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wiki:animancer [2020/07/05 23:18]
caleymccready [Discharge]
wiki:animancer [2022/09/24 22:23] (current)
caleymccready
Line 5: Line 5:
 //Rules governing [[Advent Classes]]//​\\ //Rules governing [[Advent Classes]]//​\\
  
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​vhela_animancer.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​vhela_animancer.png'​ style='​max-width:​ 70%' align="​right"​ alt="​Vhela Animancer"/>​
 + </​a>​
 +</​html>​
 **Pronounciation**:​ (AN-ih-man-cer)\\ **Pronounciation**:​ (AN-ih-man-cer)\\
  
-Animancers are masters of the mind and the soul. Using their ki, they are able to separate a part of their conciousness ​and bind it to the elements to create elementals and golems.+Animancers are masters of the mind and the soul. Using their ki, they are able to separate a fraction ​of their consciousness ​and bind it to the elements to create elementals, golems, ​and spirits 
 + 
 +Naturally, elementals can be created of air, water, earth, and fire. Water, earth, and fire can be combined to create ​golems ​of mud and lava, respectivelyWater, air, and fire can be infused to create spirits of cloud and storm. Golems and spirits share the qualities of the elementals that created them, allowing them to use the abilities of either donor elementals 
 + 
 +Animancers are, by far, the most prolific Advent Class, forcing even the most dedicated adherents to choose their specialization very carefully
  
 \\ \\
Line 40: Line 49:
 [[Animancer#​Blaze|jump to Blaze @ 589, 132, 629, 172]] [[Animancer#​Blaze|jump to Blaze @ 589, 132, 629, 172]]
 [[Animancer#​Engulf|jump to Engulf @ 428, 101, 468, 141]] [[Animancer#​Engulf|jump to Engulf @ 428, 101, 468, 141]]
-[[Animancer#​Ki Link|jump to Ki Link @ 542, 84, 602, 124]]+[[Animancer#​Collateral Damage|jump to Ki Link @ 542, 84, 602, 124]]
 [[Animancer#​Soothing Pulse|jump to Soothing Pulse @ 494, 36, 536, 76]] [[Animancer#​Soothing Pulse|jump to Soothing Pulse @ 494, 36, 536, 76]]
 [[Animancer#​Whirling Flames|jump to Whirling Flames @ 476, 149, 516, 189]] [[Animancer#​Whirling Flames|jump to Whirling Flames @ 476, 149, 516, 189]]
Line 76: Line 85:
 [[Animancer#​Mud Bath|jump to Mud Bath @ 370, 561, 410, 601]] [[Animancer#​Mud Bath|jump to Mud Bath @ 370, 561, 410, 601]]
  
-[[Animancer#​Soul siphon|jump to Soul Siphon@ ​436, 296, 476, 336]]+[[Animancer#​Soul siphon|jump to Soul Siphon@ ​213, 296, 253, 336]]
 [[Animancer#​Spirit Bond|jump to Spirit Bond@ 324, 409, 364, 449]] [[Animancer#​Spirit Bond|jump to Spirit Bond@ 324, 409, 364, 449]]
 [[Animancer#​Surge|jump to Surge@ 325, 189, 365, 229]] [[Animancer#​Surge|jump to Surge@ 325, 189, 365, 229]]
-[[Animancer#​Symmetry|jump to Symmetry@ ​213, 296, 253, 336]]+[[Animancer#​Symmetry|jump to Symmetry@ ​436, 296, 476, 336]]
  
  
Line 99: Line 108:
 **Speed (movement)**:​ 30 feet\\ **Speed (movement)**:​ 30 feet\\
 **Special**:​ Elementals attack with a standard action. Elementals can only be healed by their creator\\ **Special**:​ Elementals attack with a standard action. Elementals can only be healed by their creator\\
 +
  
 \\ \\
Line 104: Line 114:
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindAir.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bindAir.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal humanoid tornado stands among dark rain clouds"/></​a>​
 +</​html>​
 ==== Bind air ==== ==== Bind air ====
 **Action**: Full\\ **Action**: Full\\
Line 126: Line 142:
 □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
- 
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dartingFlow.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dartingFlow.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ink drawing of a creature jumping back, leaving trails of ink"/></​a>​
 +</​html>​
 ==== Darting flow ==== ==== Darting flow ====
 **Action**: Swift\\ **Action**: Swift\\
Line 141: Line 163:
 □□□ Increase the miss chance by 1. Maximum miss chance is 3 in 6\\ □□□ Increase the miss chance by 1. Maximum miss chance is 3 in 6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_redirect.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_redirect.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an air elemental with two holes in their body"/></​a>​
 +</​html>​
 ==== Redirect ==== ==== Redirect ====
 **Action**: Swift\\ **Action**: Swift\\
Line 152: Line 182:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the cooldown by 1 round\\ □ Reduce the cooldown by 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingWind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingWind.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an air elemental sprints toward the viewer"/></​a>​
 +</​html>​
 ==== Rushing wind ==== ==== Rushing wind ====
 **Action**: Passive\\ **Action**: Passive\\
Line 159: Line 197:
 **Description**:​ Your air elementals move with a swirling swiftness\\ **Description**:​ Your air elementals move with a swirling swiftness\\
 **Effect**: Your air elementals'​ base movement speed increases to 35 feet\\ **Effect**: Your air elementals'​ base movement speed increases to 35 feet\\
-**Special**:​ Applies to all your air elementals. ​wWhen moving, your air elementals can change direction at any time, regardless of the normal restrictions on movement\\+**Special**:​ Applies to all your air elementals. ​when moving, your air elementals can change direction at any time, regardless of the normal restrictions on movement\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase the base movement speed by 5 feet. Maximum speed is 50 feet\\ □□ Increase the base movement speed by 5 feet. Maximum speed is 50 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sweepingPush.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sweepingPush.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a huge glowing vortex of air"/></​a>​
 +</​html>​
 ==== Sweeping push ==== ==== Sweeping push ====
 **Action**: Swift\\ **Action**: Swift\\
Line 175: Line 221:
 □□□ Increase the arc from 60° to 120°\\ □□□ Increase the arc from 60° to 120°\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_swirlingWinds.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_swirlingWinds.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dark cloud hovers in the middle of a bright vortex of light and wind"/></​a>​
 +</​html>​
 ==== Swirling winds ==== ==== Swirling winds ====
 **Action**: Passive\\ **Action**: Passive\\
Line 185: Line 239:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase the range of your air elementals'​ attacks by 5 feet. Maxiumum increase is 5 feet\\ □□□ Increase the range of your air elementals'​ attacks by 5 feet. Maxiumum increase is 5 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfDust.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfDust.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sandstorm approaches on the desert horizon"/></​a>​
 +</​html>​
 ==== Wall of dust ==== ==== Wall of dust ====
 **Action**: Swift\\ **Action**: Swift\\
Line 198: Line 260:
 □□□ Extend the range to 10 feet\\ □□□ Extend the range to 10 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 ===== Fire talents ===== ===== Fire talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindFire.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_BindFire.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a burning elemental"/></​a>​
 +</​html>​
 ==== Bind fire ==== ==== Bind fire ====
 **Action**: Full\\ **Action**: Full\\
Line 228: Line 298:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_backdraft.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_backdraft.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a figure emanates fire in a swirling vortex"/></​a>​
 +</​html>​
 ==== Backdraft ==== ==== Backdraft ====
 **Action**: Swift\\ **Action**: Swift\\
Line 242: Line 319:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_blaze.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_blaze.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a smoking, exploding elemental"/></​a>​
 +</​html>​
 ==== Blaze ==== ==== Blaze ====
 **Action**: Swift\\ **Action**: Swift\\
Line 257: Line 341:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_collateralDamage.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_collateralDamage.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​sweeping flames spread through the forest"/></​a>​
 +</​html>​
 ==== Collateral damage ==== ==== Collateral damage ====
 **Action**: Passive\\ **Action**: Passive\\
Line 270: Line 361:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_engulf.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_engulf.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​flames all but engulf a creature"/></​a>​
 +</​html>​
 ==== Engulf ==== ==== Engulf ====
 **Action**: Swift\\ **Action**: Swift\\
Line 282: Line 380:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_soothingPulse.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_soothingPulse.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a burning blue heart drips lava"/></​a>​
 +</​html>​
 ==== Soothing pulse ==== ==== Soothing pulse ====
 **Action**: Move\\ **Action**: Move\\
Line 295: Line 400:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_whirlingFlames.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_whirlingFlames.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a fire elemental born of green and orange fire"/></​a>​
 +</​html>​
 ==== Whirling flames ==== ==== Whirling flames ====
 **Action**: Passive\\ **Action**: Passive\\
Line 303: Line 415:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase the bonus damage of your fire elementals'​ attacks to 2d6\\ □□□ Increase the bonus damage of your fire elementals'​ attacks to 2d6\\
- 
  
  
 \\ \\
 +----
 ===== Earth talents ===== ===== Earth talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bindEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal earthen elemental"/></​a>​
 +</​html>​
 ==== Bind earth ==== ==== Bind earth ====
 **Action**: Full\\ **Action**: Full\\
Line 334: Line 452:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_chemise.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_chemise.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a segmented stone wall"/></​a>​
 +</​html>​
 ==== Chemise ==== ==== Chemise ====
 **Action**: Move\\ **Action**: Move\\
Line 350: Line 475:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_churningEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_churningEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a forest egg surrounded by a flowing earth cave"/></​a>​
 +</​html>​
 ==== Churning earth ==== ==== Churning earth ====
 **Action**: Passive\\ **Action**: Passive\\
Line 361: Line 493:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_heavyHanded.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_heavyHanded.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a solid stone elemental with bright orange stone arms"/></​a>​
 +</​html>​
 ==== Heavy-handed ==== ==== Heavy-handed ====
 **Action**: Passive\\ **Action**: Passive\\
Line 366: Line 505:
 **Description**:​ Your earth elementals hit like trucks\\ **Description**:​ Your earth elementals hit like trucks\\
 **Effect**: Every earth elemental attack knocks the target back 5 feet, even if the attack is unsuccessful\\ **Effect**: Every earth elemental attack knocks the target back 5 feet, even if the attack is unsuccessful\\
-**Special**:​ The slab is permanent and has hit points equal to the elemental'​s damage formula\\ 
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase knockback by 5 feet. Maximum knockback is 15 feet\\ □□□ Increase knockback by 5 feet. Maximum knockback is 15 feet\\
Line 372: Line 510:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_shatter.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_shatter.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an earth elemental exploding in fire and lava"/></​a>​
 +</​html>​
 ==== Shatter ==== ==== Shatter ====
 **Action**: Swift\\ **Action**: Swift\\
Line 387: Line 532:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_stoneSkin.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_stoneSkin.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an earth elemental encased in hundreds of jade colored stones"/></​a>​
 +</​html>​
 ==== Stone skin ==== ==== Stone skin ====
 **Action**: Passive\\ **Action**: Passive\\
Line 397: Line 549:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_unit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_unit.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a menacing bust of an earth elemental with gorilla vibes"/></​a>​
 +</​html>​
 ==== Unit ==== ==== Unit ====
 **Action**: Swift\\ **Action**: Swift\\
Line 411: Line 570:
  
 \\ \\
 +----
 ===== Water talents ===== ===== Water talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bindWater.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bindWater.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a water elemental rises out of a pool"/></​a>​
 +</​html>​
 ==== Bind water ==== ==== Bind water ====
 **Action**: Full\\ **Action**: Full\\
Line 436: Line 602:
 □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the dice bonus of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ □□□□□ □□□□□ Increase the hit point formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_bubblingWaters.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_bubblingWaters.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an ice elemental rises out of the snow"/></​a>​
 +</​html>​
 ==== Bubbling waters ==== ==== Bubbling waters ====
 **Action**: Passive\\ **Action**: Passive\\
Line 448: Line 622:
   * +3d6 hit points   * +3d6 hit points
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ Increase the bonus range of your water elementals'​ attacks by 5 feet. Maximum increase is 5 feet\\+□□□ Increase the range of your water elementals'​ attacks by 5 feet. Maximum increase is 5 feet\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_frostBloom.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_frostBloom.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blooming cone of crystal ice shoots up out of a serene pool"/></​a>​
 +</​html>​
 ==== Frost bloom ==== ==== Frost bloom ====
 **Action**: Swift\\ **Action**: Swift\\
Line 462: Line 643:
 □□□ Extend the range of the attack 5 feet. Maximum range is 15 feet\\ □□□ Extend the range of the attack 5 feet. Maximum range is 15 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_iceBlock.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_iceBlock.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​three ice elementals frozen in place"/></​a>​
 +</​html>​
 ==== Ice block ==== ==== Ice block ====
 **Action**: Swift\\ **Action**: Swift\\
Line 476: Line 665:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_reconstitution.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_reconstitution.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a bio luminescent tree in a smoking beaker of blue liquid"/></​a>​
 +</​html>​
 ==== Reconstitution ==== ==== Reconstitution ====
 **Action**: Swift\\ **Action**: Swift\\
Line 490: Line 686:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an underwater elemental surrounded by healing light and teal smoke"/></​a>​
 +</​html>​
 ==== Recovery ==== ==== Recovery ====
 **Action**: Swift\\ **Action**: Swift\\
Line 504: Line 707:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_twistingFlow.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_twistingFlow.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a water elemental leaps forward"/></​a>​
 +</​html>​
 ==== Twisting flow ==== ==== Twisting flow ====
 **Action**: Swift\\ **Action**: Swift\\
Line 517: Line 727:
  
 \\ \\
 +----
 ===== Clay talents ===== ===== Clay talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_clayGolem.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_clayGolem.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a top heavy monster of clay and earth"/></​a>​
 +</​html>​
 ==== Clay golem ==== ==== Clay golem ====
 **Action**: Passive\\ **Action**: Passive\\
Line 534: Line 751:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_deconstruct.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_deconstruct.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a mud golem rises out of a swamp of mud"/></​a>​
 +</​html>​
 ==== Deconstitution ==== ==== Deconstitution ====
 **Action**: Move\\ **Action**: Move\\
Line 544: Line 768:
 □□ Extend the duration by 1 segment. Maximum duration is 2 rounds\\ □□ Extend the duration by 1 segment. Maximum duration is 2 rounds\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mudBath.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mudBath.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a mud creature enveloping another creature"/></​a>​
 +</​html>​
 ==== Mud bath ==== ==== Mud bath ====
 **Action**: Swift\\ **Action**: Swift\\
Line 560: Line 792:
  
 \\ \\
 +----
 ===== Cloud talents ===== ===== Cloud talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudSpirit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudSpirit.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swirling cloud of purple and blue above sunset clouds"/></​a>​
 +</​html>​
 ==== Cloud spirit ==== ==== Cloud spirit ====
 **Action**: Passive\\ **Action**: Passive\\
Line 577: Line 816:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_skyDragon.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_skyDragon.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a twisting teal dragon of clouds"/></​a>​
 +</​html>​
 ==== Sky dragon ==== ==== Sky dragon ====
 **Action**: Move\\ **Action**: Move\\
Line 590: Line 836:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_healingRain.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_healingRain.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​rain falls on a reflecting path, hedged by rose bushes"/></​a>​
 +</​html>​
 ==== Healing rain ==== ==== Healing rain ====
 **Action**: Swift\\ **Action**: Swift\\
Line 607: Line 860:
  
 \\ \\
 +----
 ===== Lava talents ===== ===== Lava talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_lavaGolem.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_lavaGolem.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal lava golem ruses out of a smoking lava field"/></​a>​
 +</​html>​
 ==== Lava golem ==== ==== Lava golem ====
 **Action**: Passive\\ **Action**: Passive\\
Line 621: Line 881:
   * You may mix and match base stats from your fire and earth elemental'​s stat blocks   * You may mix and match base stats from your fire and earth elemental'​s stat blocks
   * You can never bind more than two elementals at one time, including golems   * You can never bind more than two elementals at one time, including golems
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_flashpoint.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_flashpoint.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an explosion of smoke, gas, and flame"/></​a>​
 +</​html>​
 ==== Flash point ==== ==== Flash point ====
 **Action**: Swift\\ **Action**: Swift\\
Line 637: Line 905:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_moltenGrip.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_moltenGrip.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a closed lava golem fist"/></​a>​
 +</​html>​
 ==== Molten grip ==== ==== Molten grip ====
 **Action**: Move\\ **Action**: Move\\
Line 650: Line 925:
  
 \\ \\
 +----
 ===== Storm talents ===== ===== Storm talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_stormSpirit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_stormSpirit.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a smoking spirit of fire and air"/></​a>​
 +</​html>​
 ==== Storm spirit ==== ==== Storm spirit ====
 **Action**: Passive\\ **Action**: Passive\\
Line 664: Line 946:
   * You may mix and match base stats from your air and fire elemental'​s stat blocks   * You may mix and match base stats from your air and fire elemental'​s stat blocks
   * You can never bind more than two elementals at one time, including spirits   * You can never bind more than two elementals at one time, including spirits
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_discharge.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_discharge.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a spirit releases a cloud shaped lightning bolt"/></​a>​
 +</​html>​
 ==== Discharge ==== ==== Discharge ====
 **Action**: Swift\\ **Action**: Swift\\
Line 686: Line 976:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_thunder.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_thunder.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a massive cloud spirit on the verge of releasing a great thunder and lighting"/></​a>​
 +</​html>​
 ==== Thunder ==== ==== Thunder ====
 **Action**: Swift\\ **Action**: Swift\\
Line 700: Line 997:
  
 \\ \\
 +----
 ===== General talents ===== ===== General talents =====
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_soulSiphon.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_soulSiphon.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a monk meditates by a serene pool of water fed by a soothing waterfall"/></​a>​
 +</​html>​
 ==== Soul siphon ==== ==== Soul siphon ====
 **Action**: Passive\\ **Action**: Passive\\
Line 712: Line 1016:
 □□□ □□□ Reduce the summoning cost to a Move action\\ □□□ □□□ Reduce the summoning cost to a Move action\\
 □ Increase the dice bonus of the hit point bonus by 1d6. Maximum bonus is 12d6\\ □ Increase the dice bonus of the hit point bonus by 1d6. Maximum bonus is 12d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_spiritBond.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_spiritBond.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an elemental stands waist dep in a pool, bathed in healing energy"/></​a>​
 +</​html>​
 ==== Spirit bond ==== ==== Spirit bond ====
 **Action**: Passive\\ **Action**: Passive\\
Line 721: Line 1033:
 **Normal**: Directing an elemental'​s actions requires a Move action\\ ​ **Normal**: Directing an elemental'​s actions requires a Move action\\ ​
 **Special**:​ This talent does not allow you to control both elementals with a talent\\ **Special**:​ This talent does not allow you to control both elementals with a talent\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_surge.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_animancer_surge.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a wave of red energy converges on a single point, explosing into an upward jet of flames"/></​a>​
 +</​html>​
 ==== Surge ==== ==== Surge ====
 **Action**: Swift\\ **Action**: Swift\\
Line 731: Line 1051:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_symmetry.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_symmetry.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two identical air elementals mirror one another "/></​a>​
 +</​html>​
 ==== Symmetry ==== ==== Symmetry ====
 **Action**: Passive\\ **Action**: Passive\\
wiki/animancer.1594005508.txt.gz · Last modified: 2020/07/05 23:18 by caleymccready