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wiki:talent_trees [2016/12/28 19:04] caleymccready |
wiki:talent_trees [2017/12/08 00:19] (current) caleymccready |
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| ======= Talents ======= | ======= Talents ======= | ||
| + | ===[rules]=== | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
| - | + | \\ | |
| - | The Talent Trees allow you to customize your character by choosing different abilities as your character advances.\\ | + | The Talent Trees allow you to customize your character by choosing different abilities as your character advances\\ |
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| - | ===Name=== | + | ===Talent name=== |
| **Action**: The action type required to execute this talent\\ | **Action**: The action type required to execute this talent\\ | ||
| **Requires**: List of level or talents required to put points into this talent\\ | **Requires**: List of level or talents required to put points into this talent\\ | ||
| **Description**: A description of the talent, how to use it, and its effects\\ | **Description**: A description of the talent, how to use it, and its effects\\ | ||
| - | **Range**: The range \\ | + | **Range**: The maximum distance from the character that this ability may be used. For effects that are centered on the character, this denotes the radius of the effect. For effects not centered on the character, this denotes the maximum distance the origin of the effect can be from the player \\ |
| - | **Effect**: The effect of the talent, or the targets you may select.\\ | + | **Effect**: The effect of the talent, or the targets you may select\\ |
| **Element**: The elemental requirements to use this talent\\ | **Element**: The elemental requirements to use this talent\\ | ||
| **Offensive**: //The formula for your score while using this move offensively//\\ | **Offensive**: //The formula for your score while using this move offensively//\\ | ||
| **Defensive**: //The formula for your score while using this move defensively//\\ | **Defensive**: //The formula for your score while using this move defensively//\\ | ||
| **Damage**: //The formula for calculating your damage score, provided you have hit your target//\\ | **Damage**: //The formula for calculating your damage score, provided you have hit your target//\\ | ||
| - | **Cooldown**: After using an ability that has a cooldown, you must wait a certain number of rounds before using the ability again. The next round counts as the first round of the cooldown. Example: 1d6 rounds, roll a d6 and wait a number or rounds equal to the result before using the move again.\\ | + | **Hit Points**: If this talent creates a vulnerable object, this formula determines the durability of the object\\ |
| + | **Cooldown**: After using an ability that has a cooldown, you must wait a certain number of rounds before using the ability again. The next round counts as the first round of the cooldown. Example: 1d6 rounds, roll a d6 and wait a number or rounds equal to the result before using the move again\\ | ||
| **Special**: Any modifications to the talent or special requirements\\ | **Special**: Any modifications to the talent or special requirements\\ | ||
| - | **Talent Improvement Points**: This section outlines what benefits you get from putting additional talent points into this talent.\\ | + | **Talent Improvement Points**: This section outlines what benefits you get from putting additional talent points into this talent\\ |
| □ This symbol represents an improvement that can be made by spending a talent point\\ | □ This symbol represents an improvement that can be made by spending a talent point\\ | ||
| □□ These symbols represent an improvement that can be made by spending two talent points\\ | □□ These symbols represent an improvement that can be made by spending two talent points\\ | ||