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wiki:neamhni [2019/07/22 19:54]
caleymccready
wiki:neamhni [2022/09/08 17:32] (current)
caleymccready
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 ======= Neamhni ======= ======= Neamhni =======
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​alyae.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​alyae.png'​ style='​max-width:​ 60%' align="​right"​ alt="​Jadyari Earth Adept"/>​
 + </​a>​
 +</​html>​
 ===[advent class]=== ===[advent class]===
  
 \\ \\
-{{ :​wiki:​alyae.png?​direct&​344|}} 
 //Rules governing [[Advent Classes]]//​\\ //Rules governing [[Advent Classes]]//​\\
  
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 The Neamhni are masters of the mind and the void. They are able to convert their ki energy into the material void, creating a cold, misty black shadow which they manipulate to their purposes. They have also developed formidable mental powers, able to cloud the mind with dark thoughts. They can even reach into another creature'​s mind to discover, and alter, their darkest secrets The Neamhni are masters of the mind and the void. They are able to convert their ki energy into the material void, creating a cold, misty black shadow which they manipulate to their purposes. They have also developed formidable mental powers, able to cloud the mind with dark thoughts. They can even reach into another creature'​s mind to discover, and alter, their darkest secrets
 +
 +There is a connection between the ego and nature, which is similar to the inability to have light without darkness. Neamhni is a discipline that uniquely utilizes this connection, the only path that draws on the shadow. Just as the ki spirits of shadow are feared, so too are the Neamhni
 +
 +Neamhni focuses on utility with mind and vision altering abilities. Their combat abilities focus on attacks and evasion
 +
 +Adventures that include Neamhni opponents introduces an atmosphere of doubt within the players, heightening roleplaying opportunities ​
  
 Art by [[credits|John Latta]]\\ Art by [[credits|John Latta]]\\
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_alterMemory.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_alterMemory.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a purple mind with gold tentacles latched onto it"/></​a>​
 +</​html>​
 ==== Alter memory ==== ==== Alter memory ====
 **Action**: Two Full Actions\\ **Action**: Two Full Actions\\
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 **Offensive**:​ //Attack Bonus + Dex + 6d6//\\ **Offensive**:​ //Attack Bonus + Dex + 6d6//\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The offensive formula is rolled against the target'​s defensive formula, which represents the ability to make physical contact with the target. If the hit is successful, the target creature must then make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//, even if the target is asleep or unconscious. If the target fails this check, you may change one detail of the memory, subject to GM discretion. The target creature is unaware of the change. If the target makes the check, they are vaguely aware of the attempt, and you cannot attempt to alter the target'​s memories again for 1 day\\+**Special**:​ The offensive formula is rolled against the target'​s defensive formula, which represents the ability to make physical contact with the target. If the hit is successful, the target creature must then make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]], even if the target is asleep or unconscious. If the target fails this check, you may change one detail of the memory, subject to GM discretion. The target creature is unaware of the change. If the target makes the check, they are vaguely aware of the attempt, and you cannot attempt to alter the target'​s memories again for 1 day\\
  
 You must have knowledge of the target creature'​s memory which you wish to alter. ​ Changed memories are restored to their original state after 1 month. If you have another attack that allows you to make physical contact with the target creature, such as a melee attack or a blast made at melee range, you may substitute its formula for the Offensive formula of Alter Memory\\ You must have knowledge of the target creature'​s memory which you wish to alter. ​ Changed memories are restored to their original state after 1 month. If you have another attack that allows you to make physical contact with the target creature, such as a melee attack or a blast made at melee range, you may substitute its formula for the Offensive formula of Alter Memory\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_anguish.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_anguish.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a purple storm with a swath of bright gold lightning"/></​a>​
 +</​html>​
 ==== Anguish ==== ==== Anguish ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Damage**: Res x 2 + 6d6 [Untyped]\\ **Damage**: Res x 2 + 6d6 [Untyped]\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The target creature must make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//. If the target creature fails its saving throw, the attack deals damage. If the target resists the attack, they are aware of the attempt, and you take 2d6 damage\\+**Special**:​ The target creature must make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]. If the target creature fails its saving throw, the attack deals damage. If the target resists the attack, they are aware of the attempt, and you take 2d6 damage\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Extend the range by 10 feet. Maximum range is 60 feet\\ □ Extend the range by 10 feet. Maximum range is 60 feet\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_blur.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_blur.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a warrior standing in purple mists"/></​a>​
 +</​html>​
 ==== Blur ==== ==== Blur ====
 **Action**: Swift\\ **Action**: Swift\\
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 □ Extend the duration of the defensive bonus by one segment. Maximum duration is 2 rounds\\ □ Extend the duration of the defensive bonus by one segment. Maximum duration is 2 rounds\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_doubt.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_doubt.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dark purple creature with a large head, with purple mists surrounding its brain"/></​a>​
 +</​html>​
 ==== Doubt ==== ==== Doubt ====
 **Action**: Full\\ **Action**: Full\\
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 **Effect**: Target creature'​s mind\\ **Effect**: Target creature'​s mind\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​ The target creature must make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//. If the target fails this check, it is afflicted with an unnatural doubt and is unable to initiate any actions for one segment. Additionaly,​ you gain //Void Exhaustion//​ for three rounds. If the target creature resists your attack, they are vaguely aware of the attempt, and you gain //Void Exhaustion//​ for six rounds. While under the effects of //Void Exhaustion//,​ you cannot use Doubt\\+**Special**: ​ The target creature must make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]. If the target fails this check, it is afflicted with an unnatural doubt and is unable to initiate any actions for one segment. Additionaly,​ you gain //Void Exhaustion//​ for three rounds. If the target creature resists your attack, they are vaguely aware of the attempt, and you gain //Void Exhaustion//​ for six rounds. While under the effects of //Void Exhaustion//,​ you cannot use Doubt\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_eraseMemory.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_eraseMemory.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a gold and purple brain affected by a golden mist in the shape of a skull"/></​a>​
 +</​html>​
 ==== Erase memory ==== ==== Erase memory ====
 **Action**: Two Full Actions\\ **Action**: Two Full Actions\\
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 **Offensive**:​ //Attack Bonus + Dex + 6d6//\\ **Offensive**:​ //Attack Bonus + Dex + 6d6//\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The offensive formula is rolled against the target'​s defensive formula, which represents the ability to make physical contact with the target. If the hit is successful, the target creature must then make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//, even if the target is asleep or unconscious. If the target fails this check, the target memory is removed, and the target is unaware of the change. If the target makes its check, it is vaguely aware of the attempt, and you cannot attempt to remove the target'​s memories again for 1 day +**Special**: ​ 
- +  * The offensive formula is rolled against the target'​s defensive formula, which represents the ability to make physical contact with the target. If the hit is successful, the target creature must then make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]], even if the target is asleep or unconscious. If the target fails this check, the target memory is removed, and the target is unaware of the change. If the target makes its check, it is vaguely aware of the attempt, and you cannot attempt to remove the target'​s memories again for 1 day 
-You must have knowledge of the target creature'​s memory which you wish to remove ​Removed memories are restored to their original state after 1 monthIf a creature attempts to access an erased memory, the experience is mildly painfulIf you have another attack that allows you to make physical contact with the target creature, such as a melee attack or a blast made at melee range, you may substitute its formula for the Offensive formula of Erase Memory +  ​* ​You must have knowledge of the target creature'​s memory which you wish to remove 
 +  Removed memories are restored to their original state after 1 month 
 +  * If a creature attempts to access an erased memory, the experience is mildly painful 
 +  * If you have another attack that allows you to make physical contact with the target creature, such as a melee attack or a blast made at melee range, you may substitute its formula for the Offensive formula of Erase Memory
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action to one Full action\\ □ Reduce the required action to one Full action\\
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 □ Extend the duration the memory is inaccessible by 1 month\\ □ Extend the duration the memory is inaccessible by 1 month\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_formless_void.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_formless_void.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swirl of smooth purple clouds in a deep black void"/></​a>​
 +</​html>​
 ==== Formless void ==== ==== Formless void ====
 **Action**: Full\\ **Action**: Full\\
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 □ Reduce the penalty for moving through tight spaces by 5 feet\\ □ Reduce the penalty for moving through tight spaces by 5 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_heartOfDarkness.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_heartOfDarkness.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a vortex of wispy purple clouds surrounding a black void"/></​a>​
 +</​html>​
 ==== Heart of darkness ==== ==== Heart of darkness ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the speed by 1H\\ □ Increase the speed by 1H\\
 □ Increase the diameter and height by 5 feet\\ □ Increase the diameter and height by 5 feet\\
-□□□□□ □□□□□ Increase ​the [[dice bonus]] of the defensive ​formulas ​by 1d6. ([[dice bonus|Cost increases]])\\+□ Increase the defensive ​formula ​by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □□□ You may shape the cloud as though it were a wall, with any unbroken shape equal to the ground area of the cloud\\ □□□ You may shape the cloud as though it were a wall, with any unbroken shape equal to the ground area of the cloud\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_heartOfMadness.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_heartOfMadness.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dark purple human face with glowing orange eyes and an eerie countenance"/></​a>​
 +</​html>​
 ==== Heart of madness ==== ==== Heart of madness ====
 **Action**: Full\\ **Action**: Full\\
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 **Effect**: Target creature'​s mind\\ **Effect**: Target creature'​s mind\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The target creature must make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//. If the target fails this check, it gains the [[conditions#​Delirious]] condition for 2 rounds, and you gain //Void Exhaustion//​ for three rounds. If the target creature makes its check, they are vaguely aware of the attempt, and you gain //Void Exhaustion//​ for six rounds. While under the effects of //Void Exhaustion//,​ you cannot use Heart of Madness\\+**Special**:​ The target creature must make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]. If the target fails this check, it gains the [[conditions#​Delirious]] condition for 2 rounds, and you gain //Void Exhaustion//​ for three rounds. If the target creature makes its check, they are vaguely aware of the attempt, and you gain //Void Exhaustion//​ for six rounds. While under the effects of //Void Exhaustion//,​ you cannot use Heart of Madness\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_ironMind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_IronMind.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a head with glowing orange eyes and a clear skull with the brain visible"/></​a>​
 +</​html>​
 ==== Iron mind ==== ==== Iron mind ====
 **Action**: Passive\\ **Action**: Passive\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase the bonus to [[abilities#​Ability checks|Resolve Checks]] by 1d6. Maximum bonus is 4d6\\ □□ Increase the bonus to [[abilities#​Ability checks|Resolve Checks]] by 1d6. Maximum bonus is 4d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mindProbe.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mindProbe.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a brain and eyes made out of swirling smoke"/></​a>​
 +</​html>​
 ==== Mind probe ==== ==== Mind probe ====
 **Action**: Full\\ **Action**: Full\\
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 **Offensive**:​ //Attack Bonus + Dex + 6d6//\\ **Offensive**:​ //Attack Bonus + Dex + 6d6//\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The offensive formula is rolled against the target'​s defensive formula, which represents the ability to make physical contact with the target. If the hit is successful, the target creature must then make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//, even if the target is asleep or unconscious. If the target fails this check, you may perform one of the following, without the target creature'​s knowledge:​\\+**Special**:​ The offensive formula is rolled against the target'​s defensive formula, which represents the ability to make physical contact with the target. If the hit is successful, the target creature must then make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]], even if the target is asleep or unconscious. If the target fails this check, you may perform one of the following, without the target creature'​s knowledge:​\\
   * **Read Mind**: You read the target'​s mind, learning their thoughts for the next 6 seconds   * **Read Mind**: You read the target'​s mind, learning their thoughts for the next 6 seconds
   * **Search Memories**: You describe a memory with a short sentence or ask a short question. You catch a brief glimpse of the memory, condensed down if the memory is long or complicated. After the GM or player gives you the description of the memory, you may ask a single, simple question regarding what you saw   * **Search Memories**: You describe a memory with a short sentence or ask a short question. You catch a brief glimpse of the memory, condensed down if the memory is long or complicated. After the GM or player gives you the description of the memory, you may ask a single, simple question regarding what you saw
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_misery.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_misery.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a shadow of a human surrounded by volatile smoke of purple, lavender, and gold"/></​a>​
 +</​html>​
 ==== Misery ==== ==== Misery ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Effect**: Target creature'​s mind\\ **Effect**: Target creature'​s mind\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The target creature must make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//. If the target fails this check, it suffers [[combat#​advantage|disadvantage]] on all rolls for 2 rounds, and you gain //Void Exhaustion//​ for three rounds. The experience does not feel natural to the target. If the target creature resists your attack, they are vaguely aware of the attempt, and you gain //Void Exhaustion//​ for six rounds. While under the effects of //Void Exhaustion//,​ you cannot use Misery\\+**Special**:​ The target creature must make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]. If the target fails this check, it suffers [[combat#​advantage|disadvantage]] on all rolls for 2 rounds, and you gain //Void Exhaustion//​ for three rounds. The experience does not feel natural to the target. If the target creature resists your attack, they are vaguely aware of the attempt, and you gain //Void Exhaustion//​ for six rounds. While under the effects of //Void Exhaustion//,​ you cannot use Misery\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mistwalker.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mistwalker.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a purple silhouette stands above an orange mist"/></​a>​
 +</​html>​
 ==== Mist walker ==== ==== Mist walker ====
 **Action**: Standard\\ **Action**: Standard\\
 **Requires**:​ [[neamhni#​Heart of Darkness]]\\ **Requires**:​ [[neamhni#​Heart of Darkness]]\\
 **Description**:​ You create a fine, swirling mist of the void around you, allowing you to sense the presence of nearby creatures, even in perfect darkness\\ **Description**:​ You create a fine, swirling mist of the void around you, allowing you to sense the presence of nearby creatures, even in perfect darkness\\
-**Range**: ​feet\\+**Range**: ​10 feet\\
 **Speed**: 8H\\ **Speed**: 8H\\
 **Effect**: You create a fine swirling mist up to 10 feet around you that lasts [[abilities#​resolve|Res]] + 2 segments\\ **Effect**: You create a fine swirling mist up to 10 feet around you that lasts [[abilities#​resolve|Res]] + 2 segments\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​actions|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​actions|level]]. Minimum action is Swift\\
 +□ Increase the range by 5 feet. Maximum range is 40 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
 □ Increase the number of segments the mist lasts by 1\\ □ Increase the number of segments the mist lasts by 1\\
-□ Increase the distance you can control the mists by 5 feet. Maximum distance is 40 feet\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_nihil.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_nihil.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a void surrounded by purple smoke, surrounded by gold fire"/></​a>​
 +</​html>​
 ==== Nihil ==== ==== Nihil ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Extend the duration of the shift by 1 segment\\ □ Extend the duration of the shift by 1 segment\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_numbsenses.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_numbsenses.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a round vial with a black liquid and a swirling purple nebula in the center of the liquid"/></​a>​
 +</​html>​
 ==== Numb senses ==== ==== Numb senses ====
 **Action**: Full\\ **Action**: Full\\
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 **Effect**: Target creature'​s mind\\ **Effect**: Target creature'​s mind\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**:​ The target creature must make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//. If the target fails this check, it experiences one of the following [[conditions]],​ at your option\\+**Special**:​ The target creature must make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]. If the target fails this check, it experiences one of the following [[conditions]],​ at your option\\
   * [[conditions#​Blinded]] for one round   * [[conditions#​Blinded]] for one round
   * [[conditions#​Deafened]] for three rounds   * [[conditions#​Deafened]] for three rounds
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_petrify.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_petrify.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a colossal stone statue with bright purple energy surrounding the statue'​s head"/></​a>​
 +</​html>​
 ==== Petrify ==== ==== Petrify ====
 **Action**: Full\\ **Action**: Full\\
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 **Effect**: Target creature'​s mind\\ **Effect**: Target creature'​s mind\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​ The target creature must make a //**Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]//. If the target fails this check, they gain the [[conditions#​Rooted]] condition for 1 round, and you gain //Void Exhaustion//​ for three rounds. If the target creature resists your attack, you gain //Void Exhaustion//​ for six rounds, and the target is vaguely aware of the attempt. While under the effects of //Void Exhaustion//,​ you cannot use Petrify\\+**Special**: ​ The target creature must make a **Resolve vs Resolve** [[abilities#​ability checks|Ability Check]]. If the target fails this check, they gain the [[conditions#​Rooted]] condition for 1 round, and you gain //Void Exhaustion//​ for three rounds. If the target creature resists your attack, you gain //Void Exhaustion//​ for six rounds, and the target is vaguely aware of the attempt. While under the effects of //Void Exhaustion//,​ you cannot use Petrify\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_shadowblade.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_shadowblade.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sweeping arc of shadowy smoke"/></​a>​
 +</​html>​
 ==== Shadow blade ==== ==== Shadow blade ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the bonus damage to non living matter by 1d6. Maximum bonus is 12d6\\ □ Increase the bonus damage to non living matter by 1d6. Maximum bonus is 12d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_shadowbolt.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_shadowbolt.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dart of bright purple smoke with a dark purple trail"/></​a>​
 +</​html>​
 ==== Shadow bolt ==== ==== Shadow bolt ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the bonus damage to non living matter by 1d6. Maximum bonus is 9d6\\ □ Increase the bonus damage to non living matter by 1d6. Maximum bonus is 9d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_voidStep.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_voidStep.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dark purple silhouette stands before an open portal made of purple smoke"/></​a>​
 +</​html>​
 ==== Void step ==== ==== Void step ====
 **Action**: Swift\\ **Action**: Swift\\
wiki/neamhni.txt · Last modified: 2022/09/08 17:32 by caleymccready