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wiki:mesmer [2019/07/15 23:46]
caleymccready [Resonant]
wiki:mesmer [2022/09/11 21:09] (current)
caleymccready
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 ====== Mesmer ====== ====== Mesmer ======
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​nagari_mesmer.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​nagari_mesmer.png'​ style='​max-width:​ 50%' align="​right"​ alt="​Nagari Mesmer"/>​
 + </​a>​
 +</​html>​
 === [advent class] === === [advent class] ===
  
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 \\ \\
 ===== Talent tree ===== ===== Talent tree =====
-{{ :​wiki:​mesmer_talents.png?​nolink |}}+{{map>:​wiki:​mesmer_talents.png?​nolink |}} 
 + 
 +[[Mesmer#​Astral Projection|jump to Astral Projection @ 120, 467, 188, 535]] 
 +[[Mesmer#​Captivate|jump to Captivate @ 309, 547, 377, 615]] 
 +[[Mesmer#​Exquisite Performance|jump to Exquisite Performance @ 428, 394, 496, 462]] 
 +[[Mesmer#​Fascimile|jump to Fascimile @ 309, 12, 377, 80]] 
 +[[Mesmer#​Grace Note|jump to Grace Note @ 309, 117, 377, 185]] 
 +[[Mesmer#​Grand Rest|jump to Grand Rest @ 502, 92, 570, 160]] 
 +[[Mesmer#​Illusion|jump to Illusion @ 192, 166, 260, 234]] 
 +[[Mesmer#​Jete de Chat|jump to Jete de Chat @ 309, 444, 377, 512]] 
 +[[Mesmer#​Mimesis|jump to Mimesis @ 428, 522, 496, 590]] 
 +[[Mesmer#​Radiant Performance|jump to Radiant Performance @ 192, 394, 260, 462]] 
 +[[Mesmer#​Resonant|jump to Resonant @ 426, 168, 494, 236]] 
 +[[Mesmer#​Sensuous|jump to Sensuous @ 189, 41, 257, 109]] 
 +[[Mesmer#​Somatic Echo|jump to Somatic Echo @ 146, 279, 214, 347]] 
 +[[Mesmer#​Structured Mind|jump to Structured Mind @ 473, 280, 541, 348]] 
 + 
 +{{<map}}
  
 ===== Performance ===== ===== Performance =====
 At level 4, mesmers gain two abilities At level 4, mesmers gain two abilities
   * In combat, a mesmer can take a free action once per round to make a performance check (Moderate difficulty). This represents a peformance that is taking place throughout the round simultaneously with other actions taken. If they succeed on this check, they gain a 1d6 bonus which they grant to allies to use on their next action (applies to any talent formula). Each consecutive round in which they make a successful check, their bonus increases by 1d6. If the mesmer rolls 4 or higher on the performance check, the bonus increase for that round is 2d6. This bonus can be distributed among allies, up to 3d6 to any single ally   * In combat, a mesmer can take a free action once per round to make a performance check (Moderate difficulty). This represents a peformance that is taking place throughout the round simultaneously with other actions taken. If they succeed on this check, they gain a 1d6 bonus which they grant to allies to use on their next action (applies to any talent formula). Each consecutive round in which they make a successful check, their bonus increases by 1d6. If the mesmer rolls 4 or higher on the performance check, the bonus increase for that round is 2d6. This bonus can be distributed among allies, up to 3d6 to any single ally
-  * Outside of combat, a mesmer can make a performance check and grant a bonus on a skill check to a single ally equal to the result of their performance ​check. This may be done three times per day, and requires at least twelve seconds of performance to take effect+  * Outside of combat, a mesmer can make a performance check and grant a bonus on a skill check to a single ally. The bonus granted ​to your ally 1d6 for each performance ​point scored. This may be done three times per day, and requires at least twelve seconds of performance to take effect
  
 \\ \\
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 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_astralProjection.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_astralProjection.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a glass sphere with a pink flower inside"/></​a>​
 +</​html>​
 ==== Astral projection ==== ==== Astral projection ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Extend the duration by 1 round\\ □ Extend the duration by 1 round\\
    
 +
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_captivate.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_captivate.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a swirling sea of magenta ​ clouds"/></​a>​
 +</​html>​
 ==== Captivate ==== ==== Captivate ====
 **Action**: Standard\\ **Action**: Standard\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Extend the range by 10 feet\\ □ Extend the range by 10 feet\\
-□□□ Extend the duration to 4 segements\\+□□□ Extend the duration to 4 segments\\
 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
-□ Reduce the cooldown by 1 round. ​Minium ​cooldown is 6 rounds\\+□ Reduce the cooldown by 1 round. ​Minimum ​cooldown is 6 rounds\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_exquisiteperformance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_exquisiteperformance.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a graceful dancer in pink with a magenta halo"/></​a>​
 +</​html>​
 ==== Exquisite performance ==== ==== Exquisite performance ====
 **Action**: Passive, Free\\ **Action**: Passive, Free\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\ □□ Increase the passive bonus by 1d6. Maximum skill bonus is 3d6\\
-□□ Increase the number of uses per day by 1. Maximum uses per day is 3\\+□□ Increase the uses per day by 1. Maximum uses per day is 3\\
  
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_fascimile.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_fascimile.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two mirrored stone statues in front of a magenta sky"/></​a>​
 +</​html>​
 ==== Fascimile ==== ==== Fascimile ====
 **Action**: Free\\ **Action**: Free\\
 **Requires**:​ [[mesmer#​Sensuous]]\\ **Requires**:​ [[mesmer#​Sensuous]]\\
 **Description**:​ Your illusions become uncannily real\\ **Description**:​ Your illusions become uncannily real\\
-**Effect**: Your [[mesmer#​illusion|Illusions]] ​become ​solid to the touch, which increases the difficulty of [[Perception]] checks made involving your illusions by 1\\ +**Effect**: Your [[mesmer#​illusion|Illusions]] ​seem solid to the touch, which increases the difficulty of [[Perception]] checks made involving your illusions by 1\\ 
-**Special**:​ Your illusions do not disperse when touched. Your illusions are not corporeal, they only seem that way to those under the effects of [[mesmer#​Illusion]]. If the illusion undergoes any force significant ​enough to deal damage ​to it, the illusion is broken for anyone who witnesses it\\+**Special**:​ Your illusions do not disperse when touched. Your illusions are not corporeal, they only seem that way to those under the effects of [[mesmer#​Illusion]]. If the illusion undergoes any force that would be enough to damage it if it were real, the illusion is broken for anyone who witnesses it\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Your uses per day of [[mesmer#​Illusion]] increases by 1. Maximum increase is 1\\ □□ Your uses per day of [[mesmer#​Illusion]] increases by 1. Maximum increase is 1\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_graceNote.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_graceNote.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sweeping flourish of pink and magenta cloth"/></​a>​
 +</​html>​
 ==== Grace note ==== ==== Grace note ====
 **Action**: Move\\ **Action**: Move\\
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 □□ Increase the bonus by 1d6. Maximum bonus is 4d6\\ □□ Increase the bonus by 1d6. Maximum bonus is 4d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 3 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 3 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_grandRest.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_grandRest.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a serene lagoon at sunset"/></​a>​
 +</​html>​
 ==== Grand rest ==== ==== Grand rest ====
 **Action**: Full\\ **Action**: Full\\
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 □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\  □□ Increase the dice rolled on your Ability Check by 1d6. Maximum increase is 2d6\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_illusion.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_illusion.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a painting of a magenta forest, with a ripple of water across the canvas"/></​a>​
 +</​html>​
 ==== Illusion ==== ==== Illusion ====
 **Action**: Full\\ **Action**: Full\\
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 □ Extend the duration the illusion lasts by 20 minutes\\ □ Extend the duration the illusion lasts by 20 minutes\\
 □□ Increase the uses per day by 1. Maximum uses per day is 3\\ □□ Increase the uses per day by 1. Maximum uses per day is 3\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_jeteDeChat.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_jeteDeChat.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a magical magenta cat"/></​a>​
 +</​html>​
 ==== Jete de chat ==== ==== Jete de chat ====
 **Action**: Swift\\ **Action**: Swift\\
Line 151: Line 234:
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_mimesis.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_mimesis.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a pink sound wave reflected in a large lake at sunset"/></​a>​
 +</​html>​
 ==== Mimesis ==== ==== Mimesis ====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 □ Increase the bonus for imitating a voice by 1d6. Maximum bonus is 6d6\\ □ Increase the bonus for imitating a voice by 1d6. Maximum bonus is 6d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_radiantPerformance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_radiantPerformance.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a crowded tavern flooded with pink and orange light"/></​a>​
 +</​html>​
 ==== Radiant performance ==== ==== Radiant performance ====
 **Action**: Standard\\ **Action**: Standard\\
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 □□ Extend the duration by 1 segment. Maximum duration is 5 segments\\ □□ Extend the duration by 1 segment. Maximum duration is 5 segments\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_resonant.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_resonant.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sunset with a stream of clouds flowing across the horizon"/></​a>​
 +</​html>​
 ==== Resonant ==== ==== Resonant ====
 **Action**: Swift\\ **Action**: Swift\\
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 **Special**:​ You may spend this Swift action in addition to initiating another action in the same segment. The augmented action must be eligible to receive advantage\\ **Special**:​ You may spend this Swift action in addition to initiating another action in the same segment. The augmented action must be eligible to receive advantage\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
-□□□ Increase the number of uses per day by 1. Maximum uses per day is 3\\+□□□ Increase the uses per day by 1. Maximum uses per day is 3\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sensuous.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sensuous.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a magenta eye among the clouds"/></​a>​
 +</​html>​
 ==== Sensuous ==== ==== Sensuous ====
 **Action**: Free\\ **Action**: Free\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Your uses per day of [[mesmer#​Illusion]] increases by 1. Maximum increase is 1\\ □□ Your uses per day of [[mesmer#​Illusion]] increases by 1. Maximum increase is 1\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_somaticEcho.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_somaticEcho.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a dancing warrior producing magenta ripples with each step"/></​a>​
 +</​html>​
 ==== Somatic echo ==== ==== Somatic echo ====
 **Action**: Move\\ **Action**: Move\\
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 □ Extend the duration of the penalty by 1 segment. Maximum duration is 2 rounds\\ □ Extend the duration of the penalty by 1 segment. Maximum duration is 2 rounds\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_structuredMind.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_structuredMind.png' ​
 +  style='​margin:​10px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a library hallway of bookshelves"/></​a>​
 +</​html>​
 ==== Structured mind ==== ==== Structured mind ====
 **Requires**:​ Mesmer Level 4\\ **Requires**:​ Mesmer Level 4\\
wiki/mesmer.1563248797.txt.gz · Last modified: 2019/07/15 23:46 by caleymccready