The Iron Labyrinth one-shot is a standalone adventure designed to accomodate both experienced players and first-time players, even if they have never played a tabletop role playing game
The characters are applicants on their way to participate in tryouts for the Caireal City Owlcats, a professional team in the Galactic Iron Labyrinth League (GILL). The Iron Labyrinth is a timed challenge in which competitors navigate a metal maze of physical and mental challenges to score points. To prove that they are worthy to join the Owlcats, the characters will traverse the practice arena in the Owlcat clubhouse, without a time limit. If they perform well enough, they wil be accepted as Owlcats cubs. MEOWHOO!
Insert a map of the Iron Labyrinth here
The module takes an average of four hours to complete
The module is designed to be run with 1-6 players. That said, having fewer players may result in elements the party does not control, making some puzzles difficult or impossible to solve
In addition to the information here on this page, this supplemental package will give you all the materials you need to print, hand out to your players, or use for your reference while running the game.
Reading this section will prepare you for running the Iron Labryinth one shot. This guide assumes that you generally know how to play elemental d6. If you do not, you don't need to learn everything about the game, but you should be familiar with the following concepts:
The first step is to download the supplement above and have it handy while you are reading the rest of this guide. The supplement is intended to supply the game master with reference information to make running the game smoother, as well as providing you with handouts to give the players as appropriate. The first page of the supplement gives you a table of contents and a quick explanation of what each section is for. Read this page and skim over the supplement package before continuing
Familiarize yourself with the main content of the Labyrinth. Primarily this consists of the Initial Setup, the Challenges, and the Puzzles
Familiarize yourself with the pre-made characters by first reading the character biographies in the supplement (pages 2-4), and then reading over their character sheets (pages 5-16). Learning the character's capabilities ahead of time will save time during the session
There are six premade characters to go along with this module. Having more than six players can work, if an emphasis on avoiding combat is emphasized before the session. You can play this module with as few as one player, though special accomodations will need to be made, and some of the premade characters will fare better than others
Read over the remaining information in the supplement
You now have all the knowledge you need to run this scenario
I sincerely hope you have as much fun playing this as I had making it