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wiki:hydromancer [2020/05/26 19:36] caleymccready [Ice trap] |
wiki:hydromancer [2022/09/25 21:07] (current) caleymccready |
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| Line 4: | Line 4: | ||
| <html> | <html> | ||
| <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:pheresata.png"> | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:pheresata.png"> | ||
| - | <img src='/lib/exe/fetch.php?media=wiki:pheresata.png' style='max-width: 60%' align="right" alt="Pheresata Hydromancer"/> | + | <img src='/lib/exe/fetch.php?media=wiki:pheresata.png' style='max-width: 70%' align="right" alt="Pheresata Hydromancer"/> |
| </a> | </a> | ||
| </html> | </html> | ||
| Line 75: | Line 75: | ||
| \\ | \\ | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_waterBlast.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_waterblast.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="two glowing blasts of water rise up out of stone bowls"/></a> | ||
| + | </html> | ||
| ====Water blast==== | ====Water blast==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 86: | Line 92: | ||
| **Defensive**: //Defense Bonus + Dex + 2d6//\\ | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | ||
| **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\ | **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\ | ||
| - | **Special**: As a free action you may return the water used in the attack back towards you\\ | + | **Special**: Creatures targeted by water blast are [[conditions#blinded]] for the remainder of the segment in which they are attacked, even if the attack does not deal damage. As a free action you may return the water used in the attack back towards you in the following segment\\ |
| **Talent Point Improvements**:\\ | **Talent Point Improvements**:\\ | ||
| □ Extend the range by 10 feet. Maximum range is 120 feet\\ | □ Extend the range by 10 feet. Maximum range is 120 feet\\ | ||
| Line 95: | Line 101: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_defensiveStance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_defensiveStance.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a meditating hydromancer levitates orbs of water around themself"/></a> | ||
| + | </html> | ||
| ====Defensive stance==== | ====Defensive stance==== | ||
| **Action**: Full, Move, Swift\\ | **Action**: Full, Move, Swift\\ | ||
| Line 102: | Line 115: | ||
| **Speed**: 6H\\ | **Speed**: 6H\\ | ||
| **Effect**: Three orbs of water orbit you\\ | **Effect**: Three orbs of water orbit you\\ | ||
| - | **Element**: 9 litres of water\\ | + | **Element**: 9 liters of water\\ |
| **Defensive**: //Defense Bonus + Dex + 2d6//\\ | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | ||
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| Line 111: | Line 124: | ||
| □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| - | □ Increase the number of orbs by one. Maximum number of orbs is 8\\ | + | □□□ Increase the number of orbs to 4\\ |
| □ Extend the duration of the orbs by 1 round\\ | □ Extend the duration of the orbs by 1 round\\ | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_extract.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_extract.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="ice crystals and small droplets of frozen water surrounding them"/></a> | ||
| + | </html> | ||
| ====Extract==== | ====Extract==== | ||
| **Action**: Swift, Standard\\ | **Action**: Swift, Standard\\ | ||
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| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_flowLikeWater.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_flowLikeWater.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="two hydromancers locked in combat, water flowing around them and through the surrounding forest"/></a> | ||
| + | </html> | ||
| ====Flow like water==== | ====Flow like water==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| **Requires**: [[hydromancer#Surge]], Level 4\\ | **Requires**: [[hydromancer#Surge]], Level 4\\ | ||
| - | **Description**: With a Swift action, you shift the ki energy in your body, allowing you to temporarily swap two of your ability scores for an number of rounds equal to your Resolve modifier (minimum 1 round)\\ | + | **Description**: With a Swift action, you shift the ki energy in your body, allowing you to temporarily swap two of your ability scores for a number of rounds equal to your Resolve modifier (minimum 1 round)\\ |
| **Range**: Self\\ | **Range**: Self\\ | ||
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| Line 141: | Line 168: | ||
| □ Reduce the required action to Free\\ | □ Reduce the required action to Free\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||
| - | □ Increase the number of rounds you may swap your abilities by 1 round\\ | + | □□□ Increase the duration of the ability swap by 1 round\\ |
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_freeze.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_freeze.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a ritual ring wrapped in frozen bands"/></a> | ||
| + | </html> | ||
| ====Freeze==== | ====Freeze==== | ||
| **Action**: Free\\ | **Action**: Free\\ | ||
| Line 158: | Line 192: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_recovery.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_recovery.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a silhouette basks in floating healing waters"/></a> | ||
| + | </html> | ||
| ====Heal wounds==== | ====Heal wounds==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 180: | Line 221: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_iceStance.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_iceStance.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer stands with a wide stance in a flow of ice"/></a> | ||
| + | </html> | ||
| ====Ice stance==== | ====Ice stance==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 194: | Line 242: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_iceSurfing.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_iceSurfing.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer slides over snow on a frozen block of ice"/></a> | ||
| + | </html> | ||
| ====Ice surfing==== | ====Ice surfing==== | ||
| **Action**: Move, Full\\ | **Action**: Move, Full\\ | ||
| Line 210: | Line 265: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_iceTrap.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_iceTrap.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a human wades waist deep in an ice flow"/></a> | ||
| + | </html> | ||
| ====Ice trap==== | ====Ice trap==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 232: | Line 294: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_icyPatch.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_icyPatch.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="cracks show in a clear frozen lake"/></a> | ||
| + | </html> | ||
| ====Icy patch==== | ====Icy patch==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 251: | Line 320: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_remedy.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_remedy.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a bottle of glowing, swirling liquid"/></a> | ||
| + | </html> | ||
| ====Remedy==== | ====Remedy==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 272: | Line 348: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_rushingFlood.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_rushingFlood.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a twisting stream of water picks up a hydromancer"/></a> | ||
| + | </html> | ||
| ====Rushing flood==== | ====Rushing flood==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 294: | Line 377: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_sphere.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_sphere.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a sphere of water rests on a serene surface"/></a> | ||
| + | </html> | ||
| ====Sphere==== | ====Sphere==== | ||
| **Action**: Full, Move\\ | **Action**: Full, Move\\ | ||
| Line 315: | Line 405: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_spout.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_spout.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer rides on a rolling twist of water spouts"/></a> | ||
| + | </html> | ||
| ====Spout==== | ====Spout==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 340: | Line 437: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_surge.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_surge.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a glowing flow of water streams upward into the sky"/></a> | ||
| + | </html> | ||
| ====Surge==== | ====Surge==== | ||
| **Action**: Swift\\ | **Action**: Swift\\ | ||
| Line 354: | Line 458: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_vaporize.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_vaporize.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="two shoes stand on a sheet of ice, and vaporized water flows up out of them"/></a> | ||
| + | </html> | ||
| ====Vaporize==== | ====Vaporize==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 375: | Line 486: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_wallOfIce.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_wallOfIce.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer raises two large blocks of ice out of a pool of water"/></a> | ||
| + | </html> | ||
| ====Wall of ice==== | ====Wall of ice==== | ||
| **Action**: Full\\ | **Action**: Full\\ | ||
| Line 398: | Line 516: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_wave.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_wave.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a huge twisting wave of water"/></a> | ||
| + | </html> | ||
| ====Wave==== | ====Wave==== | ||
| **Action**: Standard\\ | **Action**: Standard\\ | ||
| Line 422: | Line 547: | ||
| \\ | \\ | ||
| + | ---- | ||
| + | <html> | ||
| + | <a href="https://elementald6.com/lib/exe/fetch.php?media=wiki:icon_whip.png"> | ||
| + | <img src='/lib/exe/fetch.php?media=wiki:icon_whip.png' | ||
| + | style='margin: 6px 0px 20px 20px; border-radius:6px; max-width: 18%;' align="right" | ||
| + | alt="a hydromancer swings a whip of water at their enemy"/></a> | ||
| + | </html> | ||
| ====Whip==== | ====Whip==== | ||
| **Action**: Standard, Full\\ | **Action**: Standard, Full\\ | ||
| Line 430: | Line 562: | ||
| **Effect**: A whip of water\\ | **Effect**: A whip of water\\ | ||
| **Element**: 20 litres of water\\ | **Element**: 20 litres of water\\ | ||
| - | **Offensive**: //Attack Bonus + Dex + 2d6//\\ | + | **Offensive**: Inherited from Water Blast\\ |
| - | **Defensive**: //Defense Bonus + Dex + 2d6//\\ | + | **Defensive**: Inherited from Water Blast\\ |
| - | **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\ | + | **Damage**: Inherited from Water Blast\\ |
| **Cooldown**: 6 rounds\\ | **Cooldown**: 6 rounds\\ | ||
| **Special**: Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\ | **Special**: Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\ | ||
| Line 438: | Line 570: | ||
| □ Extend the range by 5 feet. Maximum range is 30 feet\\ | □ Extend the range by 5 feet. Maximum range is 30 feet\\ | ||
| □ Increase the speed by 1H. Maximum speed is 12H\\ | □ Increase the speed by 1H. Maximum speed is 12H\\ | ||
| - | □□ Increase the [[dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| - | □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ | ||
| □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ | ||