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wiki:flying [2016/12/15 15:57] caleymccready [Hover] |
wiki:flying [2018/02/01 00:03] (current) caleymccready [Hover] |
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| ======= Flying ======= | ======= Flying ======= | ||
| + | ===[rules]=== | ||
| ~~TOC~~ | ~~TOC~~ | ||
| + | \\ | ||
| Many creatures on Terra have the capacity to fly. Pyromancers can fly by expelling flames from their hands or feet, and Aeromancers can fly by guiding air currents and navigating them with a glider. There are rules governing movement while flying, which are outlined below | Many creatures on Terra have the capacity to fly. Pyromancers can fly by expelling flames from their hands or feet, and Aeromancers can fly by guiding air currents and navigating them with a glider. There are rules governing movement while flying, which are outlined below | ||
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| - | {{ :wiki:flying_rules.png?nolink |}}\\ | + | {{ :wiki:flying_rules.png?nolink |Examples of possible movement options when flying}}\\ |
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| |8|100 feet|20H|600 feet| | |8|100 feet|20H|600 feet| | ||
| - | While in free fall a creature may use any action to attempt to regain control with a Reflex Save DC 20. Creatures can deliberately enter free fall if they wish, doing so gives them [[combat#advantage]] on rolls to regain control | + | While in free fall a creature may use any action to attempt to regain control with a Dexterity Check of 20. Creatures can deliberately enter free fall if they wish, doing so gives them [[combat#advantage]] on rolls to regain control |
| The following conditions immediately cause a creature to enter freefall: | The following conditions immediately cause a creature to enter freefall: | ||
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| **Example**\\ | **Example**\\ | ||
| * A creature flying at 4H becomes [[conditions#disoriented]] and enters free fall, immediately falling 20 feet, but retaining their forward momentum, also moving forward 4 hexes | * A creature flying at 4H becomes [[conditions#disoriented]] and enters free fall, immediately falling 20 feet, but retaining their forward momentum, also moving forward 4 hexes | ||
| - | * In the next segment, the creature uses a move action to regain control but fails their save and falls an additional 40 feet down, while moving forward 3 hexes | + | * In the next segment, the creature uses a move action to regain control but fails their check and falls an additional 40 feet down, while moving forward 3 hexes |
| - | * In the next segment, the creature uses a swift action to regain control and makes their save, flying normally in that segment | + | * In the next segment, the creature uses a swift action to regain control and makes their check, flying normally in that segment |