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wiki:hydromancer [2020/10/01 00:08] caleymccready [Flow like water] |
wiki:hydromancer [2022/09/25 21:07] (current) caleymccready |
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| Line 4: | Line 4: | ||
| <html> | <html> | ||
| <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:pheresata.png"> | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:pheresata.png"> | ||
| - | <img src='/lib/exe/fetch.php?media=wiki:pheresata.png' style='max-width: 60%' align="right" alt="Pheresata Hydromancer"/> | + | <img src='/lib/exe/fetch.php?media=wiki:pheresata.png' style='max-width: 70%' align="right" alt="Pheresata Hydromancer"/> |
| </a> | </a> | ||
| </html> | </html> | ||
| Line 75: | Line 75: | ||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_waterBlast.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_waterblast.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="two glowing blasts of water rise up out of stone bowls"/></a> | ||
| + | </html> | ||
| ====Water blast==== | ====Water blast==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 95: | Line 101: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_defensiveStance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_defensiveStance.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a meditating hydromancer levitates orbs of water around themself"/></a> | ||
| + | </html> | ||
| ====Defensive stance==== | ====Defensive stance==== | ||
| **Action**: Full, Move, Swift\\ | **Action**: Full, Move, Swift\\ | ||
| Line 102: | Line 115: | ||
| **Speed**: 6H\\ | **Speed**: 6H\\ | ||
| **Effect**: Three orbs of water orbit you\\ | **Effect**: Three orbs of water orbit you\\ | ||
| - | **Element**: 9 litres of water\\ | + | **Element**: 9 liters of water\\ |
| **Defensive**: //Defense Bonus + Dex + 2d6//\\ | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | ||
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| Line 116: | Line 129: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_extract.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_extract.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="ice crystals and small droplets of frozen water surrounding them"/></a> | ||
| + | </html> | ||
| ====Extract==== | ====Extract==== | ||
| **Action**: Swift, Standard\\ | **Action**: Swift, Standard\\ | ||
| Line 131: | Line 151: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_flowLikeWater.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_flowLikeWater.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="two hydromancers locked in combat, water flowing around them and through the surrounding forest"/></a> | ||
| + | </html> | ||
| ====Flow like water==== | ====Flow like water==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 141: | Line 168: | ||
| □ Reduce the required action to Free\\ | □ Reduce the required action to Free\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| - | □ Increase the duration of the ability swap by 1 round\\ | + | □□□ Increase the duration of the ability swap by 1 round\\ |
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_freeze.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_freeze.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a ritual ring wrapped in frozen bands"/></a> | ||
| + | </html> | ||
| ====Freeze==== | ====Freeze==== | ||
| **Action**: Free\\ | **Action**: Free\\ | ||
| Line 158: | Line 192: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_recovery.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_recovery.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a silhouette basks in floating healing waters"/></a> | ||
| + | </html> | ||
| ====Heal wounds==== | ====Heal wounds==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 180: | Line 221: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_iceStance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_iceStance.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer stands with a wide stance in a flow of ice"/></a> | ||
| + | </html> | ||
| ====Ice stance==== | ====Ice stance==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 194: | Line 242: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_iceSurfing.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_iceSurfing.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer slides over snow on a frozen block of ice"/></a> | ||
| + | </html> | ||
| ====Ice surfing==== | ====Ice surfing==== | ||
| **Action**: Move, Full\\ | **Action**: Move, Full\\ | ||
| Line 210: | Line 265: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_iceTrap.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_iceTrap.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a human wades waist deep in an ice flow"/></a> | ||
| + | </html> | ||
| ====Ice trap==== | ====Ice trap==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 232: | Line 294: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_icyPatch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_icyPatch.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="cracks show in a clear frozen lake"/></a> | ||
| + | </html> | ||
| ====Icy patch==== | ====Icy patch==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 251: | Line 320: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_remedy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_remedy.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a bottle of glowing, swirling liquid"/></a> | ||
| + | </html> | ||
| ====Remedy==== | ====Remedy==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 272: | Line 348: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_rushingFlood.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_rushingFlood.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a twisting stream of water picks up a hydromancer"/></a> | ||
| + | </html> | ||
| ====Rushing flood==== | ====Rushing flood==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 294: | Line 377: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_sphere.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_sphere.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a sphere of water rests on a serene surface"/></a> | ||
| + | </html> | ||
| ====Sphere==== | ====Sphere==== | ||
| **Action**: Full, Move\\ | **Action**: Full, Move\\ | ||
| Line 315: | Line 405: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_spout.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_spout.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer rides on a rolling twist of water spouts"/></a> | ||
| + | </html> | ||
| ====Spout==== | ====Spout==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 340: | Line 437: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_surge.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_surge.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a glowing flow of water streams upward into the sky"/></a> | ||
| + | </html> | ||
| ====Surge==== | ====Surge==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 354: | Line 458: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vaporize.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vaporize.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="two shoes stand on a sheet of ice, and vaporized water flows up out of them"/></a> | ||
| + | </html> | ||
| ====Vaporize==== | ====Vaporize==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 375: | Line 486: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_wallOfIce.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_wallOfIce.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer raises two large blocks of ice out of a pool of water"/></a> | ||
| + | </html> | ||
| ====Wall of ice==== | ====Wall of ice==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 398: | Line 516: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_wave.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_wave.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a huge twisting wave of water"/></a> | ||
| + | </html> | ||
| ====Wave==== | ====Wave==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 422: | Line 547: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_whip.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_whip.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer swings a whip of water at their enemy"/></a> | ||
| + | </html> | ||
| ====Whip==== | ====Whip==== | ||
| **Action**: Standard, Full\\ | **Action**: Standard, Full\\ | ||
| Line 430: | Line 562: | ||
| **Effect**: A whip of water\\ | **Effect**: A whip of water\\ | ||
| **Element**: 20 litres of water\\ | **Element**: 20 litres of water\\ | ||
| - | **Offensive**: //Attack Bonus + Dex + 2d6//\\ | + | **Offensive**: Inherited from Water Blast\\ |
| - | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | + | **Defensive**: Inherited from Water Blast\\ |
| - | **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\ | + | **Damage**: Inherited from Water Blast\\ |
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| **Special**: Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\ | **Special**: Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\ | ||
| Line 438: | Line 570: | ||
| □ Extend the range by 5 feet. Maximum range is 30 feet\\ | □ Extend the range by 5 feet. Maximum range is 30 feet\\ | ||
| □ Increase the speed by 1H. Maximum speed is 12H\\ | □ Increase the speed by 1H. Maximum speed is 12H\\ | ||
| - | □□ Increase the [[dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| - | □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||