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wiki:feats [2019/01/22 00:02]
caleymccready [Luck]
wiki:feats [2023/10/27 02:05] (current)
caleymccready
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 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​feats.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​feats.png' ​
 +  style='​margin:​20px 0px 20px 20px; border-radius:​6px;​ max-width: 35%;' align="​right" ​
 +  alt="​monk meditating and lifting a huge boulder via petramancy"/></​a>​
 +</​html>​
 =======Feats======= =======Feats=======
 ===[rules]=== ===[rules]===
-~~TOC~~+
 \\ \\
-As a character progresses, they learn special feats of skill, strength, ki control, and mental acuity. These feats are generally not specific to any class and are open to all classes to select. Some feats have requirements you must meet before taking the feat. You receive feats based on your class level table+As a character progresses, they learn special feats of skill, strength, ki control, and mental acuity. These feats are generally not specific to any class and are open to all classes to select. Some feats have requirements you must meet before taking the feat. You receive feats based on your class level table
  
-Unless otherwise stated, you may take a feat only once.+Unless otherwise stated, you may take a feat only once
  
-Some feats fall into general categories: +**Specialized Feat Lists** 
-  * [[Advent Feats]] - These feats require ​levels in an [[Advent classes|Advent Class]] +  * [[Advent Feats]] - Require ​levels in an [[Advent classes|Advent Class]] 
-  * [[Class Feats]] - These feats require ​levels in a core class+  * [[Class Feats]] - Require ​levels in a core class
   * [[Skill Feats]] - These feats improve your skills   * [[Skill Feats]] - These feats improve your skills
 +
 +\\
 +~~TOC~~
 +===== general feats =====
  
  
 \\ \\
-====Agile defender====+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_agileDefender.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_agileDefender.png'​  
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a warrior jumping through the air"/></​a>​ 
 +</​html>​ 
 +==== Agile defender ====
 //You are at your best when helping others//\\ //You are at your best when helping others//\\
 **Benefit**:​ When using a defensive formula to defend someone other than yourself, you gain a 2d6 bonus\\ **Benefit**:​ When using a defensive formula to defend someone other than yourself, you gain a 2d6 bonus\\
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 \\ \\
-====Blindfight====+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_blindfight.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_blindfight.png'​  
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a monk steps through a swirling smoke"/></​a>​ 
 +</​html>​ 
 +==== Blindfight ====
 //You see with your mind's eye//\\ //You see with your mind's eye//\\
 **Requires**:​ Level 12, Intelligence score of 7\\ **Requires**:​ Level 12, Intelligence score of 7\\
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_brawler.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_brawler.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a warrior in white robes with raised fists"/></​a>​
 +</​html>​
 ==== Brawler ==== ==== Brawler ====
 //​Unification day!//\\ //​Unification day!//\\
-**Benefit**:​ After taking this feat, each time you level up, the Unarmed Strike basic action receives a 1d6 bonus to the Offensive, Defensive, and Damage formulas, up to a bonus of 6d6. Additionally,​ your strength modifier for the Damage formula is doubled+**Benefit**:​ After taking this feat, each time you level up, the [[combat#​basic actions|Unarmed Strike ​(basic action)]] receives a 1d6 bonus to the Offensive, Defensive, and Damage formulas, up to a bonus of 6d6. Additionally,​ your strength modifier for the Damage formula is doubled
  
 \\ \\
-====Cleave====+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_featCleave.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_featCleave.png'​  
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a hydromancer radiates a sweeping attack"/></​a>​ 
 +</​html>​ 
 +==== Cleave ====
 //Your sweeping attacks hit multiple adjacent targets//\\ //Your sweeping attacks hit multiple adjacent targets//\\
-**Benefit**:​ When you make a successful hit against an adjacent target, you may also target all adjacent creatures\\+**Benefit**:​ When you make a successful ​melee hit against an adjacent target, you may also target all adjacent creatures\\
 **Special**:​ Cannot be used with [[combat#​maneuvers]]. Subsequent targets do not count as separate attacks. Roll the hit and damage formulas for each attack separately\\ **Special**:​ Cannot be used with [[combat#​maneuvers]]. Subsequent targets do not count as separate attacks. Roll the hit and damage formulas for each attack separately\\
  
 \\ \\
-====Deft maneuvers====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_deftManeuvers.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_deftManeuvers.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="​two hydromancers grapple in a waterlogged temple"/></​a>​ 
 +</​html>​ 
 +==== Deft maneuvers ====
 //Practice has made your combat maneuvers second nature//\\ //Practice has made your combat maneuvers second nature//\\
 **Requires**:​ A Base Attack Bonus of 2 or higher\\ **Requires**:​ A Base Attack Bonus of 2 or higher\\
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 \\ \\
-====Diamond ki====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_diamondKi.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_diamondKi.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a diamond rests on the surface of a mountain lake at sunset"/></​a>​ 
 +</​html>​ 
 +==== Diamond ki ====
 //Break yourselves on my body//\\ //Break yourselves on my body//\\
 **Requires**:​ A Base Defense Bonus of 2 or higher\\ **Requires**:​ A Base Defense Bonus of 2 or higher\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dieHard.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dieHard.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a warrior dressed in black, burned by fire"/></​a>​
 +</​html>​
 ==== Diehard ==== ==== Diehard ====
 //Yippie yi yo kayah//\\ //Yippie yi yo kayah//\\
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 \\ \\
-====Dodge====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_dodge.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_dodge.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a druid dodges the flames"/></​a>​ 
 +</​html>​ 
 +==== Dodge ====
 //Your awareness allows you to dodge multiple incoming attacks//\\ //Your awareness allows you to dodge multiple incoming attacks//\\
 **Requires**:​ Dexterity score of 3\\ **Requires**:​ Dexterity score of 3\\
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 \\ \\
-====Feint====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_feint.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_feint.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a warrior-dancer in a flowing dress"/></​a>​ 
 +</​html>​ 
 +==== Feint ====
 //You focus on hiding your attack within a feint, sacrificing some of the power behind your attack//\\ //You focus on hiding your attack within a feint, sacrificing some of the power behind your attack//\\
 **Requires**:​ A Base Attack Bonus of 2 or higher\\ **Requires**:​ A Base Attack Bonus of 2 or higher\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_featFleet.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_featFleet.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a druid sprints with intense speed"/></​a>​
 +</​html>​
 ==== Fleet ==== ==== Fleet ====
 //You are light on your feet//\\ //You are light on your feet//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fleetGreater.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fleetGreater.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a druid sprints, leaping through the air"/></​a>​
 +</​html>​
 ==== Fleet, greater ==== ==== Fleet, greater ====
 //You have developed your speed to lend you mobility on the battlefield//​\\ //You have developed your speed to lend you mobility on the battlefield//​\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_grit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_grit.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A skull with hair made of smoking knives"/></​a>​
 +</​html>​
 ==== Grit ==== ==== Grit ====
 //I am steady and focused on the goal, now and for years to come//\\ //I am steady and focused on the goal, now and for years to come//\\
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 \\ \\
-====Haymaker====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_haymaker.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_haymaker.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a pyromancer with a flaming left hand"/></​a>​ 
 +</​html>​ 
 +==== Haymaker ====
 //You wind up for a harder hit, telegraphing your intentions//​\\ //You wind up for a harder hit, telegraphing your intentions//​\\
 **Requires**:​ A Base Attack Bonus of 2 or higher\\ **Requires**:​ A Base Attack Bonus of 2 or higher\\
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 \\ \\
-====Healing surge====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_healingSurge.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_healingSurge.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt=""/></​a>​ 
 +</​html>​ 
 +==== Healing surge ====
 //Your restorative powers are strong and unyeilding//​\\ //Your restorative powers are strong and unyeilding//​\\
 **Benefit**:​ Any time you directly restore hit points to another creature, heal an additional 2d6 hit points\\ ​ **Benefit**:​ Any time you directly restore hit points to another creature, heal an additional 2d6 hit points\\ ​
  
 \\ \\
-====Hover====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_FeatHover.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_FeatHover.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="​an angel with red wings hovers above a fiery battlefield"/></​a>​ 
 +</​html>​ 
 +==== Hover ====
 //You dance among the winds as if you were the breeze itself//\\ //You dance among the winds as if you were the breeze itself//\\
 **Benefit**: ​ Increase your speed while [[flying#​hover|hovering]] to 2H\\ **Benefit**: ​ Increase your speed while [[flying#​hover|hovering]] to 2H\\
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 \\ \\
-====Hover, perfect====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_hoverPerfect.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_hoverPerfect.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="A cryptic angel of pure fire and darkness hovers in the void"/></​a>​ 
 +</​html>​ 
 +==== Hover, perfect ====
 //You become skilled as a hummingbird when hovering in place//\\ //You become skilled as a hummingbird when hovering in place//\\
 **Requires**:​ [[feats#​Hover]]\\ **Requires**:​ [[feats#​Hover]]\\
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 \\ \\
-====Impact====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_impact.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_impact.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="​an explosion of dust and fire in a field"/></​a>​ 
 +</​html>​ 
 +==== Impact ====
 //Choose one attack. You are more deadly with this attack//\\ //Choose one attack. You are more deadly with this attack//\\
 **Requires**:​ Strength score of 2\\ **Requires**:​ Strength score of 2\\
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 \\ \\
-====Impact, greater====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_impactGreater.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_impactGreater.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="​an explosion of fire, shooting smoke trails in every direction"/></​a>​ 
 +</​html>​ 
 +==== Impact, greater ====
 //You hone your chosen attack further//\\ //You hone your chosen attack further//\\
-**Requires**:​ Strength score of 3\\+**Requires**: ​[[feats#​Impact]], ​Strength score of 3\\
 **Benefit**:​ Choose an attack for which you have the [[feats#​Impact]] feat. Gain a 1d6 bonus to damage with this attack\\ **Benefit**:​ Choose an attack for which you have the [[feats#​Impact]] feat. Gain a 1d6 bonus to damage with this attack\\
 **Special**:​ You may take this feat multiple times. Each time you take it, choose a different attack. Bonus applies to [[combat#​Deadly Maneuvers]]\\ **Special**:​ You may take this feat multiple times. Each time you take it, choose a different attack. Bonus applies to [[combat#​Deadly Maneuvers]]\\
  
 \\ \\
-====Impact, deadly====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_impactDeadly.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_impactDeadly.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="A twisting explosion of fire radiates through the sky"/></​a>​ 
 +</​html>​ 
 +==== Impact, deadly ====
 //Your sweeping attacks devastate anything in their range//\\ //Your sweeping attacks devastate anything in their range//\\
-**Requires**: ​Strength score of 5, [[feats#​Impact,​ Greater]]with the selected attack\\+**Requires**:​ [[feats#​Impact,​ Greater]] with the selected attack, Strength score of 5\\
 **Benefit**:​ Add your Strength modifier to the damage formula of the attack you selected for [[feats#​Impact,​ Greater]], in addition to the normal Strength bonus of the damage formula\\ **Benefit**:​ Add your Strength modifier to the damage formula of the attack you selected for [[feats#​Impact,​ Greater]], in addition to the normal Strength bonus of the damage formula\\
 **Special**:​ You may take this feat multiple times. Each time you take it, choose a different attack. This bonus does not apply to hits that deal [[damage#​non-lethal damage]]. Bonus applies to [[combat#​Deadly Maneuvers]]\\ **Special**:​ You may take this feat multiple times. Each time you take it, choose a different attack. This bonus does not apply to hits that deal [[damage#​non-lethal damage]]. Bonus applies to [[combat#​Deadly Maneuvers]]\\
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_ironsides.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_ironsides.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hulking giant of cloud and smoke"/></​a>​
 +</​html>​
 ==== Ironsides ==== ==== Ironsides ====
 //Tough as nails//\\ //Tough as nails//\\
 **Requires**:​ A Base Defense of 2 or higher\\ **Requires**:​ A Base Defense of 2 or higher\\
-**Benefit**:​ You gain a 2d6 bonus to all [abilities#​ability checks|Strength Checks]]+**Benefit**:​ You gain a 2d6 bonus to all [[abilities#​ability checks|Strength Checks]]
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_FeatLightningReflexes.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_featLightningReflexes.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a witch in blue clothing wreathed in pink lightning"/></​a>​
 +</​html>​
 ==== Lightning reflexes ==== ==== Lightning reflexes ====
 //Quick as lightning across a stormy sky//\\ //Quick as lightning across a stormy sky//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_lockdown.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_lockdown.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an inky spirit trapped inside an orb"/></​a>​
 +</​html>​
 ==== Lockdown ==== ==== Lockdown ====
 //Like the past, you cannot escape me//\\ //Like the past, you cannot escape me//\\
Line 154: Line 314:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_longshot.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_longshot.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an archer lines up her shot"/></​a>​
 +</​html>​
 ==== Longshot ==== ==== Longshot ====
 //You threaten a greater range with your ranged attacks//\\ //You threaten a greater range with your ranged attacks//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_longshotMaster.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_longshotMaster.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an archer lines up her shot without looking"/></​a>​
 +</​html>​
 ==== Longshot, master ==== ==== Longshot, master ====
 //You are an expert at shooting at great distances. Applies to ranged weapon attacks and blasts//\\ //You are an expert at shooting at great distances. Applies to ranged weapon attacks and blasts//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_luck.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_luck.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ring of blue coral, on fire"/></​a>​
 +</​html>​
 ==== Luck ==== ==== Luck ====
 //Fortune seems to follow you wherever you go//\\ //Fortune seems to follow you wherever you go//\\
-**Benefit**:​ Up to three times per day, you may take [[combat#​advantage]] on roll. Alternatively,​ you may spend one of your uses to reroll all dice that come up as a "​1"​. You may not use Luck more than once in a segment, and the benefits of Luck do not stack with the benefits from the item attribute [[keystones#​Luck]]\\+**Benefit**:​ Up to three times per day, you may take [[combat#​advantage]] on any roll except damage rolls. Alternatively,​ you may spend one of your uses to reroll all dice that come up as a "​1"​. You may not use Luck more than once in a segment, and the benefits of Luck do not stack with the benefits from the item attribute [[keystones#​Luck]]\\
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mobility.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mobility.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a druid pyromancer rushes forward after deflecting an attack"/></​a>​
 +</​html>​
 ==== Mobility ==== ==== Mobility ====
 //You use quick short steps to dodge incoming attacks//\\ //You use quick short steps to dodge incoming attacks//\\
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 \\ \\
-====Natural flyer====+---- 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_naturalFlyer.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_naturalFlyer.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="A phoenix sprite in an autumn forest"/></​a>​ 
 +</​html>​ 
 +==== Natural flyer ====
 //You are as safe in the skies as you are on the ground//\\ //You are as safe in the skies as you are on the ground//\\
-**Requires**:​ A talent or racial ​ability granting flight\\ +**Requires**:​ A talent or species ​ability granting flight\\ 
-**Benefit**:​ Increases your flying speed by 1H. You gain a 3d6 bonus on [[abilities#​ability checks|Dexterity Checks]] made to exit free fall\\+**Benefit**:​ Increases your flying speed by 1H. You automatically succeed ​on [[abilities#​ability checks|Dexterity Checks]] made to exit free fall\\
  
 \\ \\
- +---- 
-====Precision====+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_precision.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_precision.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a target with several arrows stuck in it"/></​a>​ 
 +</​html>​ 
 +==== Precision ====
 //Your prowess with the selected attack is impressive//​\\ //Your prowess with the selected attack is impressive//​\\
 **Benefit**:​ Choose two attacks. You gain a 1d6 bonus to hit with these attacks\\ **Benefit**:​ Choose two attacks. You gain a 1d6 bonus to hit with these attacks\\
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 \\ \\
- +---- 
-====Pressure points====+<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_pressurePoints.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_pressurePoints.png'​  
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right"​  
 +  alt="a medical diagram of a body"/></​a>​ 
 +</​html>​ 
 +==== Pressure points ====
 //You are experienced in striking pressure points when attacking//​\\ //You are experienced in striking pressure points when attacking//​\\
 **Requires**:​ Level 6\\ **Requires**:​ Level 6\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_quicksilver.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_quicksilver.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a desimancer wreathed in electricity"/></​a>​
 +</​html>​
 ==== Quicksilver ==== ==== Quicksilver ====
 //You are quick on your feat in even the most adverse conditions//​\\ //You are quick on your feat in even the most adverse conditions//​\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_retraining.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_retraining.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a stone, painted like the sky"/></​a>​
 +</​html>​
 ==== Retraining ==== ==== Retraining ====
 //You wash away practiced moves, learning new ways of controlling yourself, or your element//\\ //You wash away practiced moves, learning new ways of controlling yourself, or your element//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_runAndGun.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_runAndGun.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="A pyromancer leaping and summoning fire"/></​a>​
 +</​html>​
 ==== Run and gun ==== ==== Run and gun ====
 //Your battlefield mobility is truly awe-inspiring//​\\ //Your battlefield mobility is truly awe-inspiring//​\\
-**Benefit**:​ You may initate ​a move action and a standard action in the same segment. Alternatively,​ you may initiate a move and a swift, or two swift actions in the same segment\\ +**Benefit**:​ You may initate two actions in the same segment\\ 
-**Special**:​ This does not grant you additional actions. You may not use this ability to initiate more than two actions in the same segment\\+**Special**:​ This does not grant you additional actions, and may not be used with a full action. You may not use this ability to initiate more than two actions in the same segment\\
 **Normal**: You can only initiate one action per segment\\ **Normal**: You can only initiate one action per segment\\
 +
 +
 +\\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_silverFamiliar.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_silverFamiliar.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a beautiful dryad spirit in the forest"/></​a>​
 +</​html>​
 +==== Silver familiar ====
 +//Summon gun//\\
 +**Benefit**:​ Your familiars may initiate two actions in the same segment\\
 +**Special**:​ This does not grant your familiars additional actions, and may not be used with a full action. Your familiars may not use this ability to initiate more than two actions in the same segement. Applies to elementals, bonds, bauglins, etc\\
 +**Normal**: Your familiars can only initiate one action per segment\\
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sleeper.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sleeper.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a beautiful dryad spirit in the forest"/></​a>​
 +</​html>​
 ==== Sleeper ==== ==== Sleeper ====
 //The People'​s Catnap//\\ //The People'​s Catnap//\\
-**Benefit**:​ After successfully grappling an opponent, when you sucessfully follow up with a maneuver and spend a point to [[combat maneuvers#​Grapple|Maintain the Grapple]], you may spend all remaining points to downgrade the action cost of the maintaining maneuver to a Move action\\+**Benefit**:​ After successfully grappling an opponent, when you sucessfully follow up with a maneuver and spend a point to [[combat maneuvers#​Grapple|Maintain the Grapple]], you may spend all remaining points to downgrade the action cost of the maintaining maneuver to a Move action \\
 **Special**:​ You must have one additional manuever point to sacrifice in order to reduce the cost\\ **Special**:​ You must have one additional manuever point to sacrifice in order to reduce the cost\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_transcend.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_transcend.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a beam of blue and gold light towers above a lake in the countryside"/></​a>​
 +</​html>​
 ==== Transcend ==== ==== Transcend ====
 //Your mastery over your ki is so advanced you are able to transcend your own body//\\ //Your mastery over your ki is so advanced you are able to transcend your own body//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_undying.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_undying.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pheresata emerges from the flames"/></​a>​
 +</​html>​
 ==== Undying ==== ==== Undying ====
 //The valiant die only once//\\ //The valiant die only once//\\
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 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_swift.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_swift.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a zeol martialist glides forward"/></​a>​
 +</​html>​
 ==== Swift ==== ==== Swift ====
 //Like a wild river//\\ //Like a wild river//\\
 **Requires**:​ [[feats#​Fleet]] or [[feats#Run and Gun]]\\ **Requires**:​ [[feats#​Fleet]] or [[feats#Run and Gun]]\\
-**Benefit**: ​Once per round, you may spend a swift action to move ten feet\\+**Benefit**: ​You may spend a swift action to move ten feet\\
 **Normal**: You may take a five foot step with a swift action\\ **Normal**: You may take a five foot step with a swift action\\
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_unflinchingResolve.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_unflinchingResolve.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a grey-haired person with a haunted look in their eyes"/></​a>​
 +</​html>​
 ==== Unflinching resolve ==== ==== Unflinching resolve ====
 //You do not falter, you do not stray//\\ //You do not falter, you do not stray//\\
Line 253: Line 531:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wit.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wit.png' ​
 +  style='​margin:​ 0px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a woman surrounded by galaxy, third eye open"/></​a>​
 +</​html>​
 ==== Wit ==== ==== Wit ====
 //Sharp as a tack//\\ //Sharp as a tack//\\
 **Requires**:​ Intelligence 3\\ **Requires**:​ Intelligence 3\\
-**Benefit**:​ You gain a +bonus to all [[abilities#​ability checks|Intelligence Checks]]+**Benefit**:​ You gain a +2d6 bonus to all [[abilities#​ability checks|Intelligence Checks]]
  
  
wiki/feats.1548133349.txt.gz · Last modified: 2019/01/22 00:02 by caleymccready