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wiki:floramancer [2020/02/09 20:23]
caleymccready
wiki:floramancer [2020/07/09 20:10] (current)
caleymccready [Dream spore]
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 ======= Floramancer ======= ======= Floramancer =======
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​manitari.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​manitari.png'​ style='​max-width:​ 60%' align="​right"​ alt="​Manitari Floramancer"/>​
 + </​a>​
 +</​html>​
 ===[advent class]=== ===[advent class]===
  
 \\ \\
 //Rules governing [[Advent Classes]]//​\\ //Rules governing [[Advent Classes]]//​\\
-<​html>​ 
-<img src='/​lib/​exe/​fetch.php?​media=wiki:​manitari.png'​ style='​max-width:​ 75%' align="​right"/>​ 
-</​html>​ 
  
 Floramancy is an extension of the fundamental principle of druidry, pulling power from an [[ki spirits#​atua]] of a planet. A floramancer requests the power of an atua of earth and water, rather than directly providing the source of binding'​s power. Some floramancer'​s consider themselves druids specializing in and focusing on the plant domain. Other floramancers learn only what they need from druidry and consider themselves to be stewards or masters of the forests Floramancy is an extension of the fundamental principle of druidry, pulling power from an [[ki spirits#​atua]] of a planet. A floramancer requests the power of an atua of earth and water, rather than directly providing the source of binding'​s power. Some floramancer'​s consider themselves druids specializing in and focusing on the plant domain. Other floramancers learn only what they need from druidry and consider themselves to be stewards or masters of the forests
  
-Floramancers are able to summon Bauglins, powerful spirits of nature that grow up out of a large seed to become helpful companions to the floramancer+Floramancers are able to summon Bauglins, powerful spirits of nature that grow up out of a large seed to become helpful companions to the floramancer. Each Bauglin has different strengths which can be used as needed. Floramancers can also manipulate plant matter, which brings a myriad of creative uses, including the ability to draw on the healing power of plants
  
  
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 ==== Dream spore ==== ==== Dream spore ====
 **Action**: Swift\\ **Action**: Swift\\
-**Requires**:​ [[floramancer#​Dream Spore]]\\+**Requires**:​ [[floramancer#​Nettle]]\\
 **Description**:​ Your fey bauglin releases a cloud of spores that induce a deep sleep when inhaled\\ **Description**:​ Your fey bauglin releases a cloud of spores that induce a deep sleep when inhaled\\
 **Range**: 15 feet\\ **Range**: 15 feet\\
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 **Description**:​ Lashing out with vines, your Fey Bauglin latches on and pulls itself forward in a burst of speed\\ **Description**:​ Lashing out with vines, your Fey Bauglin latches on and pulls itself forward in a burst of speed\\
 **Effect**: Your Fey Bauglin moves 20 feet in any direction\\ **Effect**: Your Fey Bauglin moves 20 feet in any direction\\
-**Cooldown** 6 rounds\\+**Cooldown**6 rounds\\
 **Talent Improvement Points**:\\ **Talent Improvement Points**:\\
 □□□ Increase the movement by 5 feet. Maximum movement is 40 feet\\ ​ □□□ Increase the movement by 5 feet. Maximum movement is 40 feet\\ ​
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 **Description**:​ Your bauglin causes a surge of undergrowth to rise up and block an incoming attack\\ **Description**:​ Your bauglin causes a surge of undergrowth to rise up and block an incoming attack\\
 **Range**: 5 feet\\ **Range**: 5 feet\\
-**Speed** 4H\\+**Speed**4H\\
 **Effect**: A wall of plants 10 feet tall and 10 feet wide rises up\\ **Effect**: A wall of plants 10 feet tall and 10 feet wide rises up\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
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 **Talent Improvement Points**:\\ **Talent Improvement Points**:\\
 □□ Increase the strength bonus by 2. Maximum strength bonus is 30\\ □□ Increase the strength bonus by 2. Maximum strength bonus is 30\\
-□□ Extend the duration by 10 minutes\\ +□□ Extend the duration by 10 minutes\\
-□□ Increase the uses per day by 1. Maximum uses per day is 3\\+
  
  
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 **Description**:​ Your Ursal Bauglin shoots out vines, pulling itself forward or pulling a target creature in\\ **Description**:​ Your Ursal Bauglin shoots out vines, pulling itself forward or pulling a target creature in\\
 **Range**: 20 feet\\ **Range**: 20 feet\\
-**Speed** 4H\\+**Speed**4H\\
 **Offensive**:​ //Attack Bonus + Dex + 6d6//\\ **Offensive**:​ //Attack Bonus + Dex + 6d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 6d6//\\ **Defensive**:​ //Defense Bonus + Dex + 6d6//\\
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 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Talent Improvement Points**:\\ **Talent Improvement Points**:\\
-□ Extend the range by 5 feet. Maximum range is 60 feet\\+□ Extend the range by 5 feet. Maximum range is 40 feet\\
 □ Increase the speed by 1H\\ □ Increase the speed by 1H\\
 □ Increase the knockback by 5 feet. Maximum knockback is 15 feet\\ □ Increase the knockback by 5 feet. Maximum knockback is 15 feet\\
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 **Special**:​ The cooldown refers to setting a new target. The target must be in range to align the ki field. This ability grants one movement action per round to be used in stalking the target when it is not the bauglin'​s turn. Unused movement at the end of a round may be used to move closer to the target\\ **Special**:​ The cooldown refers to setting a new target. The target must be in range to align the ki field. This ability grants one movement action per round to be used in stalking the target when it is not the bauglin'​s turn. Unused movement at the end of a round may be used to move closer to the target\\
 **Talent Improvement Points**:\\ **Talent Improvement Points**:\\
-□ Extend the range 10 feet\\ +□ Extend the range by 10 feet\\ 
-□□□ Increase the movement speed for stalking by 10 feet\\+□□□ Increase the movement speed for stalking by 10 feet. Maximum speed increase is 10 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
  
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 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Increase ​the range. Maximum range is 60 feet\\+□ Extend ​the range by 5 feet. Maximum range is 60 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
 □□ Extend the duration by 1 segment. Maximum duration is 4 segments\\ □□ Extend the duration by 1 segment. Maximum duration is 4 segments\\
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 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
 □□ Increase the diameter of control area by 5 feet\\ □□ Increase the diameter of control area by 5 feet\\
-□□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ ​+□□□□□ □□□□□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ ​
 □□□□□ □□□□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ ​ □□□□□ □□□□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ ​
 □□ Increase the Stealth bonus by 1d6. Maximum bonus is 6d6\\ □□ Increase the Stealth bonus by 1d6. Maximum bonus is 6d6\\
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 □ Extend the range by 5 feet\\ □ Extend the range by 5 feet\\
 □□□ Increase the number of berries by 1. Maximum number of berries is 12\\ □□□ Increase the number of berries by 1. Maximum number of berries is 12\\
-□□□□□ □□□□□ Increase the [[dice bonus]] of the damage ​formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ ​+□□□□□ □□□□□ Increase the [[dice bonus]] of the healing ​formula by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ ​
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
wiki/floramancer.1581308592.txt.gz · Last modified: 2020/02/09 20:23 by caleymccready