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wiki:to_do_list [2019/08/23 23:55]
caleymccready [Hours]
wiki:to_do_list [2020/01/18 23:25] (current)
caleymccready [Hours]
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 ==== Rules and general ==== ==== Rules and general ====
   * add an interpretation guide for the cleromancer   * add an interpretation guide for the cleromancer
-  * Remove control plants and split off into an advent class  
   * add ship weapon and armor creation to the respective professions   * add ship weapon and armor creation to the respective professions
   * archeologist profession?   * archeologist profession?
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   * Change stag and raven forms to simply add stats to normal forms?   * Change stag and raven forms to simply add stats to normal forms?
   * Talent improvement type review is on 9500   * Talent improvement type review is on 9500
 +
  
  
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   * Adde a link to their empire page once created   * Adde a link to their empire page once created
   * create a new glires   * create a new glires
 +  * Research intersex in earth species
  
  
 **Advent Classes** **Advent Classes**
   * Wizard 1 - use of spell incantations and keystones bound to chakras, Word based ki enhancement system, should use the throat chakra. consider this an oath maker class, can give others oaths, boons, curses, restrictions   * Wizard 1 - use of spell incantations and keystones bound to chakras, Word based ki enhancement system, should use the throat chakra. consider this an oath maker class, can give others oaths, boons, curses, restrictions
-  * Wizard 2 - bindings between objects that require use of your chakras, not sure about this one+  * Wizard 2 - bindings between objects that require use of your chakras, not sure about this one (blend wizard types with bindings being one branch of spells?) both wizard types need a very restricted set of magic
   * Blade, arrow, unarmed specialist three separate advent classes   * Blade, arrow, unarmed specialist three separate advent classes
-  * Healer advent class+  * Healer advent class?
   * Elemental shapeshifting class, broken into four sub categories. should require levels in same element   * Elemental shapeshifting class, broken into four sub categories. should require levels in same element
   * Permanent elemental transformation class requiring high level, shapeshift class possibly, adept levels, path to deity   * Permanent elemental transformation class requiring high level, shapeshift class possibly, adept levels, path to deity
-  * Outlaw (stealth, assassin, thief) bundle brawling grappler below and poison alchemy in as well +  * Outlaw (stealth, assassin, thief) bundle brawling grappler below and poison alchemy in as well (reimagine this class) 
-  * Strength based grappler - dislocation manuever (making limbs unusable for binding)+  * Strength based grappler - dislocation manuever (making limbs unusable for binding. needs artistic angle)
   * advent class based item bonuses ​   * advent class based item bonuses ​
-  ​* Floramancer - replacement of removal from hydromancy, 1/3 function, 1/3 flavor, 1/3 utility +  * shaman - totems, deities?, respect for the earth, ancestors, stories (how to separate from the mystic?)
-  ​* shaman - totems, deities?, respect for the earth, ancestors, stories (name?)+
  
  
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 ==== Hours ==== ==== Hours ====
-Design and world building hours: ​3,964.5\\+Design and world building hours: ​4,182\\
 Research hours: 506.5\\ Research hours: 506.5\\
 Project M: 30\\ Project M: 30\\
 Project T: 1100\\ Project T: 1100\\
-Playtest person-hours:​ 2,124\\+Playtest person-hours:​ 2,188\\
  
wiki/to_do_list.1566629750.txt.gz · Last modified: 2019/08/23 23:55 by caleymccready