speed and heading at the top of each segment | ||
| * If a player takes [[combat#advantage|disadvantage]] on a shot, they can perform a power hit, which sets the new speed to 4H | * If a player takes [[combat#advantage|disadvantage]] on a shot, they can perform a power hit, which sets the new speed to 4H | ||
| * If the new direction of the ball is set in the direct path of the striking projectile, this is a power hit | * If the new direction of the ball is set in the direct path of the striking projectile, this is a power hit | ||
| * When a player moves into the same space as a ball, they get a free hit on the ball. Their movement speed determines the new speed of the ball, see the table below | * When a player moves into the same space as a ball, they get a free hit on the ball. Their movement speed determines the new speed of the ball, see the table below | ||
| + | * If the ball is not hit at all for an entire segment, the speed is decreased one level | ||
| + | * At the top of each segment, the ball moves along its current heading, at its current speed | ||
| + | * Once the ball is knocked off the column at the start of the round, it stays on or near the ground for the remainder of the round, and cannot be manuevered over players or columns | ||
| - | ^Hit Type^Resulting Speed^ | + | ^Hit Type^Resulting Ball Speed^ |
| |Normal Hit|1H or 2H| | |Normal Hit|1H or 2H| | ||
| |Power Hit|4H| | |Power Hit|4H| | ||
| - | |Walk|1H| | + | |Walking into the ball|1H| |
| - | |Move|2H| | + | |Moving into the ball|2H| |
| - | |Dash|4H| | + | |Dashing into the ball|4H| |
| - | {{ :wiki:bherasque_-_legal_moves.png |}} | + | {{ :wiki:bherasque_-_legal_moves.png |A diagram displaying the different ways in which a bherasque ball moves}} |
| - | The left figure shows all possible directions the ball can move when hit. The right two figures show how a new course cannot be set at an angle of more than 90° | + | The left figure shows all possible directions the ball can move when hit. The right two figures show how a new ball heading cannot be set at an angle more than 90° of incoming projectile |
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| * Six hexagonal columns measuring 6 feet in height are placed at the vertices of a hexagon measuring 30 feet on each side, centered in the field. One column measuring 3 feet in height stands in the center of the field. The hexagon inscibed by these columns divides the field into the "inner court" and "outer court" | * Six hexagonal columns measuring 6 feet in height are placed at the vertices of a hexagon measuring 30 feet on each side, centered in the field. One column measuring 3 feet in height stands in the center of the field. The hexagon inscibed by these columns divides the field into the "inner court" and "outer court" | ||
| * Troughs of water 30 inches wide connect the six columns with each other and the corners of the field | * Troughs of water 30 inches wide connect the six columns with each other and the corners of the field | ||
| - | * The balls are roughly spherical, having [[https://en.wikipedia.org/wiki/Rhombic_triacontahedron|30 faces]], and a diameter of 5 feet. The balls are hollow, filled with gas, and constructed out of leather, cloth, or metal. When made of metal the edges are heavily rounded | ||
| * If available, two referees are stationed at the top of the wall, one on each side, opposite one another | * If available, two referees are stationed at the top of the wall, one on each side, opposite one another | ||
| - | {{ :wiki:bherasque_court.png |}}\\ | + | {{ :wiki:bherasque_court.png |A diagram outlining the bherasque court dimensions}}\\ |
| - | {{ :wiki:bherasque_ball.png?788 |}} | + | ==== Ball specifications ==== |
| + | {{ :wiki:bherasque_ball.png?nolink&150|A drawing of the bherasque ball}} | ||
| + | * The balls are roughly spherical, having [[https://en.wikipedia.org/wiki/Rhombic_triacontahedron|30 faces]], and a diameter of 5 feet | ||
| + | * The balls are hollow, filled with gas, and constructed out of leather, cloth, or metal. When made of metal the edges are heavily rounded | ||
| + | * The balls start out on top of the columns on opposing sides | ||
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