User Tools

Site Tools


wiki:prism

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

wiki:prism [2023/11/06 21:28]
caleymccready
wiki:prism [2023/11/12 01:21] (current)
caleymccready
Line 177: Line 177:
 **Offensive**:​ //Attack Bonus + Dex + 6d6//\\ **Offensive**:​ //Attack Bonus + Dex + 6d6//\\
 **Defensive**:​ //Defense Bonus + Dex + 6d6//\\ **Defensive**:​ //Defense Bonus + Dex + 6d6//\\
-**Damage**: Strength x 3 + 6d6 [[damage#​damage types|[Burning]]]\\+**Damage**: Strength x 3 + 6d6 [[damage#​damage types|[Burning] or [Ki]]]\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**: ​ **Special**: ​
Line 199: Line 199:
 </​html>​ </​html>​
 ==== Halo ==== ==== Halo ====
-**Action**: ​Full\\+**Action**: ​Standard\\
 **Requires**:​ No requirements\\ **Requires**:​ No requirements\\
-**Description**: ​\\ +**Description**: ​Create a halo which creates illumnation,​ enhances your perception, and augments your presence\\ 
-**Range**: \\ +**Effect**: ​You gain a 3d6 bonus to [[skills#​Perception]] and advantage on all [[abilities#​ability checks|opposed Resolve Checks]] for 6 rounds\\
-**Speed**: Instant\\ +
-**Effect**: \\+
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​ 
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the required action by one level. Minimum action is Swift\\ +□ Reduce the required action by one level\\ 
-□ Extend the range by \\ +□ Extend the duration ​by 1 round\\ 
-□ Extend ​the duration ​by \\ +□ Increase ​the perception bonus by 1d6. Maximum bonus is 6d6\\ 
-□ Reduce the cooldown by \\+□ Reduce the cooldown by 1 round\\
  
  
Line 225: Line 222:
 **Action**: Full\\ **Action**: Full\\
 **Requires**:​ [[prism#​Flare]] or [[prism#​Reflection]] or [[prism#​Refraction]]\\ **Requires**:​ [[prism#​Flare]] or [[prism#​Reflection]] or [[prism#​Refraction]]\\
-**Description**:​ \\ +**Description**: ​Three beams of prismatic light descend from the sky\\ 
-**Range**: \\+**Range**: ​20 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
-**Effect**: \\+**Effect**: ​Three [[the_grid#​Radius,​ sphere, cylinder|blooms]] at target hexes, pushes all creatures back 5 feet\\ 
 +**Offensive**:​ //Attack Bonus + Dex + 6d6//\\ 
 +**Defensive**:​ //Defense Bonus + Dex + 6d6//\\ 
 +**Damage**: Strength x 3 + 6d6 [[damage#​damage types|[Ki]]]\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**: ​ **Special**: ​
 +  * The first beam strikes when you initiate this ability. The second beam strikes in the following segment, and the third beam strikes in the segment after that
 +  * The first beam must land within the range. Subsequent beams must target a hex hit by the previous beam
 +  * The beams push back all creatures within the target area, even if the attack is fully blocked
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce ​the required action ​by one levelMinimum action ​is Swift\\ +□ Extend ​the range by 5 feetMaximum range is 60 feet\\ 
-□ Extend ​the range by \\ +□□□□ □□□□□ Increase ​the [[dice bonus#​Advent Classes|dice bonus]] of the offensive and defensive formula ​by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ 
-□ Extend ​the duration ​by \\ +□□□□ □□□□□ Increase ​the [[dice bonus#​Advent Classes|dice bonus]] of the damage formula ​by 1d6. ([[dice bonus#​Advent Classes|Cost increases]])\\ 
-□ Reduce the cooldown by \\+□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
  
Line 249: Line 252:
 **Action**: Full\\ **Action**: Full\\
 **Requires**:​ [[prism#​Constellation]] or [[prism#​Filter]] or [[prism#​Reflection]]\\ **Requires**:​ [[prism#​Constellation]] or [[prism#​Filter]] or [[prism#​Reflection]]\\
-**Description**:​ \\ +**Description**: ​Bend light itself to create a lens which allows you to see great distances\\ 
-**Range**: \\+**Range**: ​15 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
-**Effect**: \\+**Effect**: ​Create a lens effect within the range for 1 round\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
 **Special**: ​ **Special**: ​
 +  * The lens can magnify any target location within visual range up to 6x zoom
 +  * As a swift action you may re-orient the lens or the zoom level
 +  * The lens exists in physical space and can be viewed by any creature
 +  * When viewing distant objects such as other planets at 300x zoom levels, the image distorts as if you are looking at it through a wave of heat
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one level. Minimum action is Swift\\ □ Reduce the required action by one level. Minimum action is Swift\\
-□ Extend the range by \\ +□ Extend the range by 5 feet\\ 
-□ Extend the duration by \\ +□ Add 6x to the maximum zoom factor. Maximum zoom factor is 300x\\ 
-□ Reduce the cooldown by \\+□ Extend the duration by 1 round\\ 
 +□ Reduce the cooldown by 2 rounds\\
  
  
Line 273: Line 281:
 **Action**: Full\\ **Action**: Full\\
 **Requires**:​ No requirements\\ **Requires**:​ No requirements\\
-**Description**:​ \\ +**Description**: ​You create a prism whose panes heavily distort incoming light\\ 
-**Range**: \\+**Range**: ​30 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
-**Effect**: \\+**Effect**: ​Prism with 10 foot "​radius",​ 20 feet tall\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​+**Special**: ​   
 +  * The prism is made of light and can be passed through without disrupting the prism 
 +  * Light based attacks that pass through the prism bounce at a random angle and may miss their target as a result 
 +  * The light distortion makes it nearly impossible to see through a pane, but can occasionally give distorted glimpses of what is on the other side 
 +  * You may create any n-sided prism that would fit inside a hexagonal prism with the [[the_grid|same radius]]
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the required action by one level. Minimum action is Swift\\ +□ Reduce the required action by one level. Minimum action is Standard\\ 
-□ Extend the range by \\ +□ Extend the range by 5 feet\\ 
-□ Extend the duration by \\ +□ Extend the radius by 5 feet and the height by 10 feet\\ 
-□ Reduce the cooldown by \\+□ Extend the duration by 1 segment. Maximum duration is 5 segments\\ 
 +□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
  
Line 297: Line 310:
 **Action**: Full\\ **Action**: Full\\
 **Requires**:​ Prism Level 4, [[prism#​Ion]] or [[prism#​Lens]] or [[prism#​Prism]]\\ **Requires**:​ Prism Level 4, [[prism#​Ion]] or [[prism#​Lens]] or [[prism#​Prism]]\\
-**Description**:​ \\ +**Description**: ​You create a polygonal plane of light that deflects energy attacks\\ 
-**Range**: \\+**Range**: ​10 feet\\
 **Speed**: Instant\\ **Speed**: Instant\\
-**Effect**: \\+**Effect**: ​A 1 [[units|unit]] plane that deflects energy attacks and lasts for 1 segment\\
 **Cooldown**:​ 12 rounds\\ **Cooldown**:​ 12 rounds\\
-**Special**: ​+**Special**: ​The plane deflects all fire, ki, light, and lightning attacks\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□ Reduce the required action by one level. Minimum action is Swift\\ +□ Reduce the required action by one level. Minimum action is Standard\\ 
-□ Extend the range by \\ +□ Increase the size of the plane by 1 unit\\ 
-□ Extend the duration by \\ +□ Extend the range by 5 feet\\ 
-□ Reduce the cooldown by \\+□ Extend the duration by 1 segment. Maximum duration is 8 segments\\ 
 +□ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
  
  
wiki/prism.1699324113.txt.gz · Last modified: 2023/11/06 21:28 by caleymccready