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wiki:petramancer [2019/06/19 00:33]
caleymccready [Dust cloud]
wiki:petramancer [2023/10/27 02:19] (current)
caleymccready [Lift earth]
Line 1: Line 1:
 ======Petramancer====== ======Petramancer======
-{{ :​wiki:​hanum.jpg?​direct&​394|}}+===[class]=== 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​hanum.jpg">​ 
 +  <img src='/​lib/​exe/​fetch.php?media=wiki:​hanum.jpg'​ style='​max-width:​ 60%' align="​right"​ alt="​Hanum Petramancer"/>​ 
 + </​a>​ 
 +</​html>​ 
 + 
 Petramancers are powerful elementalists,​ able to bind their ki energy to the earth itself, allowing them to control soil and rock, manipulating the very ground they walk on Petramancers are powerful elementalists,​ able to bind their ki energy to the earth itself, allowing them to control soil and rock, manipulating the very ground they walk on
  
Line 36: Line 43:
 \\ \\
 ===== Talent tree ===== ===== Talent tree =====
-{{:​wiki:​petramancer_talents.png?​nolink |The talent tree for the petramancer class}}\\+{{map>:​wiki:​petramancer_talents.png?​nolink |The talent tree for the petramancer class}}\\ 
 + 
 +[[Petramancer#​Boulder Shot|jump to Boulder Shot @ 304, 102, 369, 167]] 
 +[[Petramancer#​Burrow|jump to Burrow @ 159, 243, 224, 308]] 
 +[[Petramancer#​Compact Earth|jump to Compact Earth @ 224, 21, 289, 86]] 
 +[[Petramancer#​Detect Lies|jump to Detect Lies @ 67, 243, 132, 308]] 
 +[[Petramancer#​Dust Cloud|jump to Dust Cloud @ 474, 410, 539, 475]] 
 +[[Petramancer#​Earthen Sigil|jump to Earthen Sigil @ 476, 78, 541, 143]] 
 +[[Petramancer#​Erase Tracks|jump to Erase Tracks @ 200, 143, 265, 208]] 
 +[[Petramancer#​Lift Earth|jump to Lift Earth @ 135, 411, 200, 476]] 
 +[[Petramancer#​Quicksand|jump to Quicksand @ 134, 78, 199, 143]] 
 +[[Petramancer#​Rockslide|jump to Rockslide @ 450, 244, 515, 309]] 
 +[[Petramancer#​Sand Blast|jump to Sand Blast @ 409, 346, 474, 411]] 
 +[[Petramancer#​Shift Earth|jump to Shift Earth @ 200, 346, 265, 411]] 
 +[[Petramancer#​Slab|jump to Slab @ 304, 391, 369, 456]] 
 +[[Petramancer#​Slam Attack|jump to Slam Attack @ 386, 20, 451, 85]] 
 +[[Petramancer#​Spirit of the Earth|jump to Spirit of the Earth @ 408, 144, 473, 209]] 
 +[[Petramancer#​Stone Armor|jump to Stone Armor @ 304, 573, 369, 638]] 
 +[[Petramancer#​Strength of the Earth|jump to Strength of the Earth @ 542, 244, 607, 309]] 
 +[[Petramancer#​Wall|jump to Wall @ 304, 481, 369, 546]] 
 +[[Petramancer#​Wave of Earth|jump to Wave of Earth @ 70, 15, 135, 80]] 
 + 
 +{{<​map}} 
  
 ===== Talent details ===== ===== Talent details =====
Line 46: Line 76:
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_boulderShot.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_boulderShot.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a petramancer levitates two boulders of earth"/></​a>​
 +</​html>​
 ====Boulder shot==== ====Boulder shot====
 **Action**: Standard\\ **Action**: Standard\\
Line 65: Line 101:
 □ Increase the pushback to 10 feet\\ □ Increase the pushback to 10 feet\\
 □□ Change the pushback to a knockdown, knocking the target [[conditions#​prone]]\\ □□ Change the pushback to a knockdown, knocking the target [[conditions#​prone]]\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_burrow.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_burrow.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​underground swirls of earth under stone"/></​a>​
 +</​html>​
 ====Burrow==== ====Burrow====
 **Action**: Move, Swift\\ **Action**: Move, Swift\\
Line 75: Line 119:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase your movement speed while burrowing by 5 feet. Maximum increase is +15 feet\\ □□ Increase your movement speed while burrowing by 5 feet. Maximum increase is +15 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_compactEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_compactEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ball of soil hovering above the ground"/></​a>​
 +</​html>​
 ====Compact earth==== ====Compact earth====
 **Action**: Standard\\ **Action**: Standard\\
Line 87: Line 139:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
-□ Extend the range by 10 feet. Maximum range is 30 feet\\+□ Extend the range by feet. Maximum range is 30 feet\\
 □□ Increase the bonus when used with [[petramancer#​Boulder Shot]] to 2d6\\ □□ Increase the bonus when used with [[petramancer#​Boulder Shot]] to 2d6\\
 □ Increase the maximum units you can compact by your [[abilities|Str]] modifier. Not repeatable\\ □ Increase the maximum units you can compact by your [[abilities|Str]] modifier. Not repeatable\\
 □ Increase the maximum units you can compact by your [[abilities|Res]] modifier. Not repeatable\\ □ Increase the maximum units you can compact by your [[abilities|Res]] modifier. Not repeatable\\
-□ Increase the maximum units you can compact by your [[abilities|Int]] modifier. Not repeatable\\+□ Increase the maximum units you can compact by your [[abilities|Int]] modifier. Not repeatable\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_detectLies.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_detectLies.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a stone monk sits on a floating bands of light that twist and distort the earth around them"/></​a>​
 +</​html>​
 ====Detect lies==== ====Detect lies====
 **Action**: Swift\\ **Action**: Swift\\
Line 105: Line 165:
 □ Increase the bonus to Sense Motive by 1d6. Maximum bonus is 6d6\\ □ Increase the bonus to Sense Motive by 1d6. Maximum bonus is 6d6\\
 □ Increase the number of creatures you may target by 2\\ □ Increase the number of creatures you may target by 2\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dustCloud.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dustCloud.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a wall of dust spreading across the desert"/></​a>​
 +</​html>​
 ====Dust cloud==== ====Dust cloud====
 **Action**: Standard\\ **Action**: Standard\\
Line 126: Line 194:
 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduced the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduced the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_earthenSigil.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_earthenSigil.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a glowing rune etched into hard packed into soil"/></​a>​
 +</​html>​
 ====Earthen sigil==== ====Earthen sigil====
 **Action**: Swift\\ **Action**: Swift\\
Line 137: Line 213:
 **Special**:​ Recharging the sigil in combat requires a swift action. If you have more than one use per day, each use requires a charge\\ **Special**:​ Recharging the sigil in combat requires a swift action. If you have more than one use per day, each use requires a charge\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Increase the number of extra [[units]] of earth increases ​by 5 units\\ +□ Increase the number of extra [[units]] of earth by 5 units\\ 
-□ Increase the number of uses per day by 1. Maximum uses per day is 3\\+□ Increase the uses per day by 1. Maximum uses per day is 3\\
 □□□ □□□ Increase the maximum size of [[petramancer#​Boulder Shot]] to [[sizes#​Large]],​ increasing the damage by 6d6\\ □□□ □□□ Increase the maximum size of [[petramancer#​Boulder Shot]] to [[sizes#​Large]],​ increasing the damage by 6d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_eraseTracks.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_eraseTracks.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a monk meditates on a wave of desert sand"/></​a>​
 +</​html>​
 ====Erase tracks==== ====Erase tracks====
 **Action**: Standard\\ **Action**: Standard\\
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 **Description**:​ Erase heavy tracks or ruts in the ground, or remove the evidence of earth binding. Vegetation disrupted or destroyed cannot be returned to a pristine state\\ **Description**:​ Erase heavy tracks or ruts in the ground, or remove the evidence of earth binding. Vegetation disrupted or destroyed cannot be returned to a pristine state\\
 **Range**: 50 feet\\ **Range**: 50 feet\\
-**Speed**: ​5H\\+**Speed**: ​4H\\
 **Effect**: 10 foot swath from where you stand to max range, or in a circle with a radius up to half the range\\ **Effect**: 10 foot swath from where you stand to max range, or in a circle with a radius up to half the range\\
 **Element**:​ Target area of earth\\ **Element**:​ Target area of earth\\
Line 154: Line 238:
 □ Extend the range by 10 feet\\ □ Extend the range by 10 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
-□ Increase the bonus by 1d6 [[wiki:​pips|pip]]. Maximum bonus is 12d6\\+□ Increase the bonus by 1d6. Maximum bonus is 12d6\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_liftEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_liftEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal boulder hovers over the plains, surrounded by ki energy"/></​a>​
 +</​html>​
 ====Lift earth==== ====Lift earth====
 **Action**: Full\\ **Action**: Full\\
Line 167: Line 259:
 **Offensive**:​ //Attack Bonus + Res + 2d6//\\ **Offensive**:​ //Attack Bonus + Res + 2d6//\\
 **Defensive**:​ //Defense Bonus + Res + 2d6//\\ **Defensive**:​ //Defense Bonus + Res + 2d6//\\
-**Damage**: Strength x 5d6 [[damage#​damage types|[Bludgeoning]]]\\+**Damage**: Strength x 6d6 [[damage#​damage types|[Bludgeoning]]]\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ You pick up or create a boulder within the range. You may continue to hold the boulder for up to //Res// rounds. While holding the boulder, your movement speeds are reduced by half. As a swift action in any following segment, you may toss the boulder onto the ground to a location within the range. Creatures that would be caught under the location are pushed one hex away from the target location\\ **Special**:​ You pick up or create a boulder within the range. You may continue to hold the boulder for up to //Res// rounds. While holding the boulder, your movement speeds are reduced by half. As a swift action in any following segment, you may toss the boulder onto the ground to a location within the range. Creatures that would be caught under the location are pushed one hex away from the target location\\
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 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_quicksand.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_quicksand.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an explorer walks through a desert patch of liquid sand"/></​a>​
 +</​html>​
 ====Quicksand==== ====Quicksand====
 **Action**: Standard\\ **Action**: Standard\\
Line 194: Line 294:
 □ Increase the offensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the offensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_rockslide.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_rockslide.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a monk sits atop a cresting wave of earth"/></​a>​
 +</​html>​
 ====Rockslide==== ====Rockslide====
 **Action**: Move\\ **Action**: Move\\
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 □ Reduce the required action to Swift\\ □ Reduce the required action to Swift\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sandBlast.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sandBlast.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two petramancers duel in the desert, whipping up flowing streams of sand"/></​a>​
 +</​html>​
 ====Sand blast==== ====Sand blast====
 **Action**: Standard\\ **Action**: Standard\\
Line 227: Line 343:
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 □□ Increase the number of rounds the target is blinded to 2 rounds\\ □□ Increase the number of rounds the target is blinded to 2 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_shiftEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_shiftEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a wave of earth in the desert"/></​a>​
 +</​html>​
 ====Shift earth==== ====Shift earth====
 **Action**: Standard\\ **Action**: Standard\\
Line 252: Line 376:
 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_slab.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_slab.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​monks a monk raises slabs out of the desert floor as the sky twists and shifts in the shape of a tree"/></​a>​
 +</​html>​
 ====Slab==== ====Slab====
 **Action**: Standard, Swift\\ **Action**: Standard, Swift\\
Line 268: Line 400:
 □ Extend the range by 5 feet. Maximum range is 60 feet\\ □ Extend the range by 5 feet. Maximum range is 60 feet\\
 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_slamAttack.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_slamAttack.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​sharp shards of earth raise up out of the ground"/></​a>​
 +</​html>​
 ====Slam attack==== ====Slam attack====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
Line 278: Line 418:
 **Effect**: Earth spike attempts to collide with your opponent\\ **Effect**: Earth spike attempts to collide with your opponent\\
 **Element**:​ Unbroken path of earth between you and the target\\ **Element**:​ Unbroken path of earth between you and the target\\
-**Offensive**: ​//Attack Bonus + Dex + 2d6//\\ +**Offensive**: ​Inherited from Boulder Shot\\ 
-**Defensive**: ​//Defense Bonus + Dex + 2d6//\\ +**Defensive**: ​Inherited from Boulder Shot\\ 
-**Damage**: ​Strength x 2 + 1d6 [[damage#​damage types|[Bludgeoning]]]\\+**Damage**: ​Inherited from Boulder Shot\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**:​ Attacking with a standard action grants one attack and does not invoke the cooldown. Attacking with a full action grants two attacks which must be initiated in separate segments as if they were two standard attacks. When hit, targets are popped in the air and moved 5 feet back for each [[glossary#​e|excess dice]], in a direction of your choosing. Abilities that attempt to block Slam Attack must be capable of interacting with it under the ground or in the hex it surfaces in (the hex adjacent to the target)\\ **Special**:​ Attacking with a standard action grants one attack and does not invoke the cooldown. Attacking with a full action grants two attacks which must be initiated in separate segments as if they were two standard attacks. When hit, targets are popped in the air and moved 5 feet back for each [[glossary#​e|excess dice]], in a direction of your choosing. Abilities that attempt to block Slam Attack must be capable of interacting with it under the ground or in the hex it surfaces in (the hex adjacent to the target)\\
Line 286: Line 426:
 □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 18H\\ □ Increase the speed by 1H. Maximum speed is 18H\\
-□□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus|Cost increases]])\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □□ Moved opponents are also knocked prone, at your option. Requires level 4\\ □□ Moved opponents are also knocked prone, at your option. Requires level 4\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_spiritOfTheEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_spiritOfTheEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a tree stone in a glowing underground cave"/></​a>​
 +</​html>​
 ====Spirit of the earth==== ====Spirit of the earth====
 **Action**: Swift\\ **Action**: Swift\\
Line 303: Line 449:
 □□ Increase the ability bonus from +2 to +4. Requires 8 levels in Petramancer\\ □□ Increase the ability bonus from +2 to +4. Requires 8 levels in Petramancer\\
 □□ Increase the ability bonus from +4 to +6. Requires 12 levels in Petramancer\\ □□ Increase the ability bonus from +4 to +6. Requires 12 levels in Petramancer\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_stoneArmor.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_stoneArmor.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a face with an artistic stone overlay"/></​a>​
 +</​html>​
 ====Stone armor==== ====Stone armor====
 **Action**: Full\\ **Action**: Full\\
Line 321: Line 475:
 □ Increase the contribution of your Resolve modifier to the hit point formula from x2 to x3\\ □ Increase the contribution of your Resolve modifier to the hit point formula from x2 to x3\\
 □ Increase the distance you can maintain Stone Armor on an ally by 5 feet\\ □ Increase the distance you can maintain Stone Armor on an ally by 5 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_strengthOfTheEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_strengthOfTheEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​light flows through the earth like ki through chakras"/></​a>​
 +</​html>​
 ====Strength of the earth==== ====Strength of the earth====
 **Action**: Passive\\ **Action**: Passive\\
Line 331: Line 493:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□□ Increase the bonus to maneuvers by 1d6. Maximum bonus is 3d6\\ □□□ Increase the bonus to maneuvers by 1d6. Maximum bonus is 3d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a canyon with a wall of large stones"/></​a>​
 +</​html>​
 ====Wall==== ====Wall====
 **Action**: Full\\ **Action**: Full\\
Line 353: Line 523:
 □□ Increase the [[dice bonus]] of the hit point formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the hit point formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_waveOfEarth.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_waveOfEarth.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a large wave made of soil"/></​a>​
 +</​html>​
 ====Wave of earth==== ====Wave of earth====
 **Action**: Move or Full\\ **Action**: Move or Full\\
Line 372: Line 550:
 □ Increase the diameter of the affected area by 5 feet. Maximum diameter is 40 feet\\ □ Increase the diameter of the affected area by 5 feet. Maximum diameter is 40 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□□ Increase the DC to balance on the wave to 2\\+□□ Increase the DC to balance on the wave by 1. Maximum DC is 3\\
  
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wiki/petramancer.1560918812.txt.gz · Last modified: 2019/06/19 00:33 by caleymccready