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wiki:hydromancer [2019/07/22 14:19]
caleymccready
wiki:hydromancer [2022/09/25 21:07] (current)
caleymccready
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 ======Hydromancer====== ======Hydromancer======
 ===[class]=== ===[class]===
-{{ :​wiki:​pheresata.png?​nolink&​394|A depiction of a female ​pheresata ​hydromancer binding two streams of water}}+ 
 +<​html>​ 
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​pheresata.png">​ 
 +  <img src='/​lib/​exe/​fetch.php?media=wiki:pheresata.png' style='​max-width:​ 70%' align="​right"​ alt="​Pheresata Hydromancer"/>​ 
 + </​a>​ 
 +</​html>​ 
 \\ \\
 Hydromancers are elementalists with the ability to manipulate water. Using an external binding, they tether their ki energy to water, allowing them to manipulate the water as they do their own ki energy. Using the motion of their own body, they direct the flow of the water Hydromancers are elementalists with the ability to manipulate water. Using an external binding, they tether their ki energy to water, allowing them to manipulate the water as they do their own ki energy. Using the motion of their own body, they direct the flow of the water
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 [[Hydromancer#​Water Blast|jump to Water Blast @ 321, 131, 386, 196]] [[Hydromancer#​Water Blast|jump to Water Blast @ 321, 131, 386, 196]]
-[[Hydromancer#​Control Plants|jump to Control Plants @ 75, 526, 140, 591]] 
 [[Hydromancer#​Defensive Stance|jump to Defensive Stance @ 321, 436, 386, 501]] [[Hydromancer#​Defensive Stance|jump to Defensive Stance @ 321, 436, 386, 501]]
-[[Hydromancer#​Extract|jump to Extract @ 143458208523]]+[[Hydromancer#​Extract|jump to Extract @ 503105568170]]
 [[Hydromancer#​Flow Like Water|jump to Flow Like Water @ 141, 105, 206, 170]] [[Hydromancer#​Flow Like Water|jump to Flow Like Water @ 141, 105, 206, 170]]
 [[Hydromancer#​Freeze|jump to Freeze @ 264, 34, 329, 99]] [[Hydromancer#​Freeze|jump to Freeze @ 264, 34, 329, 99]]
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 [[Hydromancer#​Remedy|jump to Remedy @ 71, 280, 136, 345]] [[Hydromancer#​Remedy|jump to Remedy @ 71, 280, 136, 345]]
 [[Hydromancer#​Rushing Flood|jump to Rushing Flood @ 475, 281, 540, 346]] [[Hydromancer#​Rushing Flood|jump to Rushing Flood @ 475, 281, 540, 346]]
-[[Hydromancer#​Sphere|jump to Sphere @ 503105568170]] +[[Hydromancer#​Sphere|jump to Sphere @ 143458208523]] 
-[[Hydromancer#​Spout|jump to Spout @ 56938634103]]+[[Hydromancer#​Spout|jump to Spout @ 75526140591]]
 [[Hydromancer#​Surge|jump to Surge @ 211, 174, 276, 239]] [[Hydromancer#​Surge|jump to Surge @ 211, 174, 276, 239]]
-[[Hydromancer#​Vaporize|jump to Vaporize @ 211, 389, 276, 454]]+[[Hydromancer#​Vaporize|jump to Vaporize ​@ 431, 175, 496, 240]] 
 +[[Hydromancer#​Wave|jump to Wave @ 211, 389, 276, 454]]
 [[Hydromancer#​Wall of Ice|jump to Wall of Ice @ 570, 525, 635, 590]] [[Hydromancer#​Wall of Ice|jump to Wall of Ice @ 570, 525, 635, 590]]
-[[Hydromancer#​Wave|jump to Wave @ 431, 175, 496, 240]] 
 [[Hydromancer#​Whip|jump to Whip @ 378, 34, 443, 99]] [[Hydromancer#​Whip|jump to Whip @ 378, 34, 443, 99]]
  
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 At level two, you may select from any talent for which you meet the requirements. [[wiki:​talent_trees|(Talent Key)]]\\ At level two, you may select from any talent for which you meet the requirements. [[wiki:​talent_trees|(Talent Key)]]\\
 +
  
 \\ \\
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_waterBlast.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_waterblast.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two glowing blasts of water rise up out of stone bowls"/></​a>​
 +</​html>​
 ====Water blast==== ====Water blast====
 **Action**: Standard\\ **Action**: Standard\\
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 **Defensive**:​ //Defense Bonus + Dex + 2d6//\\ **Defensive**:​ //Defense Bonus + Dex + 2d6//\\
 **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\ **Damage**: Strength x 2 + 1d6 [Bludgeoning]\\
-**Special**:​ As a free action you may return the water used in the attack back towards you\\+**Special**: ​Creatures targeted by water blast are [[conditions#​blinded]] for the remainder of the segment in which they are attacked, even if the attack does not deal damage. ​As a free action you may return the water used in the attack back towards you in the following segment\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Extend the range by 10 feet. Maximum range is 120 feet\\ □ Extend the range by 10 feet. Maximum range is 120 feet\\
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 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
  
-\\ 
-====Control plants==== 
-**Action**: Swift, Standard, Full\\ 
-**Requires**:​ [[hydromancer#​Extract]],​ Level 4\\ 
-**Description**:​ You use existing plants, binding your ki to the water within them to manipulate them, using them as an extension of your self\\ 
-**Range**: 30 feet\\ 
-**Speed**: 4H\\ 
-**Effect**: You control target plants in a circle with a 10 foot diameter\\ 
-**Element**:​ Pre-existing plants\\ 
-**Offensive**:​ //Attack Bonus + Dex + 2d6//\\ 
-**Defensive**:​ //Defense Bonus + Res + 2d6//\\ 
-**Damage**: Strength x 2 + 1d6 [Slashing]\\ 
-**Special**:​ Controlling the plants you use them as an extension of your own self. The plants can grow rapidly to provide the necessary amount of material needed to accomplish your task. You may use the plants in the following ways:\\ 
-  * **Attack**: (Standard) Perform a basic melee attack, using the offensive formula 
-  * **Maneuver**:​ (Standard) Attempt a combat maneuver, using the offensive formula 
-  * **Defensive action**: (Standard, Full) Attempt to block an attack that is within range of the plants. A successful block destroys a [[wiki:​the_grid|hex]] of plants. The plants may block as many attacks in a round as you wish, provided the plants are capable of doing so 
-  * **Entangling vines**: (Standard) Creatures attempting to move through any hex occupied by the plants, or an adjacent hex must make a //​**Dexterity vs Dexterity** [[abilities#​ability checks|Ability Check]]// or be [[conditions#​Rooted]] for 2 rounds 
-  * **Forest walker**: (Swift) You cause the plants to move subtly to conceal your movements, gain a 1d6 bonus to Stealth. Also grants [[combat#​concealment]] 
-  * **Rapid Growth**: (Swift) You cause an area (1 hex) of minimal plant life to spring to life, growing swiftly over the course of a segment. In the following segment, these plants can be used with Control Plants 
-  * **Plant hands**: (Varies) The plants under your control have dexterity similar to human hands and can be used to perform tasks that would require hands. They cannot be used in bindings 
-**Talent Point Improvements**:​\\ 
-□ Extend the range by 5 feet. Maximum range is 60 feet\\ 
-□ Increase the speed by 1H. Maximum speed is 12H\\ 
-□□ Increase the diameter of control area by 5 feet\\ 
-□□ Increase the [[dice bonus]] of the offensive and defensive formulas by 1d6. ([[dice bonus|Cost increases]])\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ 
-□ Increase the number of hexes affected by Rapid Growth by 1 hex. Maximum number of hexes is 6\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_defensiveStance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_defensiveStance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a meditating hydromancer levitates orbs of water around themself"/></​a>​
 +</​html>​
 ====Defensive stance==== ====Defensive stance====
-**Action**: Move, Full\\+**Action**: ​Full, Move, Swift\\
 **Requires**:​ Level 4\\ **Requires**:​ Level 4\\
 **Description**:​ You create spheres of water which orbit you, which you can use to defend against incoming attacks\\ **Description**:​ You create spheres of water which orbit you, which you can use to defend against incoming attacks\\
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 **Speed**: 6H\\ **Speed**: 6H\\
 **Effect**: Three orbs of water orbit you\\ **Effect**: Three orbs of water orbit you\\
-**Element**:​ 9 litres ​of water\\+**Element**:​ 9 liters ​of water\\
 **Defensive**:​ //Defense Bonus + Dex + 2d6//\\ **Defensive**:​ //Defense Bonus + Dex + 2d6//\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
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 □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the defensive formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□ Increase the number of orbs by one. Maximum number of orbs is 8\\+□□□ Increase the number of orbs to 4\\
 □ Extend the duration of the orbs by 1 round\\ □ Extend the duration of the orbs by 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_extract.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_extract.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​ice crystals and small droplets of frozen water surrounding them"/></​a>​
 +</​html>​
 ====Extract==== ====Extract====
 **Action**: Swift, Standard\\ **Action**: Swift, Standard\\
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 □ Increase the speed by 1H. Maximum speed is 24H\\ □ Increase the speed by 1H. Maximum speed is 24H\\
 □ Increase the maximum amount of water extracted by 1 [[units|unit]]\\ □ Increase the maximum amount of water extracted by 1 [[units|unit]]\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_flowLikeWater.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_flowLikeWater.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two hydromancers locked in combat, water flowing around them and through the surrounding forest"/></​a>​
 +</​html>​
 ====Flow like water==== ====Flow like water====
 **Action**: Swift\\ **Action**: Swift\\
 **Requires**:​ [[hydromancer#​Surge]],​ Level 4\\ **Requires**:​ [[hydromancer#​Surge]],​ Level 4\\
-**Description**:​ With a Swift action, you shift the ki energy in your body, allowing you to temporarily swap two of your ability scores for an number of rounds equal to your Resolve modifier (minimum 1 round)\\+**Description**:​ With a Swift action, you shift the ki energy in your body, allowing you to temporarily swap two of your ability scores for number of rounds equal to your Resolve modifier (minimum 1 round)\\
 **Range**: Self\\ **Range**: Self\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
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 □ Reduce the required action to Free\\ □ Reduce the required action to Free\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
-□ Increase the number ​of rounds you may swap your abilities ​by 1 round\\+□□□ Increase the duration ​of the ability ​swap by 1 round\\ 
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_freeze.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_freeze.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a ritual ring wrapped in frozen bands"/></​a>​
 +</​html>​
 ====Freeze==== ====Freeze====
 **Action**: Free\\ **Action**: Free\\
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 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □□ Unlock Absolute Zero\\ □□ Unlock Absolute Zero\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_recovery.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a silhouette basks in floating healing waters"/></​a>​
 +</​html>​
 ====Heal wounds==== ====Heal wounds====
 **Action**: Full\\ **Action**: Full\\
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 □□ Increase the [[dice bonus]] of the healing formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the healing formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_iceStance.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_iceStance.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer stands with a wide stance in a flow of ice"/></​a>​
 +</​html>​
 ====Ice stance==== ====Ice stance====
 **Action**: Swift\\ **Action**: Swift\\
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 □ Reduce the required action to Free\\ □ Reduce the required action to Free\\
 □ Increase the maneuver bonus by 1d6. Maximum bonus is 3d6\\ □ Increase the maneuver bonus by 1d6. Maximum bonus is 3d6\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_iceSurfing.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_iceSurfing.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer slides over snow on a frozen block of ice"/></​a>​
 +</​html>​
 ====Ice surfing==== ====Ice surfing====
 **Action**: Move, Full\\ **Action**: Move, Full\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ Increase the maximum speed when used as a full action to 4 times your base speed\\ □ Increase the maximum speed when used as a full action to 4 times your base speed\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_iceTrap.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_iceTrap.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a human wades waist deep in an ice flow"/></​a>​
 +</​html>​
 ====Ice trap==== ====Ice trap====
 **Action**: Standard\\ **Action**: Standard\\
 **Requires**:​ [[hydromancer#​Icy Patch]], Level 2\\ **Requires**:​ [[hydromancer#​Icy Patch]], Level 2\\
-**Description**:​ You move water into the target area and freeze it, causing any creature in the affected area to become rooted to the ground\\+**Description**:​ You move water into the target area and freeze it, causing any creature ​or object ​in the affected area to become rooted to the ground\\
 **Range**: 30 feet\\ **Range**: 30 feet\\
 **Speed**: 6H\\ **Speed**: 6H\\
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 **Offensive**:​ //Attack Bonus + Dex + 2d6//\\ **Offensive**:​ //Attack Bonus + Dex + 2d6//\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
-**Special**:​ Rooted characters may attempt a [[abilities#​ability checks|Strength Check]] (difficulty 3) in order to free themselves from the ice. The ice can also be targeted by an attack action made against the offensive formula and is destroyed if the attack is successful. Alternatively,​ trapped creatures may use a full action to free themselves from the ice. The ice remains for 3 rounds\\+**Special**:​ Rooted characters may attempt a [[abilities#​ability checks|Strength Check]] (difficulty 3) in order to free themselves from the ice. The ice can also be targeted by an attack action made against the offensive formula and is destroyed if the attack is successful. Alternatively,​ trapped creatures may use a full action to free themselves from the ice. The ice remains for 3 rounds. Larger objects may not be trapped, at GM discretion\\
 **Talent Point Improvements**:​\\ **Talent Point Improvements**:​\\
 □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\ □ Reduce the required action by one [[combat#​Action types|level]]. Minimum action is Swift\\
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 □ Extend the number of rounds the ice remains by 1 round. Maximum duration is 6 rounds\\ □ Extend the number of rounds the ice remains by 1 round. Maximum duration is 6 rounds\\
 □ Increase the target area by one [[the_grid|hex]]\\ □ Increase the target area by one [[the_grid|hex]]\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_icyPatch.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_icyPatch.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​cracks show in a clear frozen lake"/></​a>​
 +</​html>​
 ====Icy patch==== ====Icy patch====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the number of affected hexes by 2. This increases the water requirement by 10 litres\\ □ Increase the number of affected hexes by 2. This increases the water requirement by 10 litres\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_remedy.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_remedy.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a bottle of glowing, swirling liquid"/></​a>​
 +</​html>​
 ====Remedy==== ====Remedy====
 **Action**: Full\\ **Action**: Full\\
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 □□ Increase the [[dice bonus]] of the healing formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the healing formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingFlood.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_rushingFlood.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a twisting stream of water picks up a hydromancer"/></​a>​
 +</​html>​
 ====Rushing flood==== ====Rushing flood====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 □ Increase the distance the objects are moved 5 feet. Maximum distance is 40 feet\\ □ Increase the distance the objects are moved 5 feet. Maximum distance is 40 feet\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_sphere.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_sphere.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a sphere of water rests on a serene surface"/></​a>​
 +</​html>​
 ====Sphere==== ====Sphere====
 **Action**: Full, Move\\ **Action**: Full, Move\\
Line 322: Line 402:
 □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_spout.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_spout.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer rides on a rolling twist of water spouts"/></​a>​
 +</​html>​
 ====Spout==== ====Spout====
 **Action**: Full\\ **Action**: Full\\
Line 346: Line 434:
 □□ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □□ Increase the hit formulas by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 6 rounds\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_surge.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_surge.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a glowing flow of water streams upward into the sky"/></​a>​
 +</​html>​
 ====Surge==== ====Surge====
 **Action**: Swift\\ **Action**: Swift\\
Line 359: Line 455:
 □□ The bonus increases from +4 to +6. Requires 12 levels in Hydromancer\\ □□ The bonus increases from +4 to +6. Requires 12 levels in Hydromancer\\
 □ When using a swift action to activate this talent, you may also simultaneously activate [[hydromancer#​Flow like Water]], provided you have that talent and it is not on cooldown\\ □ When using a swift action to activate this talent, you may also simultaneously activate [[hydromancer#​Flow like Water]], provided you have that talent and it is not on cooldown\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_vaporize.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_vaporize.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="​two shoes stand on a sheet of ice, and vaporized water flows up out of them"/></​a>​
 +</​html>​
 ====Vaporize==== ====Vaporize====
 **Action**: Standard\\ **Action**: Standard\\
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 □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\ □ Increase the defensive formula by 1d6. Total [[dice bonus|dice]] may not exceed character level. Maximum dice is 8d6\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfIce.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wallOfIce.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer raises two large blocks of ice out of a pool of water"/></​a>​
 +</​html>​
 ====Wall of ice==== ====Wall of ice====
 **Action**: Full\\ **Action**: Full\\
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 □□ Increase the [[dice bonus]] of the hit point formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the hit point formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_wave.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_wave.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a huge twisting wave of water"/></​a>​
 +</​html>​
 ====Wave==== ====Wave====
 **Action**: Standard\\ **Action**: Standard\\
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 □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ □□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 +----
 +<​html>​
 + <a href="​https://​elementald6.com/​lib/​exe/​fetch.php?​media=wiki:​icon_whip.png">​
 +  <img src='/​lib/​exe/​fetch.php?​media=wiki:​icon_whip.png' ​
 +  style='​margin:​ 6px 0px 20px 20px; border-radius:​6px;​ max-width: 18%;' align="​right" ​
 +  alt="a hydromancer swings a whip of water at their enemy"/></​a>​
 +</​html>​
 ====Whip==== ====Whip====
 **Action**: Standard, Full\\ **Action**: Standard, Full\\
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 **Effect**: A whip of water\\ **Effect**: A whip of water\\
 **Element**:​ 20 litres of water\\ **Element**:​ 20 litres of water\\
-**Offensive**: ​//Attack Bonus + Dex + 2d6//\\ +**Offensive**: ​Inherited from Water Blast\\ 
-**Defensive**: ​//Defense Bonus + Dex + 2d6//\\ +**Defensive**: ​Inherited from Water Blast\\ 
-**Damage**: ​Strength x 2 + 1d6 [Bludgeoning]\\+**Damage**: ​Inherited from Water Blast\\
 **Cooldown**:​ 6 rounds\\ **Cooldown**:​ 6 rounds\\
 **Special**: ​ Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\ **Special**: ​ Attacking with a standard action grants one attack and does not invoke the cooldown. Using a full action grants two attacks which must be used in separate segments, which invokes the cooldown. The cooldown only prevents use as a full action\\
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 □ Extend the range by 5 feet. Maximum range is 30 feet\\ □ Extend the range by 5 feet. Maximum range is 30 feet\\
 □ Increase the speed by 1H. Maximum speed is 12H\\ □ Increase the speed by 1H. Maximum speed is 12H\\
-□□ Increase the [[dice bonus]] of the offensive and defensive formula by 1d6. ([[dice bonus|Cost increases]])\\ 
-□□ Increase the [[dice bonus]] of the damage formula by 1d6. ([[dice bonus|Cost increases]])\\ 
 □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\ □ Reduce the cooldown by 1 round. Minimum cooldown is 1 round\\
 +
  
 \\ \\
 [[hydromancer|Back to top]]\\ [[hydromancer|Back to top]]\\
  
wiki/hydromancer.1563819542.txt.gz · Last modified: 2019/07/22 14:19 by caleymccready