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wiki:to_do_list [2019/08/22 01:46] caleymccready [Hours] |
wiki:to_do_list [2024/03/28 18:46] (current) caleymccready |
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==== Rules and general ==== | ==== Rules and general ==== | ||
- | * add an interpretation guide for the cleromancer | ||
- | * Remove control plants and split off into an advent class | ||
* add ship weapon and armor creation to the respective professions | * add ship weapon and armor creation to the respective professions | ||
* archeologist profession? | * archeologist profession? | ||
- | * make a how to play guide? | + | * make a how-to play guide |
* Add notes about celestial bridge explaining functions of absorption, mechanics behind the scenes, and the experience of the afterlife | * Add notes about celestial bridge explaining functions of absorption, mechanics behind the scenes, and the experience of the afterlife | ||
* make a pass clarifying the difference between range and the extent of an ability | * make a pass clarifying the difference between range and the extent of an ability | ||
* game master character quick reference sheet | * game master character quick reference sheet | ||
* review the trident class | * review the trident class | ||
- | * split cooldown and uses per day into separate elements - all talents | ||
* review and revise unecessary range/speed/element entries in all talents | * review and revise unecessary range/speed/element entries in all talents | ||
* redo the chakra hexagram on [[chakras]] to organize chakras properly and show their network with color | * redo the chakra hexagram on [[chakras]] to organize chakras properly and show their network with color | ||
* review cleromancer flow and consider boon of action 3, 2, and 1 round cooldown | * review cleromancer flow and consider boon of action 3, 2, and 1 round cooldown | ||
- | * hydromancer wave defensive rework | ||
* sphere rework including quick sphere class feat | * sphere rework including quick sphere class feat | ||
* hover rules are three seconds, review and revise | * hover rules are three seconds, review and revise | ||
- | * review ki strike for martialist, consider removing 1 rd cooldown | ||
- | * create a diagram that spatially shows each chakra and the associated gem | ||
- | * create a roll20 charactersheet | ||
* add more art to the IL one shot supplement and page | * add more art to the IL one shot supplement and page | ||
* rework the map page graphic, add a page describing the physical arena | * rework the map page graphic, add a page describing the physical arena | ||
- | * figure out what to do about desimancer's stat distribution | ||
* Drop speed for melee abilities | * Drop speed for melee abilities | ||
* special list breakout pass on all classes | * special list breakout pass on all classes | ||
- | * update the method used to calculate advantage rolls | + | * medicine stabilization rules |
- | * move manuevers to combat? | + | * redo art on combat rules page |
- | * consilidate navigation bar | + | |
- | * add an empathic special to close quarters diplomacy | + | |
- | * consider [[advent feats#Combat training]] extending to all fire adept abilities | + | |
- | * Change stag and raven forms to simply add stats to normal forms? | + | |
- | * Talent improvement type review is on 9500 | + | |
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- | * Fix neamhni mistwalker range, wiki/toolbox | + | |
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** Timelines ** | ** Timelines ** | ||
- | * fix sol's creation records and all the timelines? | + | * Finish copying the nahkoen empire planet records |
+ | * Rework dreki personality write-up | ||
+ | * Rework ileroi history as appropriate, maybe remove invaders section if it doesnt pan out | ||
+ | * add species milestones to timelines (formalization of language, discovery of ki, planetary unification, Discovery of ki-activated plants, interplanetary travel dates, interplanetary settlement dates, catastrophic events) | ||
+ | * Create empire inception dates | ||
+ | * Create star system inclusion dates to empires, do this one empire at a time? | ||
+ | * determine final stages of trading network and create events for when routes were established through each system - ugh | ||
+ | * fix sol's creation records and either fix the sol specific timelines or chalk them up to a sol specific time measurement system. Even though i made them up, I have to decide. I may just fold these items into the master timeline, translating the dates into the generic format | ||
* Normalize terra's timelines by putting them on the star and planet pages, and normalize the dates | * Normalize terra's timelines by putting them on the star and planet pages, and normalize the dates | ||
* Update terra's timelines in the master timelines | * Update terra's timelines in the master timelines | ||
* ensure ascendant ki spirits align with species births | * ensure ascendant ki spirits align with species births | ||
* awakening of stone needs moving | * awakening of stone needs moving | ||
- | * roll natural spreading at yllfane inwards | + | * galactic timeline page is out of date |
- | * roll natural spreading in the core in a widening spiral | + | * Quihuatl designed after migratory birds that spread animal life. most animal life branches off of birds. species develop on planets and are then a template for the smith |
+ | * Ihaqet timeline | ||
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**Other Tools** | **Other Tools** | ||
+ | * Create Roll20 Character sheet, maybe an art pack | ||
* Research best merchandise shop and create products | * Research best merchandise shop and create products | ||
* Create how-to-play youtube video | * Create how-to-play youtube video | ||
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* created an empires of the galaxy timeline and ancient extinct empires, similar to the terran timeline. Create explicit paralells in terran and galactic history | * created an empires of the galaxy timeline and ancient extinct empires, similar to the terran timeline. Create explicit paralells in terran and galactic history | ||
* Fix the carragh page to separate specific terran references from the galaxy at large | * Fix the carragh page to separate specific terran references from the galaxy at large | ||
+ | * review galactic map to create travel heat maps/graphs for all species. Individual maps? videos outlining the histories that make it so? | ||
**Species** | **Species** | ||
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* Add section for Maturation process/timing and sexual reproduction | * Add section for Maturation process/timing and sexual reproduction | ||
* Add more or a new section on temperment | * Add more or a new section on temperment | ||
- | * Adde a link to their empire page once created | + | * Add a link to their empire page once created |
- | * create a new glires | + | |
**Advent Classes** | **Advent Classes** | ||
- | * Wizard 1 - use of spell incantations and keystones bound to chakras, Word based ki enhancement system, should use the throat chakra. consider this an oath maker class, can give others oaths, boons, curses, restrictions | + | * (shelved) Elemental shapeshifting class for water and earth, possibly a second class of air and fire. at the moment, this feels like it would be out of the normal feeling of the game. continue to reassess, primarily the earth and water version. This would be an ascendant process class and would require a very high level |
- | * Wizard 2 - bindings between objects that require use of your chakras, not sure about this one | + | * Outlaw (stealth, assassin, thief) bundle brawling grappler below and poison alchemy in as well (reimagine this class, I dont currently like the feeling of it at all. it needs a ki angle thematically. do not call it an outlaw) |
- | * Blade, arrow, unarmed specialist three separate advent classes | + | * Blade, arrow, unarmed specialist three separate advent classes (fold into outlaw) |
- | * Healer advent class | + | * Strength based grappler - dislocation manuever (making limbs unusable for binding. needs artistic angle) (fold into outlaw?) |
- | * Elemental shapeshifting class, broken into four sub categories. should require levels in same element | + | |
- | * Permanent elemental transformation class requiring high level, shapeshift class possibly, adept levels, path to deity | + | |
- | * Outlaw (stealth, assassin, thief) bundle brawling grappler below and poison alchemy in as well | + | |
- | * Strength based grappler - dislocation manuever (making limbs unusable for binding) | + | |
* advent class based item bonuses | * advent class based item bonuses | ||
- | * Floramancer - replacement of removal from hydromancy, 1/3 function, 1/3 flavor, 1/3 utility | + | * Inscriber/paper charms/paper folding, similar mechanic to incanter. Branches: Alchemy, origami, talismans |
- | * shaman - totems, deities?, respect for the earth, ancestors, stories (name?) | + | * Redo art for cleromancer talents |
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* create a visual guide to completing the character sheet, once it is stable | * create a visual guide to completing the character sheet, once it is stable | ||
* rework the guide to leveling up a character | * rework the guide to leveling up a character | ||
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- | **Social media** | ||
- | * punch up twitch account a bit - not until im ready to stream session | ||
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**Review** | **Review** | ||
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==== Hours ==== | ==== Hours ==== | ||
- | Design and world building hours: 3,964.5\\ | + | Design and world building hours: 5,158\\ |
Research hours: 506.5\\ | Research hours: 506.5\\ | ||
- | Project M: 30\\ | + | Playtest person-hours: 2,976.5\\ |
- | Project T: 1100\\ | + | |
- | Playtest person-hours: 2,109\\ | + | |