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wiki:prism [2023/11/06 22:01] caleymccready |
wiki:prism [2023/11/12 01:21] (current) caleymccready |
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| **Offensive**: //Attack Bonus + Dex + 6d6//\\ | **Offensive**: //Attack Bonus + Dex + 6d6//\\ | ||
| **Defensive**: //Defense Bonus + Dex + 6d6//\\ | **Defensive**: //Defense Bonus + Dex + 6d6//\\ | ||
| - | **Damage**: Strength x 3 + 6d6 [[damage#damage types|[Burning]]]\\ | + | **Damage**: Strength x 3 + 6d6 [[damage#damage types|[Burning] or [Ki]]]\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| **Special**: | **Special**: | ||
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| **Requires**: No requirements\\ | **Requires**: No requirements\\ | ||
| **Description**: Create a halo which creates illumnation, enhances your perception, and augments your presence\\ | **Description**: Create a halo which creates illumnation, enhances your perception, and augments your presence\\ | ||
| - | **Effect**: You gain a 3d6 bonus to [[skills#Perception]] and advantage on all [[ability check|opposed Resolve Checks]] for 6 rounds\\ | + | **Effect**: You gain a 3d6 bonus to [[skills#Perception]] and advantage on all [[abilities#ability checks|opposed Resolve Checks]] for 6 rounds\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| - | **Special**: | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Reduce the required action by one level\\ | □ Reduce the required action by one level\\ | ||
| □ Extend the duration by 1 round\\ | □ Extend the duration by 1 round\\ | ||
| - | □□□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ | + | □□ Increase the perception bonus by 1d6. Maximum bonus is 6d6\\ |
| □ Reduce the cooldown by 1 round\\ | □ Reduce the cooldown by 1 round\\ | ||
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| **Action**: Full\\ | **Action**: Full\\ | ||
| **Requires**: [[prism#Flare]] or [[prism#Reflection]] or [[prism#Refraction]]\\ | **Requires**: [[prism#Flare]] or [[prism#Reflection]] or [[prism#Refraction]]\\ | ||
| - | **Description**: \\ | + | **Description**: Three beams of prismatic light descend from the sky\\ |
| - | **Range**: \\ | + | **Range**: 20 feet\\ |
| **Speed**: Instant\\ | **Speed**: Instant\\ | ||
| - | **Effect**: \\ | + | **Effect**: Three [[the_grid#Radius, sphere, cylinder|blooms]] at target hexes, pushes all creatures back 5 feet\\ |
| + | **Offensive**: //Attack Bonus + Dex + 6d6//\\ | ||
| + | **Defensive**: //Defense Bonus + Dex + 6d6//\\ | ||
| + | **Damage**: Strength x 3 + 6d6 [[damage#damage types|[Ki]]]\\ | ||
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| **Special**: | **Special**: | ||
| + | * The first beam strikes when you initiate this ability. The second beam strikes in the following segment, and the third beam strikes in the segment after that | ||
| + | * The first beam must land within the range. Subsequent beams must target a hex hit by the previous beam | ||
| + | * The beams push back all creatures within the target area, even if the attack is fully blocked | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| - | □ Reduce the required action by one level. Minimum action is Swift\\ | + | □ Extend the range by 5 feet. Maximum range is 60 feet\\ |
| - | □ Extend the range by \\ | + | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ |
| - | □ Extend the duration by \\ | + | □□□□□ □□□□□ Increase the [[dice bonus#Advent Classes|dice bonus]] of the damage formula by 1d6. ([[dice bonus#Advent Classes|Cost increases]])\\ |
| - | □ Reduce the cooldown by \\ | + | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ |
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| **Action**: Full\\ | **Action**: Full\\ | ||
| **Requires**: [[prism#Constellation]] or [[prism#Filter]] or [[prism#Reflection]]\\ | **Requires**: [[prism#Constellation]] or [[prism#Filter]] or [[prism#Reflection]]\\ | ||
| - | **Description**: \\ | + | **Description**: Bend light itself to create a lens which allows you to see great distances\\ |
| - | **Range**: \\ | + | **Range**: 15 feet\\ |
| **Speed**: Instant\\ | **Speed**: Instant\\ | ||
| - | **Effect**: \\ | + | **Effect**: Create a lens effect within the range for 1 round\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| **Special**: | **Special**: | ||
| + | * The lens can magnify any target location within visual range up to 6x zoom | ||
| + | * As a swift action you may re-orient the lens or the zoom level | ||
| + | * The lens exists in physical space and can be viewed by any creature | ||
| + | * When viewing distant objects such as other planets at 300x zoom levels, the image distorts as if you are looking at it through a wave of heat | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Reduce the required action by one level. Minimum action is Swift\\ | □ Reduce the required action by one level. Minimum action is Swift\\ | ||
| - | □ Extend the range by \\ | + | □ Extend the range by 5 feet\\ |
| - | □ Extend the duration by \\ | + | □ Add 6x to the maximum zoom factor. Maximum zoom factor is 300x\\ |
| - | □ Reduce the cooldown by \\ | + | □ Extend the duration by 1 round\\ |
| + | □ Reduce the cooldown by 2 rounds\\ | ||
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| **Action**: Full\\ | **Action**: Full\\ | ||
| **Requires**: No requirements\\ | **Requires**: No requirements\\ | ||
| - | **Description**: \\ | + | **Description**: You create a prism whose panes heavily distort incoming light\\ |
| - | **Range**: \\ | + | **Range**: 30 feet\\ |
| **Speed**: Instant\\ | **Speed**: Instant\\ | ||
| - | **Effect**: \\ | + | **Effect**: Prism with 10 foot "radius", 20 feet tall\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| - | **Special**: | + | **Special**: |
| + | * The prism is made of light and can be passed through without disrupting the prism | ||
| + | * Light based attacks that pass through the prism bounce at a random angle and may miss their target as a result | ||
| + | * The light distortion makes it nearly impossible to see through a pane, but can occasionally give distorted glimpses of what is on the other side | ||
| + | * You may create any n-sided prism that would fit inside a hexagonal prism with the [[the_grid|same radius]] | ||
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| - | □ Reduce the required action by one level. Minimum action is Swift\\ | + | □ Reduce the required action by one level. Minimum action is Standard\\ |
| - | □ Extend the range by \\ | + | □ Extend the range by 5 feet\\ |
| - | □ Extend the duration by \\ | + | □ Extend the radius by 5 feet and the height by 10 feet\\ |
| - | □ Reduce the cooldown by \\ | + | □ Extend the duration by 1 segment. Maximum duration is 5 segments\\ |
| + | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||
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| **Action**: Full\\ | **Action**: Full\\ | ||
| **Requires**: Prism Level 4, [[prism#Ion]] or [[prism#Lens]] or [[prism#Prism]]\\ | **Requires**: Prism Level 4, [[prism#Ion]] or [[prism#Lens]] or [[prism#Prism]]\\ | ||
| - | **Description**: \\ | + | **Description**: You create a polygonal plane of light that deflects energy attacks\\ |
| - | **Range**: \\ | + | **Range**: 10 feet\\ |
| **Speed**: Instant\\ | **Speed**: Instant\\ | ||
| - | **Effect**: \\ | + | **Effect**: A 1 [[units|unit]] plane that deflects energy attacks and lasts for 1 segment\\ |
| **Cooldown**: 12 rounds\\ | **Cooldown**: 12 rounds\\ | ||
| - | **Special**: | + | **Special**: The plane deflects all fire, ki, light, and lightning attacks\\ |
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| - | □ Reduce the required action by one level. Minimum action is Swift\\ | + | □ Reduce the required action by one level. Minimum action is Standard\\ |
| - | □ Extend the range by \\ | + | □ Increase the size of the plane by 1 unit\\ |
| - | □ Extend the duration by \\ | + | □ Extend the range by 5 feet\\ |
| - | □ Reduce the cooldown by \\ | + | □□ Extend the duration by 1 segment. Maximum duration is 8 segments\\ |
| + | □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ | ||