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Roen

[species]

Pronunciation: (ROW-en)
Homeworld: None
Empire: None

The Roen are perhaps the most populus rational species in the galaxy, but are not politically organized as are the Humans or the Alyae. Instead they remain resolutely neutral in galactic and even local politics, preferring a moderate degree of isolation. They are not inhospitable or unkind to other species, they are simply uninterested in involving themselves too deeply in the cares of others. The species has both nomadic impulses and a desire for putting down deep roots and forming a connection to the land


Qihuatl Air Adept

Physical description

The Roen are short and small, with fur covered bodies and rodent features. Like the Ulfar, they have an inverted shin, though they have significantly smaller claws on their feet. Unlike the Ulfar, the Roen have large incisors on the upper and bottom rows, instead of a prominent canines. There are six variants of the Roen, each with a distinct set of phyiscal features


Relations

The Roen have generally good relations with most of the rational species, though their isolation is sometimes mistaken for simplicity. In some cases, the Roen are not welcome neigbors, in which cases the Roen are just as likely to leave as they are to dig in, even if they have lived in an area for generations


Adventurers

Some Roen feel the nomadic impulses of their species so strongly that they seek out the wider world more permanently, never settling down. Many Roen adventurers still travel primarily with other Roen, driven by culture and instinct. There are a relatively small number of Roen that travel without Roen companions. The Engul are typically more likely to become adventurers, and more likely to travel with other species


Sub-species

Roen are grouped into two general categories, the Engul and the Mordis. The most obvious differnce between the sub-species is size and the sub-type characteristices they exhibit. Within each sub-species there are three sub-types


Engul

The Engul (en-ghoul) are the larger and stronger of the Roen sub-species. They are taller and heavier than the Mordis, on average. Their features resemble porcupines, rabbits, or chipmunks. Engul Roen receive a different bonus based on their Variant Bonus. Porcupine variants have long quills which flow like wide mohawks over their heads and down their backs to the base of their wider tails. Rabbit variants have exceptionally large incisors, longer ears, and stubby tails. Chipmunk variants have a distinct striped fur pattern, bushy tails, and a more compact frame for an Engul


Engul species traits

Hit Dice: Res + 2d6+2
Survival Instinct: +1 Dexterity, +4 Resolve
Small: +1 size bonus to BDB when you are the target of the attack, 1d6 size bonus to Stealth
Keen Senses: Gain a +1 Perception bonus, and are capable of seeing Ultraviolet light
Predation Adaptivity: Gain a Skill Focus in Stealth and Wilderness Survival at level 1
Variant Bonus:

  • Porcupine: Inflict 3d6 bleeding damage as a swift action
  • Rabbit: 5 foot bonus to movement speed
  • Chipmunk: +1 bonus to Athletics and Acrobatics for the purposes of climbing


Engul physical characteristics

CharacteristicDescription
Life Exp.30-40 years
Adulthood5-10 years
DietPlants, Seeds, Dairy, Water
SexesF, M
Eye colors (ordered by frequency)Black, Orange, Green, Blue, Brown, Red
Porcupine Fur ColorBlack, Grey, Orange, Brown, White
Rabbit Fur ColorGrey/White/Black, Red/White/Black, Brown/Black/White, Orange/Black, Orange/Black/White, Red, Grey, Brown, White, Black
Chipmunk Fur ColorBrown/White/Black, Grey/White/Black, Orange/White/Black, Red/White/Black
Skin ColorN/A
Height Range (adult)3' 10” - 4' 9”
Weight Range (adult)60-100 lbs
Size CategorySmall
Base Movement Speed35 ft
Swim Speed20 ft
Burrow Speed (if applicable)30 ft


Mordis

The Mordis (MOR-diss) are the smaller and weaker of the Roen sub-species. They are shorter and lighter than the Engul, on average. Their features resemble mice, flying squirrels, and Jerboas. Mordis Roen receive a different bonus based on their Variant Bonus. Mice variants have delicate features, slender frames, and gentle voices. Flying Squirrel variants have wing-like membranes that connect their upper and lower limbs. Jerboa variants have extremely long legs which give them leverage that translates into extreme jumping ability


Mordis species traits

Hit Dice: Res + 2d6+1
Survival Instinct: -1 Strength, +2 Dexterity, +4 Resolve
Small: +1 size bonus to BDB when you are the target of the attack, 1d6 size bonus to Stealth
Keen Senses: Gain a +1 Perception bonus, and are capable of seeing Ultraviolet light
Predation Adaptivity: Gain a Skill Focus in Stealth and Wilderness Survival at level 1
Variant Bonus:

  • Mouse: One additional Swift action per round
  • Flying Squirrel: Natural gliding
  • Jerboa: a 6d6 bonus to Athletics and Acrobatics for the purposes of jumping


Mordis physical characteristics

CharacteristicDescription
Life Exp.30-40 years
Adulthood5-10 years
DietPlants, Seeds, Dairy, Water
SexesF, M
Eye colors (ordered by frequency)Black, Orange, Green, Blue, Brown, Red
Mice Fur ColorGrey/Brown/White, Dark Grey, Brown, White, Orange, Brown/Orange/White
Flying Squirrel Fur ColorBrown/White, Grey/White, Brown/Grey/White, Red/Brown/White, Grey/Black/White
Jerboa Fur ColorGrey/Black/White, Grey/Brown/White, Grey/White, Grey/Orange/White, Orange/White
Skin ColorN/A
Height Range (adult)3' 6” - 4' 6”
Weight Range (adult)40-90 lbs
Size CategorySmall
Base Movement Speed40 ft
Swim Speed20 ft
Burrow Speed (if applicable)30 ft



Randomly generating characteristics

You may wish to randomly generate the physical characteristics of your character. To do so, you may use the following formulas

Sub-type: Roll 1d6 and use the table below

Dice ValueSub-speciesSub-type
1EngulPorcupine
2EngulRabbit
3EngulChipmunk
4MordisMouse
5MordisFlying Squirrel
6MordisJerboa

General Characteristics

CharacteristicFormula
Age3d6 + 5 years
Engul Height2d6 + 39 inches
Mordis Height2d6 + 38 inches
Engul Weight7d6 + 53 lbs
Mordis Weight8d6 + 36 lbs
Sex1d6, evens/odds

Eye Color: Roll 3d6 and use the table below

Dice ValueEye Color
3-7Blue
8-9Brown
10-11Black
12-13Green
14-15Orange
16-18Red

Hair Color: Roen fur color depends on its sub-type. Roll 2d6 and use the table below to determine both your sub-type and your hair coloration.

Sub-typeDice ValueFur coloration
Porcupine2-3White
Porcupine4-5Brown
Porcupine6-7Orange
Porcupine8-9Grey
Porcupine10-12Black
Sub-typeDice ValueFur coloration
Rabbit1-2White
Rabbit3Brown
Rabbit4Red
Rabbit5Grey/White/Black
Rabbit6Red/White/Black
Rabbit7Brown/Black/White
Rabbit8Orange/Black
Rabbit9Orange/Black/White
Rabbit10Grey
Rabbit11-12Black
Sub-typeDice ValueFur coloration
Chipmunk2-4Brown/White/Black
Chipmunk5-6Grey/White/Black
Chipmunk7-8Orange/White/Black
Chipmunk9-12Red/White/Black
Sub-typeDice ValueFur coloration
Mice2-3Grey/Brown/White
Mice4-5Orange/White
Mice6Dark Grey
Mice7-8Brown
Mice9-10White
Mice11-12Brown/Orange/White
Sub-typeDice ValueFur coloration
Flying Squirrel2-3Grey/Black/White
Flying Squirrel4-5Grey/White
Flying Squirrel6-7Brown/Grey/White
Flying Squirrel8-9Red/Brown/White
Flying Squirrel10-12Grey/Black/White
Sub-typeDice ValueFur coloration
Jerboa2-3Grey/Black/White
Jerboa4-5Grey/Brown/White
Jerboa6-7Grey/White
Jerboa8-9Grey/Orange/White
Jerboa10-12Orange/White
wiki/roen.txt · Last modified: 2020/05/27 18:37 by caleymccready