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wiki:advent feats [2022/08/25 12:15] caleymccready |
wiki:advent feats [2023/11/12 02:05] (current) caleymccready [Revolver] |
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| ===== Cleromancer ===== | ===== Cleromancer ===== | ||
| <html> | <html> | ||
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| ==== Divine eye ==== | ==== Divine eye ==== | ||
| - | //There is no time, there is only a eternal now//\\ | + | //There is no time, there is only an eternal now//\\ |
| **Requires**: [[cleromancer#Foresight]]\\ | **Requires**: [[cleromancer#Foresight]]\\ | ||
| **Benefit**: Reduce the cooldown on Foresight by 1 round and lower the minimum cooldown by 1 round\\ | **Benefit**: Reduce the cooldown on Foresight by 1 round and lower the minimum cooldown by 1 round\\ | ||
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| //We see what we want to see//\\ | //We see what we want to see//\\ | ||
| **Requires**: [[dreamwalker#Dreaming Well]]\\ | **Requires**: [[dreamwalker#Dreaming Well]]\\ | ||
| - | **Benefit**: You may make your dreaming well more powerful, but it also effects you, requiring you to pass a Resolve Check DC 6. Increase the range of Dreaming Well by 10 feet, and the difficulty to resist sleep by 2 | + | **Benefit**: You may make your dreaming well more powerful, but it also effects you, requiring you to pass the Resolve Check. Increases the range by 4 hexes, the range interval to 10 feet, and increases the initial difficulty by 2 |
| ^ Distance (hexes) ^ Increased Check ^ Normal Check ^ | ^ Distance (hexes) ^ Increased Check ^ Normal Check ^ | ||
| | 1 | 6 | 4 | | | 1 | 6 | 4 | | ||
| - | | 2 | 5 | 3 | | + | | 2 | 6 | 3 | |
| - | | 3 | 4 | 2 | | + | | 3 | 5 | 2 | |
| - | | 4 | 3 | 1 | | + | | 4 | 5 | 1 | |
| - | | 5 | 2 | - | | + | | 5 | 4 | - | |
| - | | 6 | 1 | - | | + | | 6 | 4 | - | |
| + | | 7 | 3 | - | | ||
| + | | 8 | 3 | - | | ||
| **Normal**: The dreaming well does not affect you, and it has a range of 4 hexes\\ | **Normal**: The dreaming well does not affect you, and it has a range of 4 hexes\\ | ||
| + | |||
| + | \\ | ||
| + | ==== Daywalker ==== | ||
| + | //All of our strengths, none of our weaknesses//\\ | ||
| + | **Requires**: [[dreamwalker#Waking Dream]] and [[dreamwalker#Weaver]]\\ | ||
| + | **Benefit**: At your option, you may remain awake and conscious when dreamwalking. With focus, you can even carry on conversations in the material realm while also dreamwalking\\ | ||
| + | **Normal**: You enter the astral realm when dreamwalking, putting you to sleep, or into a meditative state\\ | ||
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| **Benefit**: You may use your astral range from [[dreamwalker#Stargazer]] and apply it to [[dreamwalker#Astral Step]]\\ | **Benefit**: You may use your astral range from [[dreamwalker#Stargazer]] and apply it to [[dreamwalker#Astral Step]]\\ | ||
| **Normal**: You must improve the astral range of [[dreamwalker#Astral Step]] separately from [[dreamwalker#Stargazer]]\\ | **Normal**: You must improve the astral range of [[dreamwalker#Astral Step]] separately from [[dreamwalker#Stargazer]]\\ | ||
| + | |||
| + | \\ | ||
| + | ==== Misdirection ==== | ||
| + | //Dreamers often lie//\\ | ||
| + | **Requires**: [[dreamwalker#Obsidian Dreamer]] and [[dreamwalker#Weaver]]\\ | ||
| + | **Benefit**: When are targeted by scrying, you can fabricate and control the resulting vision as if it were a dream. Your dreamwalking skills and limitations apply\\ | ||
| + | **Normal**: Revenants and Ki Spirits are simply unable to scry your location, your past, your present\\ | ||
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| **Benefit**: You may target creatures within any gravity well within your current star system, provided you have the range\\ | **Benefit**: You may target creatures within any gravity well within your current star system, provided you have the range\\ | ||
| **Normal**: You must be in the same gravity well to target a creature's dreams\\ | **Normal**: You must be in the same gravity well to target a creature's dreams\\ | ||
| + | |||
| + | \\ | ||
| + | ==== Tangential ==== | ||
| + | //The same old pieces of colored glass//\\ | ||
| + | **Requires**: [[dreamwalker#Obsidian Dreamer]]\\ | ||
| + | **Benefit**: You are able to shield nearby allies from detection by Revenants and Ki Spirits. Target ally must be within the same gravity well, or you must have a golden cord connection to them\\ | ||
| + | **Normal**: Only you are invisible to Ki Spirits and protected from scrying\\ | ||
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| **Normal**: Erased memories eventually return\\ | **Normal**: Erased memories eventually return\\ | ||
| + | \\ | ||
| + | \\ | ||
| + | ---- | ||
| + | ===== Prism ===== | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:Prism_cover.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:Prism_cover.png' | ||
| + | style='margin:0px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="A prism manipulating a sphere of light"/> | ||
| + | </a> | ||
| + | </html> | ||
| + | \\ | ||
| + | ==== Ionic ==== | ||
| + | //don't you think?//\\ | ||
| + | **Requires**: [[prism#Ion]]\\ | ||
| + | **Benefit**: If you opt to re-roll the hit formula on the second and third beam, you may count "5"s as "6"s when determining if the attack is a critical strike | ||
| + | |||
| + | \\ | ||
| + | ==== Leap ==== | ||
| + | //30//\\ | ||
| + | **Requires**: [[prism#Flare]]\\ | ||
| + | **Benefit**: When using the Flare ability, you may travel with the beam up to half distance that the beam travels. The range limits the maximum distance the beam may travel before dispersing | ||
| + | |||
| + | \\ | ||
| + | ==== Revolver ==== | ||
| + | //It's sometime in the future//\\ | ||
| + | **Requires**: [[prism#Flare]]\\ | ||
| + | **Benefit**: When using the Flare ability, you may fire three beams in three segments as with [[prism#Ion]], but the damage and range of each beam is reduced by 50%\\ | ||
| + | **Normal**: You fire one beam at full damage and full range\\ | ||
| + | |||
| + | \\ | ||
| + | ==== Transitive ==== | ||
| + | //If a equals b//\\ | ||
| + | **Requires**: [[prism#Prism1|Prism]] and [[prism#Reflection]]\\ | ||
| + | **Benefit**: | ||
| + | * When creating a Prism, you may give it the ability to Reflect energy attacks instead of distorting light. Nothing else about the Prism ability changes | ||
| + | * When creating pane using Reflection, you may give it the ability to distort light instead of reflecting energy. Nothing else about the pane changes | ||
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| + | |||
| + | |||
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| ---- | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:kolraka.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:kolraka.png' | ||
| + | style='margin:0px 0px 20px 20px; border-radius:6px; max-width: 40%;' align="right" | ||
| + | alt="Kolraka holding two bucklers of ice over her forearms"/> | ||
| + | </a> | ||
| + | </html> | ||
| ===== Water adept ===== | ===== Water adept ===== | ||
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| **Requires**: [[water adept#Pillars]]\\ | **Requires**: [[water adept#Pillars]]\\ | ||
| **Benefit**: At your option, you may raise 9 or 12 pillars, instead of 6. The pillars rise as follows: | **Benefit**: At your option, you may raise 9 or 12 pillars, instead of 6. The pillars rise as follows: | ||
| - | {{ :wiki:parthenon.png?nolink |}} | + | <html> |
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:parthenon.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:parthenon.png' | ||
| + | style='margin: 20px 0px 20px 0px; border-radius:6px; max-width: 50%;' align="left" | ||
| + | alt="diagram showing the three variants of pillars usable with parthenon, a six hex flower, a 9 hex triangle, or a 12 hex triangle"/> | ||
| + | </a> | ||
| + | </html> | ||
| \\ | \\ | ||