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wiki:damage [2019/03/21 21:30]
caleymccready
wiki:damage [2019/09/29 15:50] (current)
caleymccready [Critical rolls]
Line 35: Line 35:
 Critical rolls: ​ Critical rolls: ​
   * Automatically hit   * Automatically hit
-  * Grant [[combat#​advantage]] on the damage ​roll +  * Grant [[combat#​advantage]] on the damage ​formula 
-  * All dice in the resulting ​damage ​roll are [[exploding dice]] +  * Double ​the non-dice portion of your damage ​formula 
-  * condition ​is applied ​to the target(s) according to the damage type, as seen in the table below+  * Convert all die to [[exploding dice]] 
 +  * You may re-roll all damage dice that roll a 1 
 +  * Apply a condition to the target(s) according to the damage type, as seen in the table below
  
 \\ \\
Line 48: Line 50:
 |Piercing|Target is [[conditions#​bleeding]] until they receive healing| |Piercing|Target is [[conditions#​bleeding]] until they receive healing|
  
 +==== Critical failures ==== 
 +  * Any roll where every die rolls a 1 is a critical failure 
 +  * Critical failures always miss, and have other negative effects determined by the GM 
 +  * Critical failures on rolls of 6 dice or higher have catastrophic effects
  
 \\ \\
wiki/damage.1553229033.txt.gz · Last modified: 2019/03/21 21:30 by caleymccready