User Tools

Site Tools


wiki:animancer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

wiki:animancer [2021/03/18 23:56]
caleymccready
wiki:animancer [2022/09/24 22:23] (current)
caleymccready
Line 85: Line 85:
 [[Animancer#​Mud Bath|jump to Mud Bath @ 370, 561, 410, 601]] [[Animancer#​Mud Bath|jump to Mud Bath @ 370, 561, 410, 601]]
  
-[[Animancer#​Soul siphon|jump to Soul Siphon@ ​436, 296, 476, 336]]+[[Animancer#​Soul siphon|jump to Soul Siphon@ ​213, 296, 253, 336]]
 [[Animancer#​Spirit Bond|jump to Spirit Bond@ 324, 409, 364, 449]] [[Animancer#​Spirit Bond|jump to Spirit Bond@ 324, 409, 364, 449]]
 [[Animancer#​Surge|jump to Surge@ 325, 189, 365, 229]] [[Animancer#​Surge|jump to Surge@ 325, 189, 365, 229]]
-[[Animancer#​Symmetry|jump to Symmetry@ ​213, 296, 253, 336]]+[[Animancer#​Symmetry|jump to Symmetry@ ​436, 296, 476, 336]]
  
  
Line 108: Line 108:
 **Speed (movement)**:​ 30 feet\\ **Speed (movement)**:​ 30 feet\\
 **Special**:​ Elementals attack with a standard action. Elementals can only be healed by their creator\\ **Special**:​ Elementals attack with a standard action. Elementals can only be healed by their creator\\
 +
  
 \\ \\
Line 113: Line 114:
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindAir.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bindAir.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal humanoid tornado stands among dark rain clouds"/></​a>​
 +</​html>​
 ==== Bind air ==== ==== Bind air ====
 **Action**: Full\\ **Action**: Full\\
Line 135: Line 142:
 □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
- 
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dartingFlow.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dartingFlow.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ink drawing of a creature jumping back, leaving trails of ink"/></​a>​
 +</​html>​
 ==== Darting flow ==== ==== Darting flow ====
 **Action**: Swift\\ **Action**: Swift\\
Line 150: Line 163:
 □□□ Increase the miss chance by 1. Maximum miss chance is 3 in 6\\ □□□ Increase the miss chance by 1. Maximum miss chance is 3 in 6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_redirect.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_redirect.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an air elemental with two holes in their body"/></​a>​
 +</​html>​
 ==== Redirect ==== ==== Redirect ====
 **Action**: Swift\\ **Action**: Swift\\
Line 161: Line 182:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the cooldown by 1 round\\ □ Reduce the cooldown by 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingWind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingWind.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an air elemental sprints toward the viewer"/></​a>​
 +</​html>​
 ==== Rushing wind ==== ==== Rushing wind ====
 **Action**: Passive\\ **Action**: Passive\\
Line 171: Line 200:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase the base movement speed by 5 feet. Maximum speed is 50 feet\\ □□ Increase the base movement speed by 5 feet. Maximum speed is 50 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sweepingPush.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sweepingPush.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a huge glowing vortex of air"/></​a>​
 +</​html>​
 ==== Sweeping push ==== ==== Sweeping push ====
 **Action**: Swift\\ **Action**: Swift\\
Line 184: Line 221:
 □□□ Increase the arc from 60° to 120°\\ □□□ Increase the arc from 60° to 120°\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_swirlingWinds.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_swirlingWinds.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dark cloud hovers in the middle of a bright vortex of light and wind"/></​a>​
 +</​html>​
 ==== Swirling winds ==== ==== Swirling winds ====
 **Action**: Passive\\ **Action**: Passive\\
Line 194: Line 239:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase the range of your air elementals'​ attacks by 5 feet. Maxiumum increase is 5 feet\\ □□□ Increase the range of your air elementals'​ attacks by 5 feet. Maxiumum increase is 5 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfDust.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfDust.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sandstorm approaches on the desert horizon"/></​a>​
 +</​html>​
 ==== Wall of dust ==== ==== Wall of dust ====
 **Action**: Swift\\ **Action**: Swift\\
Line 207: Line 260:
 □□□ Extend the range to 10 feet\\ □□□ Extend the range to 10 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 ===== Fire talents ===== ===== Fire talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindFire.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_BindFire.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a burning elemental"/></​a>​
 +</​html>​
 ==== Bind fire ==== ==== Bind fire ====
 **Action**: Full\\ **Action**: Full\\
Line 237: Line 298:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_backdraft.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_backdraft.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a figure emanates fire in a swirling vortex"/></​a>​
 +</​html>​
 ==== Backdraft ==== ==== Backdraft ====
 **Action**: Swift\\ **Action**: Swift\\
Line 251: Line 319:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_blaze.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_blaze.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a smoking, exploding elemental"/></​a>​
 +</​html>​
 ==== Blaze ==== ==== Blaze ====
 **Action**: Swift\\ **Action**: Swift\\
Line 266: Line 341:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_collateralDamage.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_collateralDamage.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​sweeping flames spread through the forest"/></​a>​
 +</​html>​
 ==== Collateral damage ==== ==== Collateral damage ====
 **Action**: Passive\\ **Action**: Passive\\
Line 279: Line 361:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_engulf.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_engulf.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​flames all but engulf a creature"/></​a>​
 +</​html>​
 ==== Engulf ==== ==== Engulf ====
 **Action**: Swift\\ **Action**: Swift\\
Line 291: Line 380:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_soothingPulse.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_soothingPulse.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a burning blue heart drips lava"/></​a>​
 +</​html>​
 ==== Soothing pulse ==== ==== Soothing pulse ====
 **Action**: Move\\ **Action**: Move\\
Line 304: Line 400:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_whirlingFlames.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_whirlingFlames.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a fire elemental born of green and orange fire"/></​a>​
 +</​html>​
 ==== Whirling flames ==== ==== Whirling flames ====
 **Action**: Passive\\ **Action**: Passive\\
Line 312: Line 415:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase the bonus damage of your fire elementals'​ attacks to 2d6\\ □□□ Increase the bonus damage of your fire elementals'​ attacks to 2d6\\
- 
  
  
 \\ \\
 +----
 ===== Earth talents ===== ===== Earth talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bindEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal earthen elemental"/></​a>​
 +</​html>​
 ==== Bind earth ==== ==== Bind earth ====
 **Action**: Full\\ **Action**: Full\\
Line 343: Line 452:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_chemise.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_chemise.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a segmented stone wall"/></​a>​
 +</​html>​
 ==== Chemise ==== ==== Chemise ====
 **Action**: Move\\ **Action**: Move\\
Line 359: Line 475:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_churningEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_churningEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a forest egg surrounded by a flowing earth cave"/></​a>​
 +</​html>​
 ==== Churning earth ==== ==== Churning earth ====
 **Action**: Passive\\ **Action**: Passive\\
Line 370: Line 493:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_heavyHanded.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_heavyHanded.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a solid stone elemental with bright orange stone arms"/></​a>​
 +</​html>​
 ==== Heavy-handed ==== ==== Heavy-handed ====
 **Action**: Passive\\ **Action**: Passive\\
Line 375: Line 505:
 **Description**:​ Your earth elementals hit like trucks\\ **Description**:​ Your earth elementals hit like trucks\\
 **Effect**: Every earth elemental attack knocks the target back 5 feet, even if the attack is unsuccessful\\ **Effect**: Every earth elemental attack knocks the target back 5 feet, even if the attack is unsuccessful\\
-**Special**:​ The slab is permanent and has hit points equal to the elemental'​s damage formula\\ 
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase knockback by 5 feet. Maximum knockback is 15 feet\\ □□□ Increase knockback by 5 feet. Maximum knockback is 15 feet\\
Line 381: Line 510:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_shatter.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_shatter.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an earth elemental exploding in fire and lava"/></​a>​
 +</​html>​
 ==== Shatter ==== ==== Shatter ====
 **Action**: Swift\\ **Action**: Swift\\
Line 396: Line 532:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_stoneSkin.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_stoneSkin.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an earth elemental encased in hundreds of jade colored stones"/></​a>​
 +</​html>​
 ==== Stone skin ==== ==== Stone skin ====
 **Action**: Passive\\ **Action**: Passive\\
Line 406: Line 549:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_unit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_unit.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a menacing bust of an earth elemental with gorilla vibes"/></​a>​
 +</​html>​
 ==== Unit ==== ==== Unit ====
 **Action**: Swift\\ **Action**: Swift\\
Line 420: Line 570:
  
 \\ \\
 +----
 ===== Water talents ===== ===== Water talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindWater.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bindWater.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a water elemental rises out of a pool"/></​a>​
 +</​html>​
 ==== Bind water ==== ==== Bind water ====
 **Action**: Full\\ **Action**: Full\\
Line 445: Line 602:
 □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bubblingWaters.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bubblingWaters.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an ice elemental rises out of the snow"/></​a>​
 +</​html>​
 ==== Bubbling waters ==== ==== Bubbling waters ====
 **Action**: Passive\\ **Action**: Passive\\
Line 461: Line 626:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_frostBloom.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_frostBloom.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blooming cone of crystal ice shoots up out of a serene pool"/></​a>​
 +</​html>​
 ==== Frost bloom ==== ==== Frost bloom ====
 **Action**: Swift\\ **Action**: Swift\\
Line 471: Line 643:
 □□□ Extend the range of the attack 5 feet. Maximum range is 15 feet\\ □□□ Extend the range of the attack 5 feet. Maximum range is 15 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_iceBlock.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_iceBlock.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​three ice elementals frozen in place"/></​a>​
 +</​html>​
 ==== Ice block ==== ==== Ice block ====
 **Action**: Swift\\ **Action**: Swift\\
Line 485: Line 665:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_reconstitution.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_reconstitution.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a bio luminescent tree in a smoking beaker of blue liquid"/></​a>​
 +</​html>​
 ==== Reconstitution ==== ==== Reconstitution ====
 **Action**: Swift\\ **Action**: Swift\\
Line 499: Line 686:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an underwater elemental surrounded by healing light and teal smoke"/></​a>​
 +</​html>​
 ==== Recovery ==== ==== Recovery ====
 **Action**: Swift\\ **Action**: Swift\\
Line 513: Line 707:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_twistingFlow.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_twistingFlow.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a water elemental leaps forward"/></​a>​
 +</​html>​
 ==== Twisting flow ==== ==== Twisting flow ====
 **Action**: Swift\\ **Action**: Swift\\
Line 526: Line 727:
  
 \\ \\
 +----
 ===== Clay talents ===== ===== Clay talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_clayGolem.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_clayGolem.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a top heavy monster of clay and earth"/></​a>​
 +</​html>​
 ==== Clay golem ==== ==== Clay golem ====
 **Action**: Passive\\ **Action**: Passive\\
Line 543: Line 751:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_deconstruct.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_deconstruct.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a mud golem rises out of a swamp of mud"/></​a>​
 +</​html>​
 ==== Deconstitution ==== ==== Deconstitution ====
 **Action**: Move\\ **Action**: Move\\
Line 553: Line 768:
 □□ Extend the duration by 1 segment. Maximum duration is 2 rounds\\ □□ Extend the duration by 1 segment. Maximum duration is 2 rounds\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mudBath.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mudBath.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a mud creature enveloping another creature"/></​a>​
 +</​html>​
 ==== Mud bath ==== ==== Mud bath ====
 **Action**: Swift\\ **Action**: Swift\\
Line 569: Line 792:
  
 \\ \\
 +----
 ===== Cloud talents ===== ===== Cloud talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudSpirit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudSpirit.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swirling cloud of purple and blue above sunset clouds"/></​a>​
 +</​html>​
 ==== Cloud spirit ==== ==== Cloud spirit ====
 **Action**: Passive\\ **Action**: Passive\\
Line 586: Line 816:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_skyDragon.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_skyDragon.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a twisting teal dragon of clouds"/></​a>​
 +</​html>​
 ==== Sky dragon ==== ==== Sky dragon ====
 **Action**: Move\\ **Action**: Move\\
Line 599: Line 836:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_healingRain.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_healingRain.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​rain falls on a reflecting path, hedged by rose bushes"/></​a>​
 +</​html>​
 ==== Healing rain ==== ==== Healing rain ====
 **Action**: Swift\\ **Action**: Swift\\
Line 616: Line 860:
  
 \\ \\
 +----
 ===== Lava talents ===== ===== Lava talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_lavaGolem.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_lavaGolem.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal lava golem ruses out of a smoking lava field"/></​a>​
 +</​html>​
 ==== Lava golem ==== ==== Lava golem ====
 **Action**: Passive\\ **Action**: Passive\\
Line 630: Line 881:
   * You may mix and match base stats from your fire and earth elemental'​s stat blocks   * You may mix and match base stats from your fire and earth elemental'​s stat blocks
   * You can never bind more than two elementals at one time, including golems   * You can never bind more than two elementals at one time, including golems
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_flashpoint.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_flashpoint.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an explosion of smoke, gas, and flame"/></​a>​
 +</​html>​
 ==== Flash point ==== ==== Flash point ====
 **Action**: Swift\\ **Action**: Swift\\
Line 646: Line 905:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_moltenGrip.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_moltenGrip.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a closed lava golem fist"/></​a>​
 +</​html>​
 ==== Molten grip ==== ==== Molten grip ====
 **Action**: Move\\ **Action**: Move\\
Line 659: Line 925:
  
 \\ \\
 +----
 ===== Storm talents ===== ===== Storm talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_stormSpirit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_stormSpirit.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a smoking spirit of fire and air"/></​a>​
 +</​html>​
 ==== Storm spirit ==== ==== Storm spirit ====
 **Action**: Passive\\ **Action**: Passive\\
Line 673: Line 946:
   * You may mix and match base stats from your air and fire elemental'​s stat blocks   * You may mix and match base stats from your air and fire elemental'​s stat blocks
   * You can never bind more than two elementals at one time, including spirits   * You can never bind more than two elementals at one time, including spirits
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_discharge.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_discharge.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a spirit releases a cloud shaped lightning bolt"/></​a>​
 +</​html>​
 ==== Discharge ==== ==== Discharge ====
 **Action**: Swift\\ **Action**: Swift\\
Line 695: Line 976:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_thunder.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_thunder.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a massive cloud spirit on the verge of releasing a great thunder and lighting"/></​a>​
 +</​html>​
 ==== Thunder ==== ==== Thunder ====
 **Action**: Swift\\ **Action**: Swift\\
Line 709: Line 997:
  
 \\ \\
 +----
 ===== General talents ===== ===== General talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_soulSiphon.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_soulSiphon.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a monk meditates by a serene pool of water fed by a soothing waterfall"/></​a>​
 +</​html>​
 ==== Soul siphon ==== ==== Soul siphon ====
 **Action**: Passive\\ **Action**: Passive\\
Line 721: Line 1016:
 □□□ □□□ Reduce the summoning cost to a Move action\\ □□□ □□□ Reduce the summoning cost to a Move action\\
 □ Increase the dice bonus of the hit point bonus by 1d6. Maximum bonus is 12d6\\ □ Increase the dice bonus of the hit point bonus by 1d6. Maximum bonus is 12d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_spiritBond.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_spiritBond.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an elemental stands waist dep in a pool, bathed in healing energy"/></​a>​
 +</​html>​
 ==== Spirit bond ==== ==== Spirit bond ====
 **Action**: Passive\\ **Action**: Passive\\
Line 730: Line 1033:
 **Normal**: Directing an elemental'​s actions requires a Move action\\ ​ **Normal**: Directing an elemental'​s actions requires a Move action\\ ​
 **Special**:​ This talent does not allow you to control both elementals with a talent\\ **Special**:​ This talent does not allow you to control both elementals with a talent\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_surge.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_surge.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a wave of red energy converges on a single point, explosing into an upward jet of flames"/></​a>​
 +</​html>​
 ==== Surge ==== ==== Surge ====
 **Action**: Swift\\ **Action**: Swift\\
Line 740: Line 1051:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_symmetry.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_symmetry.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two identical air elementals mirror one another "/></​a>​
 +</​html>​
 ==== Symmetry ==== ==== Symmetry ====
 **Action**: Passive\\ **Action**: Passive\\
wiki/animancer.1616126175.txt.gz · Last modified: 2021/03/18 23:56 by caleymccready