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| ======= Talents ======= | ======= Talents ======= | ||
| + | ===[rules]=== | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||
| - | + | \\ | |
| - | The Talent Trees allow you to customize your character by choosing different abilities as your character advances.\\ | + | The Talent Trees allow you to customize your character by choosing different abilities as your character advances\\ |
| \\ | \\ | ||
| - | ==== About Talents ==== | + | ==== About talents ==== |
| - | At level one you are allowed to choose two talents from the list found in your class description. Each time you obtain an additional level, you may choose one additional talent(s) based on your class level table. You must meet all other requirements for that talent. | + | At level one you are allowed to choose two talents from the list found in your class description. As you level up, your class level table will award you with new talents periodically. You must meet all other requirements for that talent |
| - | At each level you gain a number of talent points, which can be found in your class level table. You may spend these talent points improving any talent which you already possess. Some talent point improvements have requirements or maximum values. You may spend points to improve any of the listed improvements, in any order. You may also refrain from spending talent points, saving them for a later time. | + | At each level you gain a number of talent points, which can be found in your class level table. You may spend these talent points improving any talent which you already possess. Some talent point improvements have requirements or maximum values. You may spend points to improve any of the listed improvements, in any order. You may also refrain from spending talent points, saving them for a later time |
| - | The GM can consider giving players extra talent points as rewards for completing extraordinary tasks or excellent roleplay. | + | The GM can consider giving players extra talent points as rewards for completing extraordinary tasks or excellent roleplay |
| \\ | \\ | ||
| ===== Talent template ===== | ===== Talent template ===== | ||
| - | **__Name - Action (Segment Resolution)__**\\ | + | \\ |
| + | ===Talent name=== | ||
| + | **Action**: The action type required to execute this talent\\ | ||
| **Requires**: List of level or talents required to put points into this talent\\ | **Requires**: List of level or talents required to put points into this talent\\ | ||
| **Description**: A description of the talent, how to use it, and its effects\\ | **Description**: A description of the talent, how to use it, and its effects\\ | ||
| - | **Range**: The range \\ | + | **Range**: The maximum distance from the character that this ability may be used. For effects that are centered on the character, this denotes the radius of the effect. For effects not centered on the character, this denotes the maximum distance the origin of the effect can be from the player \\ |
| - | **Effect**: The effect of the talent, or the targets you may select.\\ | + | **Effect**: The effect of the talent, or the targets you may select\\ |
| **Element**: The elemental requirements to use this talent\\ | **Element**: The elemental requirements to use this talent\\ | ||
| **Offensive**: //The formula for your score while using this move offensively//\\ | **Offensive**: //The formula for your score while using this move offensively//\\ | ||
| **Defensive**: //The formula for your score while using this move defensively//\\ | **Defensive**: //The formula for your score while using this move defensively//\\ | ||
| **Damage**: //The formula for calculating your damage score, provided you have hit your target//\\ | **Damage**: //The formula for calculating your damage score, provided you have hit your target//\\ | ||
| - | **Cooldown**: After using an ability that has a cooldown, you must wait a certain number of rounds before using the ability again. The next round counts as the first round of the cooldown. Example: 1d6 rounds, roll a d6 and wait a number or rounds equal to the result before using the move again.\\ | + | **Hit Points**: If this talent creates a vulnerable object, this formula determines the durability of the object\\ |
| + | **Cooldown**: After using an ability that has a cooldown, you must wait a certain number of rounds before using the ability again. The next round counts as the first round of the cooldown. Example: 1d6 rounds, roll a d6 and wait a number or rounds equal to the result before using the move again\\ | ||
| **Special**: Any modifications to the talent or special requirements\\ | **Special**: Any modifications to the talent or special requirements\\ | ||
| - | **Talent Improvement Points**: This section outlines what benefits you get from putting additional talent points into this talent.\\ | + | **Talent Improvement Points**: This section outlines what benefits you get from putting additional talent points into this talent\\ |
| □ This symbol represents an improvement that can be made by spending a talent point\\ | □ This symbol represents an improvement that can be made by spending a talent point\\ | ||
| □□ These symbols represent an improvement that can be made by spending two talent points\\ | □□ These symbols represent an improvement that can be made by spending two talent points\\ | ||
| - | **Segment resolution follows the following syntax**:\\ | + | |
| - | //1|2// means the action can be resolved in whichever segment it is used\\ | + | |
| - | //1-2// means that the action is a full action and is resolved in both segments\\ | + | |
| - | //A single number denotes that the action must be resolved in that segment//\\ | + | |
| - | //If a move has more than one action option, actions are separated by a comma//\\ | + | |