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wiki:prism [2023/11/09 20:28]
caleymccready
wiki:prism [2023/11/12 01:21] (current)
caleymccready
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 **Requires**:​ [[prism#​Constellation]] or [[prism#​Filter]] or [[prism#​Reflection]]\\ **Requires**:​ [[prism#​Constellation]] or [[prism#​Filter]] or [[prism#​Reflection]]\\
 **Description**:​ Bend light itself to create a lens which allows you to see great distances\\ **Description**:​ Bend light itself to create a lens which allows you to see great distances\\
-**Range**: ​20 feet\\+**Range**: ​15 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
 **Effect**: Create a lens effect within the range for 1 round\\ **Effect**: Create a lens effect within the range for 1 round\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**: ​ **Special**: ​
-  * The lens can magnify any target location within visual range up to 3x zoom+  * The lens can magnify any target location within visual range up to 6x zoom 
 +  * As a swift action you may re-orient the lens or the zoom level
   * The lens exists in physical space and can be viewed by any creature   * The lens exists in physical space and can be viewed by any creature
 +  * When viewing distant objects such as other planets at 300x zoom levels, the image distorts as if you are looking at it through a wave of heat
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one level. Minimum action is Swift\\ □ Reduce the required action by one level. Minimum action is Swift\\
 □ Extend the range by 5 feet\\ □ Extend the range by 5 feet\\
-□ Increase ​the zoom factor ​by 1x. Maximum zoom factor is 12x\\+□ Add 6x to the maximum ​zoom factor. Maximum zoom factor is 300x\\
 □ Extend the duration by 1 round\\ □ Extend the duration by 1 round\\
-□ Reduce the cooldown by 1 round\\+□ Reduce the cooldown by 2 rounds\\
  
  
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 **Action**: Full\\ **Action**: Full\\
 **Requires**:​ No requirements\\ **Requires**:​ No requirements\\
-**Description**:​ \\ +**Description**: ​You create a prism whose panes heavily distort incoming light\\ 
-**Range**: \\+**Range**: ​30 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
-**Effect**: \\+**Effect**: ​Prism with 10 foot "​radius",​ 20 feet tall\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​+**Special**: ​   
 +  * The prism is made of light and can be passed through without disrupting the prism 
 +  * Light based attacks that pass through the prism bounce at a random angle and may miss their target as a result 
 +  * The light distortion makes it nearly impossible to see through a pane, but can occasionally give distorted glimpses of what is on the other side 
 +  * You may create any n-sided prism that would fit inside a hexagonal prism with the [[the_grid|same radius]]
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the required action by one level. Minimum action is Swift\\ +□ Reduce the required action by one level. Minimum action is Standard\\ 
-□ Extend the range by \\ +□ Extend the range by 5 feet\\ 
-□ Extend the duration by \\ +□ Extend the radius by 5 feet and the height by 10 feet\\ 
-□ Reduce the cooldown by \\+□ Extend the duration by 1 segment. Maximum duration is 5 segments\\ 
 +□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
  
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 **Action**: Full\\ **Action**: Full\\
 **Requires**:​ Prism Level 4, [[prism#​Ion]] or [[prism#​Lens]] or [[prism#​Prism]]\\ **Requires**:​ Prism Level 4, [[prism#​Ion]] or [[prism#​Lens]] or [[prism#​Prism]]\\
-**Description**:​ \\ +**Description**: ​You create a polygonal plane of light that deflects energy attacks\\ 
-**Range**: \\+**Range**: ​10 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
-**Effect**: \\+**Effect**: ​A 1 [[units|unit]] plane that deflects energy attacks and lasts for 1 segment\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​+**Special**: ​The plane deflects all fire, ki, light, and lightning attacks\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the required action by one level. Minimum action is Swift\\ +□ Reduce the required action by one level. Minimum action is Standard\\ 
-□ Extend the range by \\ +□ Increase the size of the plane by 1 unit\\ 
-□ Extend the duration by \\ +□ Extend the range by 5 feet\\ 
-□ Reduce the cooldown by \\+□ Extend the duration by 1 segment. Maximum duration is 8 segments\\ 
 +□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
  
wiki/prism.1699579705.txt.gz · Last modified: 2023/11/09 20:28 by caleymccready