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wiki:hydromancer [2019/12/01 18:20]
caleymccready
wiki:hydromancer [2020/05/26 16:36] (current)
caleymccready [Ice trap]
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 ======Hydromancer====== ======Hydromancer======
 ===[class]=== ===[class]===
-{{ :​wiki:​pheresata.png?​nolink&​394|A depiction of a female ​pheresata ​hydromancer binding two streams of water}}+ 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​pheresata.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?media=wiki:pheresata.png' style='​max-width:​ 60%' align="​right"​ alt="​Pheresata Hydromancer"/>​ 
 + </​a>​ 
 +</​html>​ 
 \\ \\
 Hydromancers are elementalists with the ability to manipulate water. Using an external binding, they tether their ki energy to water, allowing them to manipulate the water as they do their own ki energy. Using the motion of their own body, they direct the flow of the water Hydromancers are elementalists with the ability to manipulate water. Using an external binding, they tether their ki energy to water, allowing them to manipulate the water as they do their own ki energy. Using the motion of their own body, they direct the flow of the water
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 \\ \\
 ====Defensive stance==== ====Defensive stance====
-**Action**: Move, Full\\+**Action**: ​Full, Move, Swift\\
 **Requires**:​ Level 4\\ **Requires**:​ Level 4\\
 **Description**:​ You create spheres of water which orbit you, which you can use to defend against incoming attacks\\ **Description**:​ You create spheres of water which orbit you, which you can use to defend against incoming attacks\\
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 **Action**: Standard\\ **Action**: Standard\\
 **Requires**:​ [[hydromancer#​Icy Patch]], Level 2\\ **Requires**:​ [[hydromancer#​Icy Patch]], Level 2\\
-**Description**:​ You move water into the target area and freeze it, causing any creature in the affected area to become rooted to the ground\\+**Description**:​ You move water into the target area and freeze it, causing any creature ​or object ​in the affected area to become rooted to the ground\\
 **Range**: 30 feet\\ **Range**: 30 feet\\
 **Speed**: 6H\\ **Speed**: 6H\\
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 **Offensive**:​ //Attack Bonus + Dex + 2d6//\\ **Offensive**:​ //Attack Bonus + Dex + 2d6//\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
-**Special**:​ Rooted characters may attempt a [[abilities#​ability checks|Strength Check]] (difficulty 3) in order to free themselves from the ice. The ice can also be targeted by an attack action made against the offensive formula and is destroyed if the attack is successful. Alternatively,​ trapped creatures may use a full action to free themselves from the ice. The ice remains for 3 rounds\\+**Special**:​ Rooted characters may attempt a [[abilities#​ability checks|Strength Check]] (difficulty 3) in order to free themselves from the ice. The ice can also be targeted by an attack action made against the offensive formula and is destroyed if the attack is successful. Alternatively,​ trapped creatures may use a full action to free themselves from the ice. The ice remains for 3 rounds. Larger objects may not be trapped, at GM discretion\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
wiki/hydromancer.1575253257.txt.gz · Last modified: 2019/12/01 18:20 by caleymccready