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wiki:aeromancer [2020/05/04 01:40]
caleymccready
wiki:aeromancer [2023/03/24 16:15] (current)
caleymccready
Line 77: Line 77:
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_airBlast.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_airBlast.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hundred currents of air converge as they shoot up into the sky"/></​a>​
 +</​html>​
 ==== Air blast ==== ==== Air blast ====
 **Action**: Full, Standard\\ **Action**: Full, Standard\\
Line 99: Line 105:
 □ Add 5 feet to the pushback on a successful hit. Maximum additional pushback is 15 feet\\ □ Add 5 feet to the pushback on a successful hit. Maximum additional pushback is 15 feet\\
  
-\\ 
  
 +\\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_blade.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_blade.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an arching ring of air with a golden edge of light"/></​a>​
 +</​html>​
 ==== Blade ==== ==== Blade ====
 **Action**: Standard\\ **Action**: Standard\\
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 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_burringSpeed.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_burringSpeed.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an air elemental sprints toward the viewer"/></​a>​
 +</​html>​
 ==== Blurring speed ==== ==== Blurring speed ====
 **Action**: Free\\ **Action**: Free\\
Line 130: Line 151:
 **Special**:​ As a free action, you take any movement action, which completes immediately,​ causing your appearance to blur as you move. You may only use this action if your initiative is higher than all of your opponents. Alternatively,​ you may use this action to put yourself at the top of the initiative, instead of granting you extra movement\\ **Special**:​ As a free action, you take any movement action, which completes immediately,​ causing your appearance to blur as you move. You may only use this action if your initiative is higher than all of your opponents. Alternatively,​ you may use this action to put yourself at the top of the initiative, instead of granting you extra movement\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\+□ Reduce the cooldown by 1 round. Minimum cooldown is 2 rounds\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_breath.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_breath.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an icy borealis stretches across the sky"/></​a>​
 +</​html>​
 ==== Breath ==== ==== Breath ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Reduce the required action to Move\\ □ Reduce the required action to Move\\
 □ Increase the offensive and defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the offensive and defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
-□ Increase the damage formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 6d6\\+□ Increase the damage formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudOfDust.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudOfDust.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a spherically shaped dust storm"/></​a>​
 +</​html>​
 ==== Cloud of dust ==== ==== Cloud of dust ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudWalk.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_cloudWalk.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a person walks on a serene layer of clouds"/></​a>​
 +</​html>​
 ==== Cloudwalk ==== ==== Cloudwalk ====
 **Action**: Move, Standard\\ **Action**: Move, Standard\\
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 □ Increase the distance moved by 5 feet. Maximum distance moved is 50 feet\\ □ Increase the distance moved by 5 feet. Maximum distance moved is 50 feet\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fling.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fling.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​several currents of air converge into a glowing blue stream of air"/></​a>​
 +</​html>​
 ==== Fling ==== ==== Fling ====
 **Action**: Swift\\ **Action**: Swift\\
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 □□ Increase the bonus to damage formulas to 2d6\\ □□ Increase the bonus to damage formulas to 2d6\\
 □□ Extend the range you can safely move objects by 5 feet\\ □□ Extend the range you can safely move objects by 5 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_glider.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_glider.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer flies through the air wrapped in shifting clouds"/></​a>​
 +</​html>​
 ==== Glider ==== ==== Glider ====
 **Action**: Move\\ **Action**: Move\\
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 □□ Remove the requirement for free hands and the need for a glider or cloth\\ □□ Remove the requirement for free hands and the need for a glider or cloth\\
 □ Gain the ability to [[flying#​Hover]]\\ □ Gain the ability to [[flying#​Hover]]\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_highJump.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_highJump.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a stream of energy shoots up into the clouds"/></​a>​
 +</​html>​
 ==== High jump ==== ==== High jump ====
 **Action**: Passive, Move\\ **Action**: Passive, Move\\
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 □ You are able to augment your own leap/​descent and an ally's with the same move action\\ □ You are able to augment your own leap/​descent and an ally's with the same move action\\
 □ Increase the number of allies you can assist with a single action by 1\\ □ Increase the number of allies you can assist with a single action by 1\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_aeromancer_hurricane.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_aeromancer_hurricane.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a cloud crashes in on itself like waves of water"/></​a>​
 +</​html>​
 ==== Hurricane ==== ==== Hurricane ====
 **Action**: Full\\ **Action**: Full\\
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 □ Extend the duration of the storm by 1 segment\\ □ Extend the duration of the storm by 1 segment\\
 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 +
 +
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_knockBack.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_knockBack.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​streams of air fly up into the sky"/></​a>​
 +</​html>​
 ==== Knock back ==== ==== Knock back ====
 **Action**: Full\\ **Action**: Full\\
Line 266: Line 352:
 □ Increase the distance a creature is pushed back to 15 feet per segment\\ □ Increase the distance a creature is pushed back to 15 feet per segment\\
 □□ Creatures pushed back are also knocked prone after being pushed back\\ ​ □□ Creatures pushed back are also knocked prone after being pushed back\\ ​
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_leapAttack.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_leapAttack.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​an aeromancer leaps through the sky"/></​a>​
 +</​html>​
 ==== Leap attack ==== ==== Leap attack ====
 **Action**: Swift\\ **Action**: Swift\\
Line 276: Line 370:
 **Special**:​ You must be able to move freely in order to use Leap Attack. Requires the use of an offensive or defensive formula. Use [[Acrobatics]] if precision jumping is needed\\ **Special**:​ You must be able to move freely in order to use Leap Attack. Requires the use of an offensive or defensive formula. Use [[Acrobatics]] if precision jumping is needed\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the required action to Free\\ +□ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□ Reduce the cooldown by 1 round\\+
 □ Increase the distance you leap to 15 feet\\ □ Increase the distance you leap to 15 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_powerfulKi.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_powerfulKi.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a beacon shines light over a plateau of clouds"/></​a>​
 +</​html>​
 ==== Powerful ki ==== ==== Powerful ki ====
 **Action**: Swift\\ **Action**: Swift\\
Line 293: Line 394:
 □ Increase the Bonus from 3 to 4. Requires 12 levels in Aeromancer\\ □ Increase the Bonus from 3 to 4. Requires 12 levels in Aeromancer\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_eyeOfTheWind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_eyeOfTheWind.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a blue eye peers out from among a violent storm"/></​a>​
 +</​html>​
 ==== Quick mind ==== ==== Quick mind ====
 **Action**: Passive\\ **Action**: Passive\\
Line 302: Line 411:
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Increase the Initiative bonus by 1d6. Maximum bonus is 6d6\\ □ Increase the Initiative bonus by 1d6. Maximum bonus is 6d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sphairoid.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sphairoid.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sphere of shifting clouds among a bed of cumulus clouds"/></​a>​
 +</​html>​
 ==== Sphairoid ==== ==== Sphairoid ====
 **Action**: Full, Standard, Move\\ **Action**: Full, Standard, Move\\
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 □□ Creatures pushed back are also knocked prone after being pushed back\\ □□ Creatures pushed back are also knocked prone after being pushed back\\
 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_tornado.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_tornado.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a tornado against a serene, dark sky"/></​a>​
 +</​html>​
 ==== Tornado ==== ==== Tornado ====
 **Action**: Full\\ **Action**: Full\\
Line 352: Line 477:
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
-\\ 
  
 +\\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_vent.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_vent.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swirl of air twisting violently upward"/></​a>​
 +</​html>​
 ==== Vent ==== ==== Vent ====
 **Action**: Standard\\ **Action**: Standard\\
Line 364: Line 496:
 □ Reduce the required action to Move\\ □ Reduce the required action to Move\\
 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfAir.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfAir.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a wall of clouds advances over a forested plain"/></​a>​
 +</​html>​
 ==== Wall of air ==== ==== Wall of air ====
 **Action**: Full\\ **Action**: Full\\
Line 379: Line 519:
   * Attacks that intersect the wall must exceed the defensive formula or be completely knocked off course   * Attacks that intersect the wall must exceed the defensive formula or be completely knocked off course
   * Attacks that exceed the defensive formula move past the wall toward their target, with their offensive roll reduced by the defensive formula   * Attacks that exceed the defensive formula move past the wall toward their target, with their offensive roll reduced by the defensive formula
-  * Creatures caught in the wall or that attempt to move through the wall must make a //**Resolve vs Strength** [[abilities#​ability checks|Ability Check]]// or be pushed to the nearest hex outside the wall+  * Creatures caught in the wall or that attempt to move through the wall must make a //​**Strength ​vs Resolve** [[abilities#​ability checks|Ability Check]]// or be pushed to the nearest hex outside the wall
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action to Standard\\ □ Reduce the required action to Standard\\
wiki/aeromancer.1588570800.txt.gz · Last modified: 2020/05/04 01:40 by caleymccready